I think you should change how one get some quests in CP, it's sort of like you are running around with an auto detection/accepting system that just accept, whatever issues people around you might have, without you as player even being aware of it.
I think this video (I cut out the piece) from a streamer shows quite good, what I mean and why it is sort of confusing and immersion breaking.
As you can see, he is not even aware that this is an quest to begin with, as he just run pass it. It would work much better, if the cops actually knocked on your door or catched you outside the apartment, or simply called you on your phone, telling you that they wanted to speak to you about your neighbor, rather than you just automatically picking it up as if you ought to be concerned about it.
I think a lot more details could go into quest designing in regards to certain quests, like how should the player be made aware of them and in what context is this relevant. Because as it is now a lot of these random quests, sort of work like you just selecting them from a list and accept them without any particular entry to them. Obviously this is simply done by you being close to them even if you visually have no clue that they are there, you either just get the quest or you get a phone call out of blue pretty much telling you how lucky it is that you just happen to be at the exact location of where they have a job.
I think this video (I cut out the piece) from a streamer shows quite good, what I mean and why it is sort of confusing and immersion breaking.
As you can see, he is not even aware that this is an quest to begin with, as he just run pass it. It would work much better, if the cops actually knocked on your door or catched you outside the apartment, or simply called you on your phone, telling you that they wanted to speak to you about your neighbor, rather than you just automatically picking it up as if you ought to be concerned about it.
I think a lot more details could go into quest designing in regards to certain quests, like how should the player be made aware of them and in what context is this relevant. Because as it is now a lot of these random quests, sort of work like you just selecting them from a list and accept them without any particular entry to them. Obviously this is simply done by you being close to them even if you visually have no clue that they are there, you either just get the quest or you get a phone call out of blue pretty much telling you how lucky it is that you just happen to be at the exact location of where they have a job.