"The Weather Card Game" - Forfeiting Games

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"The Weather Card Game" - Forfeiting Games

Weather is permanent, Weather in Gwent has something no other removal/special card has and it permanent and ongoing. What if Lacerate had the same properties?.... Why after long discussions, in detail and in depth, the only thing about Weather that changed is -30% damage? Yes, better than CBT, but is it? Now it is spammable. Imagine this permanent, ongoing removal being spammable? Who thought of this and then went, "Yeah it's awesome!, keep it, thumbs up!".

Of course here it is not a court of law, facts and arguments is something someone may disregard. On the other hand i am thinking also, "what if i am wrong? What if i am missing something these Devs see?". I am of average intelligence anyway. But then i see the facts again, why not just me, but the majority (or just a lot) of people are unsatisfied with Weather. Are we complaining because we want our "precious" Deck or Faction to be the best, or because we want the game as a whole to be an equally good experience for everyone?

Say we remove Weather from the game and amnesia hits us all. Will we miss it? Will we have a better game play experience?

So, because no explanations have given by the Devs, i do watch their Dev streams religiously because i like them, and because Weather is basically "ssdd" since CBT, i decided to Forfeit each and every game someone spams Weather more than twice per round. That will be my permanent "Special" attitude against this absurdity. Well, for as long as i play the game because CDPR is showing huge lack of inexperience here. Especially after watching them taking the easy and mainstream route to nerf instead of balance and a generally really bad last stream were they decided to explain practically nothing, no direction, no thoughts, no insight, no answering question and sharing ideas, suggestions etc. etc. etc.

I like being polite and all but i do know many times i fail when i get too frustrated because someone decides to be stubborn or unimaginative or noninteractive in general, but i really hate myself to be politically correct. I find people usually make excuses rather than arguments and after all this is the Internet, no one is obligated to discuss anything or give explanations, is it now? Being orthological is a Vulcan thing only...

I hope tomorrow's Dev stream will provide us some insight for once. GL CDPR (I love your ethical route with the business model and all but...)
 
The weather is ok. I can interract with it. Maybe they need add more units with clear row from weather though, not just 1 per faction.
BUT. The decks with 20 spells is not ok.
Cap spells numbers in deck to at least 10, so i can actually interract with my opponent before round 3. How it should be in game. Interract with opponent. I dont want solo play in ranked.
 
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I totally disagree. Everytime I play see a weather deck i go WUHUU! since it usually means a win with my skellige deck
 
I also, dont like the direction they made with weather. I mean, i'm fine with the dot, but they souldnt have removed the symmetrical weather + immunity.
 
ZenaRose;n8863280 said:
The weather is ok. I can interract with it. Maybe they need add more units with clear row from weather though, not just 1 per faction.

100% agree. Full disclosure - My main deck is a weather deck. But what I like about weather is that you CAN interact with it, you can play around it. And some rounds, my opponent's plan is to go wide and having two frosted rows is going to absolutely win for me. And sometimes my opponent is meticulously building a 27 power persistent minion, I'm looking at Rag - which will put zero power on the board and chip away 6 points from that giant monster - and I wish I brought something other than weather. The point is that, like Zena said, weather is interactive. You can build your strategy around not being vulnerable on that front. You can build defenses into your deck. Or you can ignore weather and just play around it, which is possible for all weather effects.

Why is Frost persistent and Lacerate isn't? I feel like this is a question that the OP could have answered by himself. Frost does one damage a turn. In some circumstances - specifically, the ones where Frost ticks 4 or more times - Frost will be much better than lacerate. In many circumstances, it will not. But you know what? I don't think people are lining up to put Lacerate in their decks. It's too weak to play. So maybe using it as a point of comparison isn't great?

My go-to comparison right now is Rag vs. Tibor. Rag is a huge feel-bad effect... but for all that it puts zero power on the board. Tibor puts 25 gold power on the board. I have lost to Tibor a far higher percentage of the time than I've lost to Rag. And Tibor allows essentially zero counterplay. (Demote then scorch?)

I get why weather leads to bad feels... and in all honesty I think bad feels are a valid reason to rework the mechanic. A game will not succeed if people feel miserable playing it. But I've seen people use the idea that weather is OP as an excuse for BM, for ragequiiting, as the original poster said. Weather isn't OP. Weather causes bad feels. At least face that that's the issue.
 
I'm not about to forfeit over it, but boy does this new beta version stink. I seriously cannot get over the feeling that the Devs are chasing their own goddamned tails at this point. When half the cards no longer resemble their previous iterations you start to wonder: How capable are the devs if they had to scrap and start from square one?
 
Laveley;n8863960 said:
I also, dont like the direction they made with weather. I mean, i'm fine with the dot, but they souldnt have removed the symmetrical weather + immunity.

This is what I mostly agree with. You want to run weather, craft your deck to resist it yourself.
 
Don't see any issue with weather, however it adds sooo much depth to the game. Without weather i would switch game for sure. There has to be other impacts to the game to make up for the rather straight forward gameplan, it would get pretty dull othervice. Spell heavy deck such as ST spell and NG frost do not dominate the meta hence ithink they are healthy for the game, even more so after next patch.
 
Agree with Laveley. Weather had always been symmetrical in Gwent, with certain cards being weather immune, why change that?
The new weather effects however are really cool, the different types of DOTs etc.. But seeing foglets die of fog breaks my heart :(
 
@ibilibertas
constant complains about it wont change the fact that w/o weather this game would be boring, and there is already game - heartstone thats pure power, brain less, casino rng, no strategy, no thinking, no bluff crap.
And dont forget that people usually come to forums/redit etc. to complain about stuff rather then say omfg this is awsome, so i would be carefull about jumping to conclusion that majority of people dislike weather archetype. I personally have both legendary weathers and really enjoy using them in my decks, and fact that ill trade legendary card for usually bronze card and it will be worth even less after nerf meakes me wanna w submit sepuku =D

I do agree on the stream, part thou, answering few questions wouldnt hurt....
 
I like the way weather cards work. I just think a few things need tweaking. Weather resistant cards need to come back. But make the cards only resistant against a particular type of weather. And the gold weather cards are bullshit. I have RnR, but refuse to use it. Using RnR or drought is sort of like having a foot race against a one legged opponent. Yeah I'll win, but I sure don't feel like I earned it. Just my opinion of course. For some, winning is everything.
 
ibilibertas;n8863200 said:
Weather is permanent, Weather in Gwent has something no other removal/special card has and it permanent and ongoing. What if Lacerate had the same properties?.... Why after long discussions, in detail and in depth, the only thing about Weather that changed is -30% damage? Yes, better than CBT, but is it? Now it is spammable. Imagine this permanent, ongoing removal being spammable? Who thought of this and then went, "Yeah it's awesome!, keep it, thumbs up!".

Of course here it is not a court of law, facts and arguments is something someone may disregard. On the other hand i am thinking also, "what if i am wrong? What if i am missing something these Devs see?". I am of average intelligence anyway. But then i see the facts again, why not just me, but the majority (or just a lot) of people are unsatisfied with Weather. Are we complaining because we want our "precious" Deck or Faction to be the best, or because we want the game as a whole to be an equally good experience for everyone?

Say we remove Weather from the game and amnesia hits us all. Will we miss it? Will we have a better game play experience?

So, because no explanations have given by the Devs, i do watch their Dev streams religiously because i like them, and because Weather is basically "ssdd" since CBT, i decided to Forfeit each and every game someone spams Weather more than twice per round. That will be my permanent "Special" attitude against this absurdity. Well, for as long as i play the game because CDPR is showing huge lack of inexperience here. Especially after watching them taking the easy and mainstream route to nerf instead of balance and a generally really bad last stream were they decided to explain practically nothing, no direction, no thoughts, no insight, no answering question and sharing ideas, suggestions etc. etc. etc.

I like being polite and all but i do know many times i fail when i get too frustrated because someone decides to be stubborn or unimaginative or noninteractive in general, but i really hate myself to be politically correct. I find people usually make excuses rather than arguments and after all this is the Internet, no one is obligated to discuss anything or give explanations, is it now? Being orthological is a Vulcan thing only...

I hope tomorrow's Dev stream will provide us some insight for once. GL CDPR (I love your ethical route with the business model and all but...)

Agree! In casual gaming I always forfeit when opponent spam weather. If I play until last round I do not give GG if opponet used too weather card even if I win.
The new weather archetype is very boring. I think the idea of CDPR was not so bad but people is childish and do not play to have a good strategic game but to prank opponent.
I don't like this. Fortunately in ranking only a few play weather. Ask to yourself why. ;-)

Bye
 
Weather is not so bad. It's the NG reveal decks i hate. 6 cards revealed round 1 for two cards. And plentiful reveals for cards you pick up later. It's auto forfeit for me. Seems rather pointless to play when your opponent knows your whole hand the whole game.
 
Kustna;n8863830 said:
I totally disagree. Everytime I play see a weather deck i go WUHUU! since it usually means a win with my skellige deck

Because you play against players that are terrible.
I play CBH and Morkvarg and yes, MO frost decks are easy, fog too... But these Spellgaard and Spell'otael decks? They are straight up BS. Weather is one thing... Getting 3 Skellige storm hitting the same line over and over again is just absurd and not fun at all and it's almost impossible to play around it (sure you can use armorsmith to buy you some time, I often do it, but it's not enough, especially on round 3).
 
PropheticSol;n8868540 said:
Weather is not so bad. It's the NG reveal decks i hate. 6 cards revealed round 1 for two cards. And plentiful reveals for cards you pick up later. It's auto forfeit for me. Seems rather pointless to play when your opponent knows your whole hand the whole game.

There is a level of douchebaggery that you only bring out vs. NG decks. Essentially, you see NG, fair play and decency are set aside
 
There are so many broken things, yet people complain of card that will hardly do any damage unless you stack all the units on same row.
There is also weather clear bronze units and all of them have solid power, enough to counter any damage done by card of same value almost always.
The problem is most likely gold weather but mage can counter it. Think about it, gold card that managed to do +9 countered by +3 silver card and even if there is no gold weather on enemy deck you can use that same silver to damage opponents.
 
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