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The Vladimír Vilimovský UI Project

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KeeperOTF

KeeperOTF

Senior user
#381
Nov 22, 2020
www.nexusmods.com

Vladimir UI

Vladimir UI is a Witcher 3 UI redesign.
www.nexusmods.com www.nexusmods.com
Post automatically merged: Nov 22, 2020

can someone stick that post?
 
Draconifors

Draconifors

Moderator
#382
Nov 22, 2020
KeeperOTF said:
can someone stick that post?
Click to expand...
Can't do, such a functionality is not available.
 
KeeperOTF

KeeperOTF

Senior user
#383
Nov 22, 2020
Draconifors said:
Can't do, such a functionality is not available.
Click to expand...
:(
 
MagikLamo

MagikLamo

Rookie
#384
Nov 23, 2020
good work everyone, i can see how much work went into this mod and it's lived up to the hype!
 
RISE-25

RISE-25

Fresh user
#385
Nov 23, 2020
Thank you for who working on this beautiful UI mod, you all did best UI mod! :)

by the way @KeeperOTF sorry for ping but I wanted to say apologies for wrong description words in my video again : )
 
KeeperOTF

KeeperOTF

Senior user
#386
Nov 23, 2020
RISE-25 said:
Thank you for who working on this beautiful UI mod, you all did best UI mod! :)

by the way @KeeperOTF sorry for ping but I wanted to say apologies for wrong description words in my video again : )
Click to expand...
don't worry I was just trolling a bit. thought about renaming it HyadumNudel Hud on nexus.
 
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Reactions: RISE-25
jack91

jack91

Senior user
#387
Dec 2, 2020
Well I ended up making it compatible with other mods on my UphoeniX list, I deleted GM and FHUD, it was not compatible, FHUD could have worked but with less functions that need to be disabled in the game script.


1606920421129.png


I would like to add Cyberpunk functions see the video:


Great, we have integrated a 'POSE' function!

 
Last edited: Dec 2, 2020
O

Onapami

Forum regular
#388
Dec 26, 2020
Hello,

I'm having mod issues with these two mods : Vladimir UI at The Witcher 3 Nexus - Mods and community Ghost Mode at The Witcher 3 Nexus - Mods and community

I've tried downgrading the game's version from v1.32 to v1.31 in order to try and prevent compatibility issues. Tried script merger, which isn't resolving the issue.

I even installed the unification mod in order to prevent these issues but the problem still persists... Error message when I launch the game:
  • Error [modghostmode]game\gui\menus\inventorymenu.ws(519): To few params in call to function 'ResetEntityPosition'
  • Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
  • Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
  • Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Has anybody come across this issue and found a solution? Are these two mods incompatible with each other?
Thanks in advance and happy holidays!
 
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