Okay.. so this is basically an 8 point card (2 dmg (and these 2 dmg can actually often mean much more then if it was just 2 points more to it's body!) + 6 point Bear Abomination transformation) for 5 provision points, that is unless it's removed immediately with EXACTLY 4 dmg (or more). This in itself is pretty good, BUT wait, THERE'S MORE!
It also allows for disruption of your opponents damage distribution. How? Well pretty simple, because it transforms at 3 power. Thus... if you deal 1 dmg to it (he will be at 4 power after the turn he was played in) you get exactly that, you get to deny 1 point to the opponent, BUT if you do 2 dmg, you are dropping 1 point of dmg into the Twisting Nether/Void (meaning it has no benefit lol), and if you do 3 dmg you are now losing those 2 points of dmg since the guy will just transform into a "healthy" Bear Abomination. Same if you apply bleeding or even poison, it will just be lost when he transforms on the next turn. Thus you get much more out of him then just 2 dmg and 6 power body.
Now since SK warrior meta is already bloody disgusting and too strong, I suggest a simple way to nerf this guy (who btw can be found in basically ANY SK deck since he's just such a great and simple card!)!
My idea: Any damage done in excess to the 3 points that make him transform will then continue to be dealt to the Bear Abomination, also any statuses he had as a human he will retain (just reapply the same effect as it was in the moment of transformation) when he becomes a bear!
See, now he's not a damn black hole for Bleeding and Poison effects.
It also allows for disruption of your opponents damage distribution. How? Well pretty simple, because it transforms at 3 power. Thus... if you deal 1 dmg to it (he will be at 4 power after the turn he was played in) you get exactly that, you get to deny 1 point to the opponent, BUT if you do 2 dmg, you are dropping 1 point of dmg into the Twisting Nether/Void (meaning it has no benefit lol), and if you do 3 dmg you are now losing those 2 points of dmg since the guy will just transform into a "healthy" Bear Abomination. Same if you apply bleeding or even poison, it will just be lost when he transforms on the next turn. Thus you get much more out of him then just 2 dmg and 6 power body.
Now since SK warrior meta is already bloody disgusting and too strong, I suggest a simple way to nerf this guy (who btw can be found in basically ANY SK deck since he's just such a great and simple card!)!
My idea: Any damage done in excess to the 3 points that make him transform will then continue to be dealt to the Bear Abomination, also any statuses he had as a human he will retain (just reapply the same effect as it was in the moment of transformation) when he becomes a bear!
See, now he's not a damn black hole for Bleeding and Poison effects.


