I wanted to make this thread because I know this is going to be a hot topic over the next patch or two. Unitless decks have been increasing in popularity and players hate playing against them. Even the streamers who create these decks agree that they are bad for the game.
The solution to fixing this issue is not to do something like put a cap on spells or anything like that. The reason unitless decks are so effective is because of ARTIFACTS. Players have been telling CDPR ever since homecoming came out that artifacts are only going to cause problems with the game. Their binary design with only artifact removal being a counter is going to hurt the game. Unitless decks are a direct result of this issue. Without artifacts these decks wouldn't be super powerful. Players could still create them but they wouldn't be able to progress very far in rankings with them. This is because if you aren't putting points on the board then you can't close the gap enough to win the round at the end. With artifacts you are effectively putting points away for a later play. That is why they are so unfair. Without tons of artifact removal these cards just sit there safely until the final play when the player can throw down an insane amount of points.
So just to be clear. All the devs have to do to stop these unitless decks from hurting their game is to remove or rework artifacts.
The solution to fixing this issue is not to do something like put a cap on spells or anything like that. The reason unitless decks are so effective is because of ARTIFACTS. Players have been telling CDPR ever since homecoming came out that artifacts are only going to cause problems with the game. Their binary design with only artifact removal being a counter is going to hurt the game. Unitless decks are a direct result of this issue. Without artifacts these decks wouldn't be super powerful. Players could still create them but they wouldn't be able to progress very far in rankings with them. This is because if you aren't putting points on the board then you can't close the gap enough to win the round at the end. With artifacts you are effectively putting points away for a later play. That is why they are so unfair. Without tons of artifact removal these cards just sit there safely until the final play when the player can throw down an insane amount of points.
So just to be clear. All the devs have to do to stop these unitless decks from hurting their game is to remove or rework artifacts.