The Vanishing of Ethan Carter

+
photogrammetry isn't going to replace anything, it needs to be processed, chiseled down, and optimized, otherwise you have this object with a million polygons, and the textures need to be compatible and complementary with their lighting system.

if it can look exactly like real life, they'd go for that. i don't see any reason not to in order to maintain an artificial sense of "artistry" but technology isn't at that point yet.

in short, i don't care how they get there, what matters is the final result. same as in art. you can pull a picasso and be real artsy or you can be like diego fazio and draw something nearly photographic at age 22, and professional art critics will say he's not "talented" or lacks "artistr". ok.
 
Last edited:
Yes photogrammetry isn't very simple NOW, it's technology it will only improve over time. I'm not talking about an artifical sense of artistry but photorealism is not the "goal" of videogames. Some can take that direction but there is the foolish trend where photorealism is what people think needs to be achieved.
 
Well GoG is publishing it on their platform as well as it being a Polish developer, so that is the reason for GoG probably. For TB doing a promotional thing for GoG: They are sponsoring his Star Craft team and in exchange he does events once a month for them as far as I understood.
 
Well, GOG is kind of slow today, you know. The game is on the torrents already, but we can't download it from GOG just yet, only extra goodies. I couldn't wait and downloaded it from somewhere else. First impressions after about an hour of playing - my dream came true because it is exactly the way point-and-click adventures meant to be played. It is a natural progression to open world, full 3D, with no journal, essentially no nothing, not even any indicator on a screen. The game looks gorgeous, and with nothing on a screen to break immersion, it feels very natural. Can't say anything about the story yet, but I don't think it will suck. Looks very promising, and well worth $20.
 
Yeah Chmielarz said the GOG one was taking time, they had discovered a few bugs right before release so everything got delayed by a few hours. Should be sorted in 1 or 2 hours. Steam got 'priority'.
 
Just finished it. Quite short, but worth the trip, imo. The atmosphere in that game is just amazing.

And Stroinski's music.... speechless, can't wait to see what he does for Witcher 3, he definitely has talent for making things sound super creepy.
 
So, question for those who played it already... worth it to buy it now, or wait till price drops?

I would buy it now on GoG but my wallet isn't very deep right now so I want to be sure to buy only this games which are worth full price.

And to be more precise I'm a guy which puts story and atmosphere of a game on first place.
 
Last edited:
So, question for those who played it already... worth it to buy it now, or wait till price drops?

I would buy it now on GoG but my wallet isn't very deep right now so I want to be sure to buy only this games which are worth full price.

It depends really. I really admire what The Astronauts tried to accomplish, combine that with the excellent atmosphere that the game delivers, which is a combination of great graphics, sound design that is just impeccable, a story that kinda keeps you in your chair and clueless at the same time (it's interesting to say the least), topped off by the amazing environments. All in all it was worth it, for me.

Now, others might be put off by the game's length, it's 3-4 hours if you get the hang of it and don't get stuck (the puzzles are not terribly difficult).

In my humble opinion: if you have the money and you wish to support The Astronauts, buy it now. If you really can't throw that kind of money away (although it's not a full priced game) then wait a bit.
 
Last edited:
By "full price" I mean the price which game had on release...it's 15 Euro on GoG ( around 60PLN ) which is my whole day earnings right now. I might buy it.
 
Last edited:
To me the price seems fair. Chmielarz never hid the fact that his next game will be inspired by those of Dear Esther's kind, not too long, but full of atmosphere.

TBH nowadays 3-4 hour game might be something I can appreciate, considering the fact that I don't really have too much time for gaming. Playing a game that is 20 hours long is already a bit of a stretch for me now, The Witcher 3 will be the exception to make in my tendency to avoid long games.

Is the game really scary? Like...really?
 
To me the price seems fair. Chmielarz never hid the fact that his next game will be inspired by those of Dear Esther's kind, not too long, but full of atmosphere.

TBH nowadays 3-4 hour game might be something I can appreciate, considering the fact that I don't really have too much time for gaming. Playing a game that is 20 hours long is already a bit of a stretch for me now, The Witcher 3 will be the exception to make in my tendency to avoid long games.

Is the game really scary? Like...really?

No, it's not scary, more like creepy and spooky, at times. This game is masterpiece of atmosphere.

3-4 hours of gameplay for 15 euro is definitely very good, some small indie games usually cost about the same or little less.
 
Is the game really scary? Like...really?

I didn't find it that scary, I flinched a couple of times. But then again I'm not scared easily.

On the other hand the game does have this "creepy" feeling, like something is out of place, makes you feel uneasy. Very reminiscent of Twin Peaks combined with quite a few "WTF" moments.
 
Thank you guys.

It makes me think....why do people even need game journalists and their reviews today? ;)
 
Top Bottom