That's one good leek you had there. Looks good. I just wonder - will he be able to jump this time...
In order for Jumping to be introduced, then it would have to have a purpose. Ergo - obstacles, mazes, puzzles and the sorts would have to be implemented in mapsthat would force you to jump over the barriers or whatever. Not to mention that the fighting style would have to allow you to jump at random in a fight. :hmmm:Blackwood said:Don't know, I just prefer seeing character jump up and over something when I hit "space" instead of pause.
I'm all for more maneuverability. But I don't think the creators will follow modders to the full. I actually prefer the points to be for new skills and we to retain our old ones.Some balance issues may be threatened, but I think they'll handle it.PetraSilie said:I don't like the idea very much to get points to distribute for old skills and then when the leveling begins I work for new skills. I really love to earn each level up and the rewarded points/talents. Maybe Geralt learns new abilities? I don't know how this will be solved in regard to the Witcher signs because there just these signs we have in TW1 and no other signs to learn. Well, we don't have Heliotrop which is in FCR.
Tell, me, beside Igni and Aard, what purpose other signs have? was there for instance a need to make drowner swim for you somewhere and unlock a door or anything like that? so why controle his mind then? There's no need of purpose, it's fun as it is, isn't it? so TW2 wouldn't be harmed by ability to jump a little.56236 said:In order for Jumping to be introduced, then it would have to have a purpose. Ergo - obstacles, mazes, puzzles and the sorts would have to be implemented in mapsthat would force you to jump over the barriers or whatever. Not to mention that the fighting style would have to allow you to jump at random in a fight. :hmmm:56236 said:Don't know, I just prefer seeing character jump up and over something when I hit "space" instead of pause.
Oh, trust me... the other signs could be used to out-smart opponents. Strategically placed, you don't even need your sword sometimes.But, if you were being sarcastic... you were wrong to say signs were worthless so might be wrong to assume jumping won't have a bigger role than maneuverability.Blackwood said:Tell, me, beside Igni and Aard, what purpose other signs have? was there for instance a need to make drowner swim for you somewhere and unlock a door or anything like that? so why controle his mind then? There's no need of purpose, it's fun as it is, isn't it? so TW2 wouldn't be harmed by ability to jump a little.
Now that's strange, as Geralt does jump in combat. That either while you hit movement key twice to jump over an enemy, or when you, for instance, fight in strong-style, and Geralt jumps to slice enemy, steps back and attacks again (if it's needed). And I can't say that it looked bad or unnatural.Dezired said:But if they include jump, they'd have to rework the combat... I haven't yet seen a game where jumping in combat looked good.. or made sense.. or was realistic.. and more words like that. Basically.. it'd make the combat animations look stupid..
Yes.. those are jumps that are animated to work with the combat.. they work in co-operation with the enemy's animations and position. A normal jump wouldn't.. it wouldn't take anything into account.. if it would.. it wouldn't be any different from what we had in TW1.Blackwood said:Now that's strange, as Geralt does jump in combad. That either while you hit movement key twice to jump over an enemy, or when you, for instance, fight in strong-style, and Geralt jumps to slice enemy, steps back and attacks again (if it's needed). And I can't say that it looked bad or unnatural.Blackwood said:But if they include jump, they'd have to rework the combat... I haven't yet seen a game where jumping in combat looked good.. or made sense.. or was realistic.. and more words like that. Basically.. it'd make the combat animations look stupid..
Exactly. I think that is enough for me.Dezired said:Yes.. those are jumps that are animated to work with the combat.. they work in co-operation with the enemy's animations and position. A normal jump wouldn't.. it wouldn't take anything into account.. if it would.. it wouldn't be any different from what we had in TW1.
One of the things I really, really like about TW1 is that Geralt does the fighting. He's got the training; I'm just a player.PetraSilie said:If we should get more individual freedom to dodge and parry (I guess something like that was mentioned somewhere) why shouldn't include this jumping?
I found Quen very useful in the striga fight, when I wanted to lift the curse and not harm Adda. Cast Quen and stand there filing my nails while Adda expended her energy uselessly -- it was great. ;DPetraSilie said:Quen is supposed to be a shield so you'll be protected for a brief moment. It gives you some time to down another potion or buff your sword if you need to.
Yes, that's what I mean to say! Jumping is useful, but I don't want to have to tell Geralt when to jump in combat, and I don't want him bouncing around like Tigger just for the heck of it.Corylea said:As for just plain jumping, yes, please. What do you mean, Geralt can't jump over that ankle-high wall, and I have to go the long way around? I'd like to see jumping available for general movement though the world, though I hope not to have to direct the combat in excruciating detail.
Why not just make it so that he automatically climbs/steps over those obstacles? Hold W, he runs.. if there are obstacles, he climbs/jumps/steps over them. Or just click where you want to go.. no need for a "jump" keyCorylea said:As for just plain jumping, yes, please. What do you mean, Geralt can't jump over that ankle-high wall, and I have to go the long way around? I'd like to see jumping available for general movement though the world, though I hope not to have to direct the combat in excruciating detail.
Agreed. Seems simple, not to worry about obstacles that way. NiceDezired said:Why not just make it so that he automatically climbs/steps over those obstacles? Hold W, he runs.. if there are obstacles, he climbs/jumps/steps over them. Or just click where you want to go.. no need for a "jump" key