The "While in your hand, deck or battlefield" cards balance question
Right now there are 3 bronze cards that gain str when certain action on the field is completed:
- Spotter, who gains 1 str when a card is revealed;
- Clan Dimun Pirate Captain, who gains 1 str when a unit is discarded;
- Nekker, who gains 1 str when a unit on your side is consumed.
All of those card have very low base strength and gain strength when faction specific action is completed, like revealing or consuming. Now here comes the main question: why do nekkers have an additional extremely powerful ability of playing another nekkers, while others dont get anything in return? All of those units reach 12-15 strength reliably, but nekkers are head and shoulders above other 2 units, especially when combined with monster passive for a 30+ r3 carryover.
Right now there are 3 bronze cards that gain str when certain action on the field is completed:
- Spotter, who gains 1 str when a card is revealed;
- Clan Dimun Pirate Captain, who gains 1 str when a unit is discarded;
- Nekker, who gains 1 str when a unit on your side is consumed.
All of those card have very low base strength and gain strength when faction specific action is completed, like revealing or consuming. Now here comes the main question: why do nekkers have an additional extremely powerful ability of playing another nekkers, while others dont get anything in return? All of those units reach 12-15 strength reliably, but nekkers are head and shoulders above other 2 units, especially when combined with monster passive for a 30+ r3 carryover.