In the eternal fight against netdecks, I cometh with another suggestion to combat it: the Underdog Bonus.
Every deck (in the deck builder) gets a new stat called underdog status. This stat is a percentage based on the amount of unpopular cards you have in your deck. The more unpopular cards you have, the higher the percentage is and vice versa. When you play a netdeck the percentage is (close to) 0. This percentage is the bonus you get when playing games. This bonus applies to both your experience and your MMR (rating). Let's say that you have an underdog status of 25%. This means you get 25% more experience and MMR.
The exact formula needs to be worked out. But it goes something like this for every card:
The idea behind this formula is that you'll get an exponentially bigger bonus for unpopular cards. For example:
A card with a popularity of 10% gives a 85.5% bonus.
A card with a popularity of 40% gives a 24.0% bonus.
A card with a popularity of 50% gives a 7.5% bonus.
All cards above 55% play rate give a penalty. For example:
A card with a popularity of 60% gives a 7% penalty.
A card with a popularity of 70% gives a 19.5% penalty.
A card with a popularity of 90% gives a 38.5% penalty.
However, the penalty for popular cards is still less that the bonus for unpopular cards. As shown in the example above, you get a 85.5% bonus for 10% played, while only getting a 38.5% penalty for 90% played. This means that you can include both and still get a bonus on average.
Every deck (in the deck builder) gets a new stat called underdog status. This stat is a percentage based on the amount of unpopular cards you have in your deck. The more unpopular cards you have, the higher the percentage is and vice versa. When you play a netdeck the percentage is (close to) 0. This percentage is the bonus you get when playing games. This bonus applies to both your experience and your MMR (rating). Let's say that you have an underdog status of 25%. This means you get 25% more experience and MMR.
The exact formula needs to be worked out. But it goes something like this for every card:
Code:
CARDS: (55% - P) * (1 + (1 * (100% - P))) = bonus %
LEADER: (35% - P) * (1 + (1 * (100% - P))) = bonus %
where P = percentage of players using this card.
Underdog bonus is the average of all bonus percentages from the cards and leader.
NOTE: the bonus cannot drop below zero!
The idea behind this formula is that you'll get an exponentially bigger bonus for unpopular cards. For example:
A card with a popularity of 10% gives a 85.5% bonus.
A card with a popularity of 40% gives a 24.0% bonus.
A card with a popularity of 50% gives a 7.5% bonus.
All cards above 55% play rate give a penalty. For example:
A card with a popularity of 60% gives a 7% penalty.
A card with a popularity of 70% gives a 19.5% penalty.
A card with a popularity of 90% gives a 38.5% penalty.
However, the penalty for popular cards is still less that the bonus for unpopular cards. As shown in the example above, you get a 85.5% bonus for 10% played, while only getting a 38.5% penalty for 90% played. This means that you can include both and still get a bonus on average.