photogrammetry isn't going to replace anything, it needs to be processed, chiseled down, and optimized, otherwise you have this object with a million polygons, and the textures need to be compatible and complementary with their lighting system.
if it can look exactly like real life, they'd go for that. i don't see any reason not to in order to maintain an artificial sense of "artistry" but technology isn't at that point yet.
in short, i don't care how they get there, what matters is the final result. same as in art. you can pull a picasso and be real artsy or you can be like diego fazio and draw something nearly photographic at age 22, and professional art critics will say he's not "talented" or lacks "artistr". ok.
if it can look exactly like real life, they'd go for that. i don't see any reason not to in order to maintain an artificial sense of "artistry" but technology isn't at that point yet.
in short, i don't care how they get there, what matters is the final result. same as in art. you can pull a picasso and be real artsy or you can be like diego fazio and draw something nearly photographic at age 22, and professional art critics will say he's not "talented" or lacks "artistr". ok.
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