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Hi everyone!

I've come across a new Witcher-themed apparel line from the company Ellinger, which was introduced at the Gamescom 2025. Supposedly, it's a direct collaboration with CD Project Red, but I couldn't find any specifics or confirmation. Since it seems to be a new company, I wanted to make sure they are not some kind of scam or a side-project of some child-labour-using corporation.

Does anyone know more? Or can any CDPR official at least confirm that it is indeed an approved collaboration?
Post automatically merged:

Why if they get paid?
The developers in the gaming industry are famously overworked, since many launches are delayed and new projects are usually already underway. I believe that's the reason why OP is asking, although I doubt anyone here can confirm that.
 
I have a question regarding changing decision flags. I visited Emhyr with Ciri basically by accident. Is it possible to undo that decision flag with a save file editor or the developer console? Stupidly, my earliest save is immediately after, at Bald Mountain.
 
Hi, just making the switch from Xbox over to PS5 and was wondering if the PS5 upgrade is still free for a PS4 disc copy of the game?
 
Hi, just making the switch from Xbox over to PS5 and was wondering if the PS5 upgrade is still free for a PS4 disc copy of the game?
Yes, if you have a physical copy of the game (PS4) you will be able to upgrade your game to the PS5 version for free ;)
 
Hey there. I've been playing Cyberpunk 2077 more than I should, and I recently ran into a problem with my main character. I wanted to create a bug report, but since I am new to the forum, I can't.

The Westbrook Race doesn't start anymore. To illustrate the problem, I have recorded a video, more details are in the description:

I put the saved game into a zip file on OneDrive. You may download it here: Saved Game - Westbrook Race Doesn't Start.zip
 
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Hey there. I've been playing Cyberpunk 2077 more than I should, and I recently ran into a problem with my main character. I wanted to create a bug report, but since I am new to the forum, I can't.

The Westbrook Race doesn't start anymore. To illustrate the problem, I have recorded a video, more details are in the description:

I put the saved game into a zip file on OneDrive. You may download it here: Saved Game - Westbrook Race Doesn't Start.zip
Hi,
To report an issue, you could directly send a ticket to the support ("contact us" button)
 
Yes, if you have a physical copy of the game (PS4) you will be able to upgrade your game to the PS5 version for free ;)
*edit - I figured it out after posting. Was able to open the 1.61 Xbox game in the PS4 game, then saved and opened up the PS5 game and was able to launch and save in 2.31.

Hi, another question for you. I installed the free PS5 upgrade (awesome). I went back to my Xbox One running 1.61 and allowed cross platform saves. I can see the save on my PS5, running 2.31, but the cloud icon is not checked and when trying to load the file I get a frozen load screen. I’m guessing the issue is different versions, but saw online people are able to load older versions on their PS5.

Am I missing something or am I out of luck? Thanks again
 
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Hi, another question for you. I installed the free PS5 upgrade (awesome). I went back to my Xbox One running 1.61 and allowed cross platform saves. I can see the save on my PS5, running 2.31, but the cloud icon is not checked and when trying to load the file I get a frozen load screen. I’m guessing the issue is different versions, but saw online people are able to load older versions on their PS5.

Am I missing something or am I out of luck? Thanks again
Hi, nice ;)
Yes, in theory, it should work. You should be able to load older saves no matter the platform (it will simply reset your attributes and perk points because they made a lot of changes since). The other around won't work (older game versions won't let you load saves created on newer game version).
So what I would do :

On your Xbox One
- Be sure the game is up to date (it's been a while, so not sure if the last version is 1.61 or 1.63, the one just before the "big" 2.0 update)
- Clear your cache > Clear cache on Xbox
- Launch the game
- Load the save you want to transfert and once in-game, create a brand new save (do not overwrite an old one).
- Then wait a bit until the save is uploaded on CDPR servers

Then on your PS5 :
- Also clean the cache, just to be sure > Clear cache on PlayStation
- Launch the game, check if you see the save and try to load it.

If it doesn't work, maybe you can try to install the PS4 version on your PS5, then try to load the same save on this version, create a new one again and check if you're able load it. But it would be a bit annoying :(

And if really nothing works, you can directly contact the support for help, because there is not much more you can do on console ("contact us" button).
 
Hi,
I'd wish to make an Oda build: stealth with Katana (Jinchu-Maru). In order to double Optical Camo active time I leveled and got Quantum Tuner. But it doesn't work together. Both implants are at 5++. Opical Camo reload time is same as max for QT. Is there any logic behind this or it is a bug?
Thank you
 
My question concerns modding CD Projekt RED games, specifically The Witcher: Enhanced Edition. Let us assume that I obtained access to the original scripts of the first Witcher game (.luc = compiled .lua, .ncs = compiled .nss) by means of decompilation, disassembly, reverse engineering, through third-party modding platforms, or because the developers themselves decided to share part or all of the sources (considering that the game is now 18 years old and the technologies used are outdated). According to the EULA, such activity is formally considered a violation. But what would actually happen in practice?

Suppose I decide to use the official Djinni tools (Djinni Adventure Editor) not to create a regular .adv adventure, but to work with a meta-module — the same type of module used by the original campaign. The editor provides the option File > New > Meta Module (.mmd), meaning that technically the creation of a custom meta-module is supported by the tools. However, the toolset does not provide any accessible way to launch a created meta-module, since the mechanism of loading it is “hardcoded” into the internal game code, the main menu, and the structure of the original campaign.

If I, as a modder, want to create my own meta-module (for example, meta-module-mod.mmd) and a set of associated files (module1.mod, module2.mod, module3.mod), link them with a custom 2DA file, and attempt to create a fully-fledged new chapter — analogous to the structure of the original meta-module — I would need to invoke certain functions available only in the internal game code. Would such intervention be a violation of the EULA?

Another question: let us assume that I want to create an unofficial fan-made adventure module that takes place before the events of the original game, and for this I intend to use original characters, locations, placed objects, NPCs, and other elements of the game’s assets. In effect, I am transferring certain parameters and objects from the original campaign into my own project. Can this be considered a violation?

If the main character of my module is not Geralt, and I need to rework certain gameplay elements, UI components, or script behavior, does this fall under an EULA violation?

This leads to a broader question: if a modder spends a great deal of time on a project, uses hidden or undocumented engine features, and employs characters, locations, and the game world state from the original game — does this violate the license agreement and copyright? Is such a project inherently “dead on arrival”? And if I upload a demonstration to YouTube or make the project files publicly available, will this result in a takedown, strike, or a request to remove the project?

After digging through the available sources, I have come to the conclusion that my project may be legally ambiguous. At the same time, I do not claim the storyline to be canonical: it is conceived as a completely fictional story — an interpretation by a single gnome about events in Vizima that took place before Geralt ever appeared there.

Materials used:

The Witcher: Enhanced Edition — EULA

Discussions on the CD Projekt RED forums:


 
My question concerns modding CD Projekt RED games, specifically The Witcher: Enhanced Edition. Let us assume that I obtained access to the original scripts of the first Witcher game (.luc = compiled .lua, .ncs = compiled .nss) by means of decompilation, disassembly, reverse engineering, through third-party modding platforms, or because the developers themselves decided to share part or all of the sources (considering that the game is now 18 years old and the technologies used are outdated). According to the EULA, such activity is formally considered a violation. But what would actually happen in practice?

Suppose I decide to use the official Djinni tools (Djinni Adventure Editor) not to create a regular .adv adventure, but to work with a meta-module — the same type of module used by the original campaign. The editor provides the option File > New > Meta Module (.mmd), meaning that technically the creation of a custom meta-module is supported by the tools. However, the toolset does not provide any accessible way to launch a created meta-module, since the mechanism of loading it is “hardcoded” into the internal game code, the main menu, and the structure of the original campaign.

If I, as a modder, want to create my own meta-module (for example, meta-module-mod.mmd) and a set of associated files (module1.mod, module2.mod, module3.mod), link them with a custom 2DA file, and attempt to create a fully-fledged new chapter — analogous to the structure of the original meta-module — I would need to invoke certain functions available only in the internal game code. Would such intervention be a violation of the EULA?

Another question: let us assume that I want to create an unofficial fan-made adventure module that takes place before the events of the original game, and for this I intend to use original characters, locations, placed objects, NPCs, and other elements of the game’s assets. In effect, I am transferring certain parameters and objects from the original campaign into my own project. Can this be considered a violation?

If the main character of my module is not Geralt, and I need to rework certain gameplay elements, UI components, or script behavior, does this fall under an EULA violation?

This leads to a broader question: if a modder spends a great deal of time on a project, uses hidden or undocumented engine features, and employs characters, locations, and the game world state from the original game — does this violate the license agreement and copyright? Is such a project inherently “dead on arrival”? And if I upload a demonstration to YouTube or make the project files publicly available, will this result in a takedown, strike, or a request to remove the project?

After digging through the available sources, I have come to the conclusion that my project may be legally ambiguous. At the same time, I do not claim the storyline to be canonical: it is conceived as a completely fictional story — an interpretation by a single gnome about events in Vizima that took place before Geralt ever appeared there.

Materials used:

The Witcher: Enhanced Edition — EULA

Discussions on the CD Projekt RED forums:


Modding is perfectly welcome with CDPR's games. The only issue is if someone tries to sell something. In that case, it would be an actionable copyright violation. As long as you're planning to make something for fun and freely offer it for purposes of other people having fun, you're in the clear.

Also, keep in mind that this is a community forum. If you have specific concerns, contact CDPR directly:
 
Hello everyone,
We're getting close to the 5th anniversary of Cyberpunk 2077, and I'm sure CDPR has something planned for this milestone. Personally, I really hope that something I've been waiting for for years will finally happen: the addition of a casino and gambling mini-games.

Night City really feels like it's missing a proper casino, and adding one could give players a great way to spend their eddies. (I currently have around 16 million eddies, bought everything I could, and I'm still looking for ways to spend them 😁)
It would also make Night City feel more alive and immersive.

For me, adding a casino and gambling mini-games would be just as exciting—maybe even more exciting—than getting a big story expansion.

I’m not sure if the developers check the forums regularly (I’m not very familiar with how forums work), but I really hope they do, and that this message gets noticed. And now that CDPR is collaborating with Virtuos on Cyberpunk updates, I’m even more hopeful that we’ll finally see a casino added to the game.

As a genuine fan with 1004 hours of playtime, I can say that if this happens, I’ll be incredibly happy—it would truly be a long-time dream come true. 💙
 
Hi, just bought TW3 Complete Edition on PS5. Unfortunately, I am facing a MASSIVE issue that literally renders the game unplayable.

While Geralt is moving forward, flicking (or generally briefly moving) the right stick up or down causes the camera to continually shift upwards/downwards. As soon as I stop moving, or start moving towards any direction that’s NOT forward, the issue completely disappears and the camera functions as normal. This means that stick drift is not a likely suspect.

Is there any way to notify ProjektRed about this? This is actually embarrassing and makes it seem as if the devs hadn’t tested the game properly before releasing the next-gen update.

Thanks in advance!
 
Hi, just bought TW3 Complete Edition on PS5. Unfortunately, I am facing a MASSIVE issue that literally renders the game unplayable.

While Geralt is moving forward, flicking (or generally briefly moving) the right stick up or down causes the camera to continually shift upwards/downwards. As soon as I stop moving, or start moving towards any direction that’s NOT forward, the issue completely disappears and the camera functions as normal. This means that stick drift is not a likely suspect.

Is there any way to notify ProjektRed about this? This is actually embarrassing and makes it seem as if the devs hadn’t tested the game properly before releasing the next-gen update.

Thanks in advance!
Hi,
Yes you can directly send a ticket to the support using the link below ("contact us" button). There is no dedicated category, but this one should be fine :
About your issue, I highly doubt it's because of the game because I know people who played the game on the last version (so the same as you) on Playstation 5 and they didn't encounter such issue (I mean that's not the kind of issue you could possibly ignore). Also, if it was the game, I assume many PS5 players would have already reported it on the forum but, as far as I'm aware, it's not the case.
So first, I suggest to try to clear the cache in case :
1. Power down your console. Do not enter Rest Mode.
2. Wait for the lights on your PlayStation to turn off completely and unplug the power cable.
3. Wait minimum 2 minutes.
4. Plug the power cable back into PlayStation and turn the console on.
And then if doesn't work and if it's possible, try with another controller just to be sure.
 
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