The found family aspect is a bit overplayed for me. V met all of the new characters over the course of 2 weeks, I didn't feel like anyone was "family" outside of Jackie, Victor, Misty and Johnny (after a point, only because he's there 24/7).
Every topic that could be proper food for thoughts is undersized, rushed through and just left to the player to fill in the gaps (and there are waaaaay too many of them gaps). They abuse tragedy of losing someone - Jackie, Judy's lover, Judy's friends, Saul, Goro, Alt and Rogue - pretty much anyone you meet. And it could pack a punch, if not rushed, if given enough time... Maybe also given the chance to sacrifice something of yours for their continued existence. But you have nothing, not even your own life.
And hell, yeah! The compressed timeframe is a major letdown - especially with all the mmo-ish chores scattered around. Because nothing has value in the game, everything gets treated the same. Rogue gives you just a menial tasks to do as Reggie was in the beginning (I even dare say Reggie's cyberpsychos hunt is more important - ethics wise - than any other side job you're ever given). So your rep is worth nothing. Probably why you can't sway the Tygers to give the Clouds to the Moxes - or maybe because the clans didn't make it in the final cut for such an option to be available.
V is the type of game/movie character that is pushed forward by the plot, regardless if she/he is ready or willing. Not a hero, not even a solo - given the menial tasks set to her/him by everyone and their mothers. The fact that you can't even affect your microcosm in any relevant way is demonstrated and enforced time and again. To the point where you just go "Meh! Whatever, let's just get this over with and watch the grass grow!".
On the other hand though, if they would've kept at it with the Aldecaldos, to the point where they make a dent somehow, going against Biotechnica - for their greed, for what they did to the outlying farms, etc - it would've meant something, even if time was shrunk a bit too much (for reasons that go beyond my understanding).
The conclusion I draw is that "In the CP universe you can't have friends, lovers, family, your actions don't matter, your equipment doesn't matter, your proficiencies don't matter, your street cred is worthless and so is your reputation". Either that, or the Game Master didn't have the patience or the time to let any story unfold... out for blood and for tragedy. And after reading this thread, I have to come with the addendum: "but it makes you ask yourself questions that it couldn't be arsed to formulate properly"
You know, after playing twice the Iorveth's path in TW2, both helping him and saving Triss, I could barely wait to see what consequences those actions would have in TW3. I was asking myself questions, both during the playthrough and after... And then, I went and played TW3... And I had other questions, like "Why the f*** did I even bother?" "What's the point of helping them if all you get in return is a comic book?" "Why even make it a cross-games choice?".
I don't regret playing all 4 paths in TW2. They were all nice! I see no point in playing more paths here, as the story doesn't branch out till the very end. As nothing changes in your wake. No relationships to strengthen, no moral dilemmas on the way, no way to save your spoon-fed friends. Takes a lot out of the quite impactful ending...