really liked the classic Witcher 2 HUD. and this seems to bring it back
will be a hard choice between this and the E3 one
will be a hard choice between this and the E3 one
gWwynbleidd;n10671491 said:really liked the classic Witcher 2 HUD. and this seems to bring it back
will be a hard choice between this and the E3 one
Valas991;n10713051 said:Looks great.
This Vladimir dude also did those really cool Gwent cards. Are you going to work on those eventually? (even if not in this project, cause this is UI only i guess?)
BWGameplays;n10716591 said:This is majestic, tremendous work guys! I didn't think that you were going to replicate those arts due also to the fact that you were aiming to vectorial designs for better resolution...
Any other art to share here?
And I know that I'm probably aiming to high here but is there any chance that you'll be able to make this art as well?
https://mir-s3-cdn-cf.behance.net/project_modules/fs/2f726540776905.5790f1d77133e.png
These last shots made me hopeful
MonarchX;n10729151 said:I seriously pray that developers of this mod put as much effort into making their UI beautiful as they do into making it compatible (or have functions) with: - FriendlyHUD - MoreQuickSlots - CorrectedSorting - SortEveryting - MapQuestObjectives - ColoredMapMarkers - AdditionalStashLocations
Lim3zer0;n10731381 said:I might as well try and make it compatible with CP2077
MonarchX;n10729151 said:I seriously pray that developers of this mod put as much effort into making their UI beautiful as they do into making it compatible (or have functions) with:
- FriendlyHUD
- MoreQuickSlots
- CorrectedSorting
- SortEveryting
- MapQuestObjectives
- ColoredMapMarkers
- AdditionalStashLocations
MonarchX;n10731991 said:I understand that, but why not make the UI that simply includes the capabilities of MoreQuickSlots, for example?
MonarchX;n10731991 said:I understand that, but why not make the UI that simply includes the capabilities of MoreQuickSlots, for example? It wouldn't look exactly like MoreQuickSlots, but would provide identical or similar functions/features. I am sure the authors of those mods would grant permission to integrate their mods' features/functions into your own, provided credit is given to them.
Lim3zer0;n10732091 said:You completely miss the point.
Its not easy or quick to do that, adding mods like MQS or AQOOM, basically means that i have to make the panels that overlap twice, and I simply do not want to do that.
With MQS the panels that overlap are inv, radial, hud.
Just talking about one: the inventory has been one of the most complex panels to work on and it has taken a long time to get to the stage where it is now, if you think I'm gonna make a new panel just for 1 mod compatibility then no.
You severely underestimate the effort that has to go into changing the UI to this degree.
VaxarKun;n10733211 said:I guess outsourcing it is not a doable way? I mean, to make a sortof short tutorial, and someone, who is desperate to have compatible version, could make their own edits?
VaxarKun;n10733211 said:I guess outsourcing it is not a doable way? I mean, to make a sortof short tutorial, and someone, who is desperate to have compatible version, could make their own edits?