Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
THE WITCHER TALES
Menu

Register

The Triss content and the inconsistency of our romance's choice

+

The Triss content and the inconsistency of our romance's choice

  • Dissatisfied from the lack of Triss content and want more

    Votes: 1,194 85.3%
  • I don't care at all

    Votes: 40 2.9%
  • There was enough of Triss in the game

    Votes: 128 9.1%
  • I don't like Triss

    Votes: 38 2.7%

  • Total voters
    1,400
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 369
  • 370
  • 371
  • 372
  • 373
  • …

    Go to page

  • 467
Next
First Prev 371 of 467

Go to page

Next Last
G

Gerald01

Rookie
#7,401
Jun 27, 2015
zaskar70 said:
I see a lot of you guy's getting a bit too excited about the next patch and i wish you wouldnt. If any of you had ever done any modding / modeling / texturing etc you would realize that even adding several dialogue options to Triss on the boat in Skellige is not going to be a trivial undertaking.
CUT
.
Click to expand...
May I ask what is your modding experience and for what games zaskar70?
 
A

AdamSnow

Rookie
#7,402
Jun 27, 2015
zaskar70 said:
I see a lot of you guy's getting a bit too excited about the next patch and i wish you wouldnt. If any of you had ever done any modding / modeling / texturing etc you would realize that even adding several dialogue options to Triss on the boat in Skellige is not going to be a trivial undertaking.

Each dialogue option will need voice over work then cutscene work doing stop motion animation not to mention the facial expressions, lighting and camera positions. And that's just for her to have some dialogue options on the boat, its not even close to being a quick process to get that done.

Adding her to Kaer Morhen would take month's and several if not all the cutscenes would need to be redone, revoiced etc. Adding more awareness of the choice to be with Triss for other characters would also take a long long time and would also involve new voice work, cutscenes, animations etc etc.

All of this stuff has to be done by hand and it can be mind numbingly tedious and time consuming to do

The only way they could realistically accomplish fixing her romance arc properly would be in an enhanced edition like they did for Witcher 2 other than that I would be amazed if we even got dialogue on the boat any sooner than August and that's the most glaring issue at the moment, or rather the most obvious issue at the moment.
Click to expand...
For a single modder maybe, for a team of professional developers ever so slightly less so.

Assuming it's as you suggest, and they don't have any automated system for "cut-scenes" ( I mean the dialogue camera angles and the rest that involved with it ), which seems to me like a HUGE waste of resources, but let's roll with it for the sake of argument - most of the fixes (not additions) we ask for do not require any new additional content, the small ones that do require new content like let say, commentary about Triss could be "out of cut scene" stuff that are said when Geralt is walking with someone or near someone, etc - the "real effort" is mainly in them wanting to do it and considering it as something worth spending money for the voice acting.

We are not underestimating the effort required, and you should not blow it up.
 
Last edited: Jun 27, 2015
Z

zaskar70

Rookie
#7,403
Jun 27, 2015
Pav94an said:
You say that like its a bad thing I'm confused as to why you thought any of us believed we would get anything before August.

And what is wrong with an EE if it has some fixes in it?
Click to expand...
I'm saying what like it's a bad thing?

Absolutely nothings wrong with an enhanced edition, it's what i'm hoping for actually as I think it's the only way they will be able to remedy the Triss situation correctly.
 
G

Gerald01

Rookie
#7,404
Jun 27, 2015
AdamSnow said:
For a single modder maybe, for a team of professional developers ever so slightly less so.

Assuming it's as you suggest, and they don't have any automated system for cut-scenes, which seems to me like a HUGE waste of resources, but let's roll with it for the sake of argument - most of the fixes (not additions) we ask for are definitely do not require any new additional content, the small ones that do require new content like let say, commentary about Triss could be "out of cut scene" stuff that are said when Geralt is walking with someone or near someone, etc - the "real effort" is mainly in them wanting to do it and considering it as something worth spending money for the voice acting.

We are not underestimating the effort required, and you surely should not blow it up.
Click to expand...
Yes. I very much doubt that every cutscene is done by hand as zaskar suggests. Lyp synching is a software I know that. Expressions as in most games are stored and selected. Animations too, every movement in a cutscene using the game engine is not done from scratch using stop motion..
Plus I never envisioned anything fancy like the Party sequence but basic 2-3 NPC standing and talking with minimal movement as "fixes".
In that case it's very little work. Placing light sources and audio files then motionin' it.
Certainly not months worth of work for the entire team.


@zaskar70 Obviously I agree patch 1.07 cannot possibly contain any of this
 
Z

zaskar70

Rookie
#7,405
Jun 27, 2015
Gerald01 said:
May I ask what is your modding experience and for what games zaskar70?
Click to expand...
Mostly the Total war series by Creative Arts. I have 3ds Max which is what most studios use and have done my fair share of modeling and texturing as well.

Bones are bones no matter what game they are in usually the only thing that changes between games is the poly count on the models, the larger the poly count the more detailed the model can be but that also creates more vertices (points between polys) that need to be attached to the bones properly and in such a way that you minimize or eliminate clipping.

The most difficult things to model are organics, fabrics etc its not an easy task to get things attached to the bones in such a way that they "flow" naturally like Geralts Bear Armour bottom when animated, doing that is called rigging.

---------- Updated at 12:53 AM ----------

AdamSnow said:
For a single modder maybe, for a team of professional developers ever so slightly less so.

Assuming it's as you suggest, and they don't have any automated system for "cut-scenes" ( I mean the dialogue camera angles and the rest that involved with it ), which seems to me like a HUGE waste of resources, but let's roll with it for the sake of argument - most of the fixes (not additions) we ask for do not require any new additional content, the small ones that do require new content like let say, commentary about Triss could be "out of cut scene" stuff that are said when Geralt is walking with someone or near someone, etc - the "real effort" is mainly in them wanting to do it and considering it as something worth spending money for the voice acting.

We are not underestimating the effort required, and you should not blow it up.
Click to expand...
No they don't have an automated system for cutscenes, they do it in either 1 of 2 ways, stop motion by manipulating the bones by hand if its a small scene or motion capture using a live model performing the scene.
 
A

AdamSnow

Rookie
#7,406
Jun 27, 2015
zaskar70 said:
No they don't have an automated system for cutscenes, they do it in either 1 of 2 ways, stop motion by manipulating the bones by hand if its a small scene or motion capture using a live model performing the scene. [Citation needed]
Click to expand...
Sources? Or should I trust your word?

Either way, I presented a solution to solve your hypothetical problem.
 
Last edited: Jun 27, 2015
G

Gerald01

Rookie
#7,407
Jun 27, 2015
zaskar70 said:
Mostly the Total war series by Creative Arts. I have 3ds Max which is what most studios use and have done my fair share of modeling and texturing as well.

Bones are bones no matter what game they are in usually the only thing that changes between games is the poly count on the models, the larger the poly count the more detailed the model can be but that also creates more vertices (points between polys) that need to be attached to the bones properly and in such a way that you minimize or eliminate clipping.

No they don't have an automated system for cutscenes, they do it in either 1 of 2 ways, stop motion by manipulating the bones by hand if its a small scene or motion capture using a live model performing the scene.
Click to expand...
Maybe try something that is not a strategic game but something like Skyrim? With char skeletons, animations, expressions and such which are indeed stored and easy to use even by modders?

I'm 100% sure your generic Gerald talks to standing guy cutscene is not done via stop motion. It would be crazy.

Also your argument about bones and fabrics etc. You realise once they are fixed together they do not need to re-do it by hand for every frame during a cutscene? Just like for the game in motion..

PS: I'm talking about basic dialogue cutscenes. Not unique sequences like the party as I said.
 
Last edited: Jun 27, 2015
Z

zaskar70

Rookie
#7,408
Jun 27, 2015
AdamSnow said:
Sources? Or should I trust your word?

Either way, I presented a solution to solve your hypothetical problem.
Click to expand...
Well you can research it if you like but there is no automated system in the industry to animate bones, the closest thing to an automated system is doing motion capture.

Here is a video showing how to do facial expressions from a professional 3d design artist, perhaps you will be a bit more amazed at some of the cutscenes and expressions CDPR has done in the Witcher after watching how it is done.

Facial animation
[h=1][/h]

---------- Updated at 01:14 AM ----------

Gerald01 said:
Maybe try something that is not a strategic game but something like Skyrim? With char skeletons, animations, expressions and such which are indeed stored and easy to use even by modders?

I'm 100% sure your generic Gerald talks to standing guy cutscene is not done via stop motion. It would be crazy.

Also your argument about bones and fabrics etc. You realise once they are fixed together they do not need to re-do it by hand for every frame during a cutscene? Just like for the game in motion..

PS: I'm talking about basic dialogue cutscenes. Not unique sequences like the party as I said.
Click to expand...
All those animations, expressions etc that are available to modders in skyrim were done by the devs first.

Total War also uses bones (skeletons) meshes, animations etc, its all the same.
 
Last edited: Jun 27, 2015
J

justname

Rookie
#7,409
Jun 27, 2015
zaskar70 said:
the closest thing to an automated system is doing motion capture.
Click to expand...
I heard CDPR have their own motion capture studio.
 
A

AdamSnow

Rookie
#7,410
Jun 27, 2015
zaskar70 said:
Well you can research it if you like but there is no automated system in the industry to animate bones, the closest thing to an automated system is doing motion capture.
Click to expand...
So, let me get this straight, you are practically assuming - based on your total war modding experience I guess - that each and every dialogue in the game is hand crafted by teams of people just sitting there putting camera angles and re-creating animations again and again for each and every NPC dialogue you have?

That's a stretch man... like a huge one - unless you give me something more solid - like someone from CDPR actually confirming this or something like that, I would like you to try and not spread misinformation just for the fun of it.

And by the way, I don't know because I don't like acting like I actually know stuff I don't, yet they might be using cloth simulation to simulate the "Geralts Bear Armour bottom". Also, when you use software like ZBrush, then cloth and organics are by far easier to create, for me it's the material & shader setup that I'm still trying to get the hang of.
 
Last edited: Jun 27, 2015
  • RED Point
Reactions: Monkey_Molester
G

Gerald01

Rookie
#7,411
Jun 27, 2015
zaskar70 said:
All those animations, expressions etc that are available to modders in skyrim were done by the devs first.

Total War also uses bones (skeletons) meshes, animations etc, its all the same.
Click to expand...
Yes, and that's why since they are already created (of course), making a cutscene with Gerald standing in front of Triss with her arms crossed or slightly moving them such and such would take minimal effort past VO.

Are you really saying that CDPR spent hours-if not days- motion capturing then processing random blacksmith in backwater village for his 1 line of dialogue?

No, they have the char model, software for lipsynch (this is confirmed, it is automated I don't remember the name), basic animations. Or maybe they motioncapture even mouth movement and expressions everytime for every language? I mean why stop there? Maybe every single particle in every cutscene is handplaced too..
As I said an elaborate sequence with unique movements is another story. But once you have said and said anims and clothes and such you can re-create the same one easily.
 
Last edited: Jun 27, 2015
  • RED Point
Reactions: Monkey_Molester and AdamSnow
Z

zaskar70

Rookie
#7,412
Jun 27, 2015
AdamSnow said:
So, let me get this straight, you are practically assuming - based on your total war modding experience I guess - that each and every dialogue in the game is hand crafted by teams of people just sitting there putting camera angles and re-creating animations again and again for each and every NPC dialogue you have?

That's a stretch man... like a huge one - unless you give me something more solid - like someone from CDPR actually confirming this or something like that, I would like you to try and not spread misinformation just for the fun of it.

And by the way, I don't know because I don't like acting like I actually know stuff I don't, yet they might be using cloth simulation to simulate the "Geralts Bear Armour bottom". Also, when you use software like ZBrush, then cloth and organics are fairly easily to create, for me it's the material & shader setup that I'm still trying to get the hang of.
Click to expand...
I'm not spreading misinformation at all, that's just how they make games. Why do you think it takes 3 to 4 years to build a 200 hour long game? what is it exactly do you think they are doing that whole time?

Like i said before you can google game design, animation, modeling etc and see for yourself how it's done. There are no super secret programs that game studios are using to magically create these things =)

All the programs for modeling, animation, world design etc are available to pretty much anyone with the money to purchase them. Industry standards are Photoshop, 3d studio max, maya etc. Most of the major game studios use those programs.
 
A

AdamSnow

Rookie
#7,413
Jun 27, 2015
zaskar70 said:
I'm not spreading misinformation at all, that's just how they make games. Why do you think it takes 3 to 4 years to build a 200 hour long game? what is it exactly do you think they are doing that whole time?

Like i said before you can google game design, animation, modeling etc and see for yourself how it's done. There are no super secret programs that game studios are using to magically create these things =)

All the programs for modeling, animation, world design etc are available to pretty much anyone with the money to purchase them. Industry standards are Photoshop, 3d studio max, maya etc. Most of the major game studios use those programs.
Click to expand...
Wow... still at it, really? Have you have been part of a AAA development team? Know what, nevermind, I think I know the answer, either find a proof for what you are saying or let it be. This thread is about Triss content in the Witcher 3 - if you have nothing constructive to say about this issue just start a thread about the technology and development of video games, I bet some people that actually work in the industry will surprise you.

I'm not going to indulge you in the subject anymore.
 
Last edited: Jun 27, 2015
G

Gerald01

Rookie
#7,414
Jun 27, 2015
zaskar70 said:
I'm not spreading misinformation at all, that's just how they make games.
Click to expand...
Well the misinformation part it's that every single animation having to be created ex nihilo every time by meticolous handiwork, acting as if 99.9% of the assets aren't already avaliable.

Anyway this is a great little vid I just found about W3 unique animations:
<a href="https://www.youtube.com/watch?v=bbgKiPEBYdU" target="_blank">
 
  • RED Point
Reactions: Monkey_Molester
D

dragonbird

Ex-moderator
#7,415
Jun 27, 2015
AdamSnow said:
Wow... still at it, really? Have you have been part of a AAA development team? Know what, nevermind, I think I know the answer,
Click to expand...
The person posting wasn't being negative about your desires to have additional Triss content, he was merely warning that some expectations, in particular those relating to time-frame, may be unrealistic.

Attacking anyone who visits this thread and makes comments seen as even mildly negative will NOT advance your cause, so drop the attitude please.

Oh, and looking back over the last few hours, there seem to have been quite a few off-topic conversations. I suggest that you avoid those if you want to keep the thread focussed on your objectives and attract developer attention, rather than moderator attention.

Thanks.
 
  • RED Point
Reactions: Riddlin
Z

zaskar70

Rookie
#7,416
Jun 27, 2015
AdamSnow said:
Wow... still at it, really? Have you have been part of a AAA development team? Know what, nevermind, I think I know the answer, either find a proof for what you are saying or let it be. This thread is about Triss content in the Witcher 3 - if you have nothing constructive to say about this issue just start a thread about the technology and development of video games, I bet some people that actually work in the industry will surprise you.

I'm not going to indulge you in the subject anymore.
Click to expand...
LMAO ok then.... I have already added a lot of constructive posts to this thread, you sounded like you wanted to learn more about game design is all.
I was indulging you with an answer actually but your right this thread is about the issues with Triss and her romance arc.
 
K

KrazyK785

Rookie
#7,417
Jun 27, 2015
Relax guys just wait for the patch notes and then we can gauge the situation
 
S

SoleilMeurtri

Rookie
#7,418
Jun 27, 2015
What is the link between mods and our topic?
 
M

Monkey_Molester

Rookie
#7,419
Jun 27, 2015
Gerald01 said:
Well the misinformation part it's that every single animation having to be created ex nihilo every time by meticolous handiwork, acting as if 99.9% of the assets aren't already avaliable.

Anyway this is a great little vid I just found about W3 unique animations:
<a href="https://www.youtube.com/watch?v=bbgKiPEBYdU" target="_blank">
Click to expand...
That was a really interesting video to watch. Very cool.
 
D

DaWitcher

Rookie
#7,420
Jun 27, 2015
Everybody freeze, I have a question.
Why are we not talking about Triss?
 
Prev
  • 1
  • …

    Go to page

  • 369
  • 370
  • 371
  • 372
  • 373
  • …

    Go to page

  • 467
Next
First Prev 371 of 467

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.