The tutorial needs a serious redone
Right now the tutorial could also be titled with "things to never do when playing an actual Gwent game".
First of all why not give the opponent a scorch in the first one so it actually matters which card you play first and then tell the player whether he made the right or wrong choice (Also the ballista is on the wrong lane). Then you are forcing us to get rid of some of the strongest cards in our starting hand instead of giving us crap cards which make actual sense to throw away.
It might be a matter to discuss over, but I don't think "play your strongest card first" is a good general advice to give to new players. In the given case it's not that bad because Geralt is a gold unit, but I can already see a lot of frustrated new players which got their whole army scorched in the first round because *someone* told them to play their strongest unit early.
Also, why in the world would you use a five damage unit to kill a two strength enemy if you have a two damage unit IN YOUR HAND and no particular strategy which requires it to stay there?
Then, why does the opponent pass the third round when he still has cards in hand? Are you not confident enough in your tutorial to let the player play a whole game?
Why not have a tutorial which goes a bit further than "press A to play a card" and "leaders are a thing that exists". Teach the newbies some semi-advanced tactics, like having a single strong unit and/or irregular strength levels to cover scorch.
Right now the tutorial could also be titled with "things to never do when playing an actual Gwent game".
First of all why not give the opponent a scorch in the first one so it actually matters which card you play first and then tell the player whether he made the right or wrong choice (Also the ballista is on the wrong lane). Then you are forcing us to get rid of some of the strongest cards in our starting hand instead of giving us crap cards which make actual sense to throw away.
It might be a matter to discuss over, but I don't think "play your strongest card first" is a good general advice to give to new players. In the given case it's not that bad because Geralt is a gold unit, but I can already see a lot of frustrated new players which got their whole army scorched in the first round because *someone* told them to play their strongest unit early.
Also, why in the world would you use a five damage unit to kill a two strength enemy if you have a two damage unit IN YOUR HAND and no particular strategy which requires it to stay there?
Then, why does the opponent pass the third round when he still has cards in hand? Are you not confident enough in your tutorial to let the player play a whole game?
Why not have a tutorial which goes a bit further than "press A to play a card" and "leaders are a thing that exists". Teach the newbies some semi-advanced tactics, like having a single strong unit and/or irregular strength levels to cover scorch.
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