It's also the fact that games have become far more complex.
In the old days (1970s and all) of video gaming games were literally a line on a screen and you moved the line to catch a dot on the screen. That program probably took up a few kilobytes (which was a lot back then) and took a small team of programmers maybe a couple of days to write them out. Then you get the days of the original NES, Altari, etc. where video game development was literally someone drawing artwork, programmers turning said artwork into game sprites, and musicians making music and programmers putting that music into digital form. It didn't take many years to do and it didn't require the use of recording studios, etc.
Now you need a guy writing out the stories, programmers to program in all the aspect of the game (I mean gravity, physics, EVERY SINGLE ASPECT OF THE GAME MUST BE PROGRAMMED IN!! From what happens when player runs to an object, what happens when a player looks at something, falls down, what happens when player hits the ground, player reloading weapon, what the weapon do, etc.. In addition to this, you need a script, you need voice actors, you need a sound stage, 3d animators to draw out shapes and figures that artists have drawn. You also need motion capture, hire guys like Keanu Reeves to do face capture and voice acting (which I am sure costs serious money). I actually think film studios have it easy because all they gotta do is build sets and actually these days they don't even have to do that most the time, just green screen and motion capture.
So The Witcher took a while to finish. You have any idea how long Rockstar took to develop GTA V? Or GTA IV? I bet the original Doom and Wolfenstein 3D did not take decades for id Software to make.
Video games have become really complex, especially an open world game that is supposed to deliver as much as CP2077 does. I think what Rockstar does different is they simply do not announce anything until a game is close to finish (and I think by close they mean 2 years to release). They didn't even announce a PC release until it basically came out! RDR2 was actually a great game and there's lots of emotional moments and unexpected stuff (like Arthur/John getting raped by a hillbilly for accepting random invitations).
You know about Moore's law when it comes to computers? Well right now CP2077 is probably 2^32 times more complex than say Wolfenstein 3D (when that game was basically cutting edge for the day, and yes I am old enough to be wowed by it back then). I'm sure there are those here who is old enough to be wowed by Pacman or even Pong. Those games are like maybe a few thousand lines of code.
So cut CDPR some slack.
But true I do think games maybe should focus on content and not graphics and wow factor. The fact that it taxed systems did not help. Final Fantasy XIV for example has a great, engaging story (and no being forced to make choices, just cooperative fun), and that game uses outdated DirectX 11 graphics. Doesn't even take a great system to run them too. I think this would take some pressure off of game devs.