In my mind Treant Boar needs to be reworked aka just get rid of the cooldown and allow the order only once. Otherwise, without removal that card alone can win a round and it's not even a high cost card like say a scenario card.
In my mind Treant Boar needs to be reworked aka just get rid of the cooldown and allow the order only once. Otherwise, without removal that card alone can win a round and it's not even a high cost card like say a scenario card.
Treant Boar costs 8 and is 5 power with two abilities that can be used again and again. Dorregaray of Vole costs 7 and is power 5 and only locks a unit. So this counter is pretty much useless other than it is 1 cost less. I appreciate the challenge to my opinion but it's clear that Treant Boar is way more value than it's counters (or locking cards like Dorregaray of Vole need to be cheaper but I suspect that would lead to really boring play and not fully balance things out because of deck restrictions).It's a card easy to remove or lock, and it does only 1 damage per turn (2 per 2 turns), it's like most turn based damage card, except perhaps a little cheaper.
NR scenario is ok, but bombard is not.
they should remove scenarios from the game, every deck has same tactic is becoming to boring
Yghern and Ozzrel is the same way except you can yen ino or heatwave Yghern and Ozzrel will be weaker, plus Bribery can high roll Ozzrel and eat your Yghern or Yghern can be banished in the graveyard.
In that case Luiza Savolla becomes an 19 for 18 play that requires 2 specific high provision cards, which mostly just work with each other, while the average play exceeds provision cost.[...] This is one of few cases i wouldnt change the provisions but the points - Luiza should be around 4pts and Savolla just 2 or 3 pts, there's no reason for these units to have such large "bodies".
they should remove scenarios from the game, every deck has same tactic is becoming to boring
In that case Luiza Savolla becomes an 19 for 18 play that requires 2 specific high provision cards, which mostly just work with each other, while the average play exceeds provision cost.
I mean you might as well say "make them so incredibly unplayable that they never see the light of day again".
That aside I agree that the distribution is the culprit and an option ("without" needlessly killing them) would be to just reduce Luiza's body and provisions and stack Savolla's points on the Frightener (e.g. Luiza becomes a 4 for 7 and savolla a 3 for 8 that summons a 14 or 15 point frightener), in that case the Frightener getting aimed at by tall punish might actually be game losing.
Yghern and Ozzrel is the same way except you can yen ino or heatwave Yghern and Ozzrel will be weaker, plus Bribery can high roll Ozzrel and eat your Yghern or Yghern can be banished in the graveyard.
In that case Luiza Savolla becomes an 19 for 18 play that requires 2 specific high provision cards, which mostly just work with each other, while the average play exceeds provision cost.
I mean you might as well say "make them so incredibly unplayable that they never see the light of day again".
That aside I agree that the distribution is the culprit and an option ("without" needlessly killing them) would be to just reduce Luiza's body and provisions and stack Savolla's points on the Frightener (e.g. Luiza becomes a 4 for 7 and savolla a 3 for 8 that summons a 14 or 15 point frightener), in that case the Frightener getting aimed at by tall punish might actually be game losing.
And currently they provide 23 pts (not to mention lots of armor on the frightener).
Djikstra + Caesar should be 20 or 21 provisions (cannot open the game right now, so that has to suffice) and gives one 7 points an intimidate engine as well and 18 coins, so it is the same with 2 points and 2 provisions more (and requiring a spender is not exactly an additional task for Sy).[...] Please tell me one card or combo that is able to offer that many points for so little provisions, without any other setup required.
Djikstra + Caesar should be 20 or 21 provisions (cannot open the game right now, so that has to suffice) and gives one 7 points an intimidate engine as well and 18 coins, so it is the same with 2 points and 2 provisions more (and requiring a spender is not exactly an additional task for Sy).
It is, in fact Djikstra is an actually worthwhile Renew target, given that Djikstra is 3 points + 9 coins + an engine, although I am unsure if that is not putting it a little too far.Forgive my ignorance, but is Caesar the one that reactivates adjacent profit units? I've never actually seen that play, it sounds interesting.
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Yes, however I have seen someone play Renew to expolit an opponent killing Djikstra, which, while expensive, does sound funny, however you have a point that this combo can be stopped, although with cards like Savolla, Street Urchins etc one can easily get 2 adjacent units with combined Profit of 3 or more to break even on Caesar if Djikstra gets answered.[...] However, it has downsides that Luiza-Savolla dont - if you kill Dijkstra on a turn, Caesar bricks. You need a 3rd card to spend the coins, which also needs to stick. [...]
My point was never that Luiza Savolla can be stopped, however one can force out one of those pieces (with a bleed in round 2 or something like that).[...] Meanwhile the Luiza+Savolla combo, its almost impossible to stop (the only - hilarious - way i found is to Kambi the savolla, but only works if they leave it for last turn or if you're lucky), and provides a ton of base points (not boosted), on 3 bodies.
There is no reason for a silly nerf like the one Savolla did get.@InkognitoXI I do not think a severe nerf would make the Luiza+Savolla unplayable. It might make then unplayed, but that's a different thing. [...]
There is no reason for a silly nerf like the one Savolla did get.
Savolla was an 11 for 9 when one would play him at exactly 7 coins, now he is up to a 10 for 9.
Luiza is a 15 for 9 with Initimidate, if you want to nerf the interaction focus on Luiza, as Savolla alone is perfectly fine and not really above average.
It is honestly ridiculous how Luiza was able to avoid being hit for the interaction, when it is Luiza being over the top.