- few more underwater quests like Pyramid Song
With actual enemies, i might add, so that Commando perk will finally gain a reason to exist.
- few more underwater quests like Pyramid Song
I think that matches a bit with what you're saying, but I would find it great that instead of having icons on the map, that you have to go and see the Fixer in person to get jobs (and that avoids looking "manually" for jobs if there was no icon, and maybe miss a lot of them).I think not using the Afterlife as a questhub that evolves with V's street cred gains was one of the biggest mistakes they made.
(I hope, that make sense and it's clear...)
I'll probably repeat myself, but what Night City needs bad is some dynamic content on the streets / in megabuildings, some events that can pull V in and start a quest (should we choose to intervene) or just to witness. Some unexpected stuff, generating randomly, so that riding or walking along a certain street for the 20-th time isn't exactly the same. Making us actually go talk to fixers in person for each gig wouldn't help much if the city is still so stationary and predictable. I'm pretty sure that after a while it would end up being an unnecessary chore to actually go to the same place, to the same person, and many people would just use fast travel.
Night City needs to be a bit more dynamic and surprising.
Even though I never use it, the fast travel cannot be removed, sound impossible for me. Flying cars (AVs) could be a good alternativeHm, I get the idea of encouraging people to travel on foot or by vehicle more and explore the city, but removing fast travel altogether would be a bad move, I'm afraid. Fast travel has become a standard in huge open world games these days, especially big titles like CP2077 that are usually aimed at vast audience and high income. I already imagine this uproar among player if CDPRed would start subtracting standard functionalities from the game
Flying cars though - mmm, that would be SWEET
I guess implementing it into the game would be problematic, especially that ground traffic is still a bit underdeveloped in the game. Aerial traffic is another level of complication, with changing altitudes, collisions with other cars, buildings etc.Even though I never use it, the fast travel cannot be removed, sound impossible for me. Flying cars (AVs) could be a good alternative
But it must be expensive. A flying car for everybody in a city like that could be a nightmare and also insanely dangerous to use... I imagine all the Parisian with a flying car, damn, I will never "fly" in a car there...
I know, I almost bought it while waiting for CyberpunkThere's an indie game on Steam called Cloudpunk, which focuses on flying cars mechanic: https://store.steampowered.com/app/746850/Cloudpunk/
Even though I never use it, the fast travel cannot be removed, sound impossible for me.
Yes, a flying taxi is actually doable, I think, an automated alternative to fast travel - you just watch the scenery outside the window.I know, I almost bought it while waiting for Cyberpunk
But yes, that would require a "big" work, and there is more "urgent" for the moment. in my opinion (or simply a "flying taxi" like in the Corpo lifepath, you say where you want to go and wait during the trip admiring the view).
You talk about something like > Second Life ?"THE UNEXPRESSED POTENTIAL OF CP77 (A CONSTRUCTIVE DISCUSSION)"
"So, what do you think could make this game REALLY express its full potential? What kind of addition could make you feel more invested in it?"
Cool topic. I'll tell you. One gigantic virtual social lobby with cross-play for every platform, even these forums.
Sony did something like that on their platform and it was a hit. You could play all kinds of games on it together. There were real life 3rd party shop owners that sold all kinds of outfits, costumes, features, places, spaces, houses, games, capabilities for players to use, via microtransactions.
Every week they would offer new content for real life money, and people bought it. Trust me. One player stated they invested over $20.000,00 in it. People made lots a friends on that platform that became friends in real life. Heard even some got married because of it. It was a place to hang, to get back to after work, a place to vent, to unload, to be with friends, that were your real life friends too.
Sony said it even made a profit despite it being a beta throughout its entire life time.
The only reason it ended was because it was said it was a "technological dead-end". Also, though not confirmed, it was a black stain on their brand that its shareholders loved to see wiped yesterday.
I find CP77 very well fitting for a role of social platforming, but it would take very careful planning, and even more very careful executing, as it will easy be one of an unprecedented scale.
Yes, a flying taxi is actually doable, I think, an automated alternative to fast travel - you just watch the scenery outside the window.
As for Cloudpunk, I recommend trying it. It's an indie game and it shows in design, voice acting and gameplay mechanics. But the story is really nice and the futuristic city has a great atmosphere, closer to Blade Runner mood.
Just FYI: Cloudpunk on consoles doesn't have all the features of PC version and console version seems abandoned. Recommend checking CloudPunk Reddit for relevant information.You talk about something like > Second Life ?
It makes me think of Ready Player One this thing.
"You can sell and fill 80% of a player's visual field before causing a seizure, imagine the potential !!!"
Sorry, but I hope that will never happen for Cyberpunk. At worst, I even prefer a GTA 5 multiplayer
Something I remember, though I don't have source at hands. CDPR actually originally had idea about having player having AV's available and it was Mike Pondsmith who slammed the brakes and said, don't do it, it's too complicated. While CP 2077 is, I'm pretty sure about it, future classic, it has its issues even today and people are waiting for patches for good reasons, I think Pondsmith made the right call there.
Your post doesn't address at all what I wrote about technical state of the game in release and that including something like players usable AV's sure as heck wouldn't had helped the situation.Yet World of Warcraft introduced proper flight to an MMORPG for THOUSANDS of simultaneous players on a single server 14 years ago.
Pondsmith knows shit-all about video game mechanics. He's not a dev. This is a single player game with ZERO server architecture required. People are all too eager to buy into the "we didn't do it because it's too complicated.... from a technical standpoint" nonsense. I sense a theme running amuck here.
Bethesda said the same shit in the early days of Skyrim. Two years later, a modder came up with this: https://www.nexusmods.com/skyrim/mods/61101
Yes. A lone modder. So spare me the "too complicated for our team of pro developers". It's utter nonsense, and AV flight should have been a fully fleshed out core mechanic of the game.
Yep, my guess is that as well: They can't stream the world around player fast enough. Now with an AV, player naturally has higher vantage point so there would be even more to render in player field of view.I think it can be done but i dont think the engien will support it. Im just guessing here but have you noticed the LOD popin when driving cars? Most cars have slower speeds then the Mph meter shows as some ppl have demonstrated in mesuring the time for the car too travel a fixed distance. im guessing they did this to make it stream in assets better(it still cant keep up but), deliberaty lowering the speed too make the game "work" Wow also took forever too allow flying mounts in the old world since they hade no proper textures for looking from above and other issues. Also this city seems not really designed for flying cars not that it cant be fixed but i really really doubt they will ever do it. meby as a fast travel system, but free flying? nah i doubt it.