Hi everyone! After finishing The Witcher 3, I’ve been thinking a lot about how CDPR could have handled the franchise's future. While I’m excited for Ciri, it feels like a waste of Geralt’s long mutant lifespan. I came up with two distinct game pitches that solve the mechanical "level 1 reset" problem while offering incredible narrative twists. I'd love to hear your thoughts on these!
Pitch for Future The Witcher Games: Two Creative Concepts to Expand the Franchise..
Hello community and dev team! As a huge fan of
The Witcher 3, I’ve been thinking about how the franchise could expand without losing its essence, solving the typical "level 1 reset" issue, and respecting the lore while offering something completely fresh. Here are two concept pitches for future entries:
CONCEPT 1: The Dark Multiverse & Dimensional Fracture
The Core Idea: Instead of a traditional sequel, Geralt is accidentally pulled into an alternate reality through the cosmic fractures caused by Ciri’s Elder Blood. In this dystopian world, the Ciri of this universe has been completely corrupted by dark magic and has already assassinated her timeline's Geralt.
- The Ultimate Antagonists: A dark, ruthless version of Yennefer and a corrupted Ciri act as the main villains. Geralt’s biggest conflict isn't just surviving, but the emotional trauma of fighting the two people he loves most, seeking a way to redeem them or stop them.
- An Unlikely Alliance: To survive and navigate this hostile world, Geralt must forge a tense, dangerous alliance with an alternate version of the Elven leader of the Wild Hunt.
- The Narrative Level Reset: Upon entering this world, Geralt’s traditional Witcher Signs (Igni, Quen, etc.) are sealed by dark magic crystals scattered across the map. He starts at "Level 1" not because of a gameplay whim, but because he must adapt to new universal laws.
- New Hyrbid Gameplay Mechanics: Geralt must learn entirely new skill trees: Nature/Druidic Magic (root manipulation, earth barriers, life-leeching) and Light/Spectral Magic (imbued blade attacks to pierce dark shields).
- Progression Loop: As the player destroys the dark crystals guarding each region, Geralt gradually unblocks his traditional Witcher Signs. By the late game, players can execute devastating Hybrid Combos (e.g., combining Igni with Nature magic to create a blazing thorn vortex).
CONCEPT 2: The Golden Age of Kaer Morhen (GTA V & RDR2 Style)
The Core Idea: A massive prequel set decades before the events of
The Witcher 1. It explores the era when monsters plagued the Continent, and Witchers were at the peak of their numbers and renown.
- Dual-Protagonist System (GTA V Style): Players can swap in real-time between two distinct characters, each with their own playstyle, missions, and progression arcs:
- Vesemir in his Prime: A strict, highly experienced, legendary Witcher at his absolute physical peak. His gameplay focuses on mastery, elite combat tactics, and managing the School of the Wolf.
- Young Geralt: A reckless, newly mutated novice who just survived the Trial of the Grasses. His gameplay focuses on learning the ropes, making rookie mistakes, and relying on Vesemir to bail him out.
- The Narrative Structure (RDR2 Style): The game focuses heavily on the deep, emotional father-and-son dynamic between Vesemir and Geralt. The overarching plot would build up to a tragic, cinematic climax: the historical assault on Kaer Morhen, where religious fanatics and mages massacred most of the Witchers.
- Accessibility: This game would be the ultimate entry point for new fans who only played The Witcher 3, giving them an unmissable look into the origins of the White Wolf without needing complex political background knowledge of the current timelines.
@Riven-Twain @Lilayah Hi! Since my account is new, I was told to post my game suggestions here in the Welcome Thread. Could you kindly move this post into a new independent topic under the
The Witcher suggestions section so the community can discuss it? Thank you so much for your help