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The Witcher 2: Assassins of Kings leaked video FAQ

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S

Soukyan.435

Senior user
#141
Oct 23, 2009
That's one good leek you had there. Looks good. I just wonder - will he be able to jump this time...
 
D

dezired

Senior user
#142
Oct 23, 2009
He was able to jump in TW1. He jumped quite a lot in the combos, actually!I don't see a reason for a jump key. Automatic climbing would do the trick.
 
S

Soukyan.435

Senior user
#143
Oct 23, 2009
Don't know, I just prefer seeing character jump up and over something when I hit "space" instead of pause.I do agree that it's no big deal thou.
 
5

56236

Forum veteran
#144
Oct 23, 2009
Blackwood said:
Don't know, I just prefer seeing character jump up and over something when I hit "space" instead of pause.
Click to expand...
In order for Jumping to be introduced, then it would have to have a purpose. Ergo - obstacles, mazes, puzzles and the sorts would have to be implemented in mapsthat would force you to jump over the barriers or whatever. Not to mention that the fighting style would have to allow you to jump at random in a fight. :hmmm:
 
P

petra_silie

Ex-moderator
#145
Oct 23, 2009
If we should get more individual freedom to dodge and parry (I guess something like that was mentioned somewhere) why shouldn't include this jumping?I don't like the idea very much to get points to distribute for old skills and then when the leveling begins I work for new skills. I really love to earn each level up and the rewarded points/talents. Maybe Geralt learns new abilities? I don't know how this will be solved in regard to the Witcher signs because there just these signs we have in TW1 and no other signs to learn. Well, we don't have Heliotrop which is in FCR.
 
5

56236

Forum veteran
#146
Oct 23, 2009
PetraSilie said:
I don't like the idea very much to get points to distribute for old skills and then when the leveling begins I work for new skills. I really love to earn each level up and the rewarded points/talents. Maybe Geralt learns new abilities? I don't know how this will be solved in regard to the Witcher signs because there just these signs we have in TW1 and no other signs to learn. Well, we don't have Heliotrop which is in FCR.
Click to expand...
I'm all for more maneuverability. But I don't think the creators will follow modders to the full. I actually prefer the points to be for new skills and we to retain our old ones.Some balance issues may be threatened, but I think they'll handle it. :peace:
 
S

Soukyan.435

Senior user
#147
Oct 23, 2009
56236 said:
56236 said:
Don't know, I just prefer seeing character jump up and over something when I hit "space" instead of pause.
Click to expand...
In order for Jumping to be introduced, then it would have to have a purpose. Ergo - obstacles, mazes, puzzles and the sorts would have to be implemented in mapsthat would force you to jump over the barriers or whatever. Not to mention that the fighting style would have to allow you to jump at random in a fight. :hmmm:
Click to expand...
Tell, me, beside Igni and Aard, what purpose other signs have? was there for instance a need to make drowner swim for you somewhere and unlock a door or anything like that? so why controle his mind then? There's no need of purpose, it's fun as it is, isn't it? so TW2 wouldn't be harmed by ability to jump a little.
 
5

56236

Forum veteran
#148
Oct 23, 2009
Blackwood said:
Tell, me, beside Igni and Aard, what purpose other signs have? was there for instance a need to make drowner swim for you somewhere and unlock a door or anything like that? so why controle his mind then? There's no need of purpose, it's fun as it is, isn't it? so TW2 wouldn't be harmed by ability to jump a little.
Click to expand...
Oh, trust me... the other signs could be used to out-smart opponents. Strategically placed, you don't even need your sword sometimes.But, if you were being sarcastic... you were wrong to say signs were worthless so might be wrong to assume jumping won't have a bigger role than maneuverability. :peace:
 
P

pudi0072000

Senior user
#149
Oct 23, 2009
Quen is supposed to be a shield so you'll be protected for a brief moment. It gives you some time to down another potion or buff your sword if you need to. In the books Heliotrop shields from spells, but Quen takes over that purpose in game. Axii, I honestly never used. I think (and I might be wrong) that it's meant to use enemies as minions, so they'll help you kill other monsters for a bit. Yrden makes very fun spikes, which keep enemies from touching you while giving them pain and doing some damage. I would very much like the ability to jump. I'm thinking of the swamp, where there's that tiny little fence, maybe shin high, which you have to walk all the way around, when Geralt really could just walk over the bloody thing. Jumping is your friend.
 
S

Soukyan.435

Senior user
#150
Oct 23, 2009
I assumed nothing, I just said that I would like to see Geralt jump a little ;) with or without purpose, as even without purpose it would be fun, just like those signs, which I hardly ever used.
 
D

dezired

Senior user
#151
Oct 23, 2009
But if they include jump, they'd have to rework the combat... I haven't yet seen a game where jumping in combat looked good.. or made sense.. or was realistic.. and more words like that. Basically.. it'd make the combat animations look stupid..
 
P

pudi0072000

Senior user
#152
Oct 23, 2009
I know nothing about how games actually work, or what the engine may or may not allow, but maybe that could put a sort of lock on jumping in combat, like they locked spells and swords when you weren't in a dangerous place? Just a thought... I agree with you on combat jumping; it seems silly for Geralt to jump randomly, unless he's doing one of his fancy combo moves.If there's any water in TW2, it would also be nice if Geralt could swim. Although, I guess the guy is carrying around two 40+ pound swords on his back, which would make anyone cautious about going in too deep.
 
5

56236

Forum veteran
#153
Oct 23, 2009
I think the summersaults Geralt does during combat is enough for me. :peace:
 
S

Soukyan.435

Senior user
#154
Oct 23, 2009
Dezired said:
But if they include jump, they'd have to rework the combat... I haven't yet seen a game where jumping in combat looked good.. or made sense.. or was realistic.. and more words like that. Basically.. it'd make the combat animations look stupid..
Click to expand...
Now that's strange, as Geralt does jump in combat. That either while you hit movement key twice to jump over an enemy, or when you, for instance, fight in strong-style, and Geralt jumps to slice enemy, steps back and attacks again (if it's needed). And I can't say that it looked bad or unnatural.
 
D

dezired

Senior user
#155
Oct 23, 2009
Blackwood said:
Blackwood said:
But if they include jump, they'd have to rework the combat... I haven't yet seen a game where jumping in combat looked good.. or made sense.. or was realistic.. and more words like that. Basically.. it'd make the combat animations look stupid..
Click to expand...
Now that's strange, as Geralt does jump in combad. That either while you hit movement key twice to jump over an enemy, or when you, for instance, fight in strong-style, and Geralt jumps to slice enemy, steps back and attacks again (if it's needed). And I can't say that it looked bad or unnatural.
Click to expand...
Yes.. those are jumps that are animated to work with the combat.. they work in co-operation with the enemy's animations and position. A normal jump wouldn't.. it wouldn't take anything into account.. if it would.. it wouldn't be any different from what we had in TW1.
 
5

56236

Forum veteran
#156
Oct 23, 2009
Dezired said:
Yes.. those are jumps that are animated to work with the combat.. they work in co-operation with the enemy's animations and position. A normal jump wouldn't.. it wouldn't take anything into account.. if it would.. it wouldn't be any different from what we had in TW1.
Click to expand...
Exactly. I think that is enough for me.
 
C

Corylea.723

Ex-moderator
#157
Oct 23, 2009
PetraSilie said:
If we should get more individual freedom to dodge and parry (I guess something like that was mentioned somewhere) why shouldn't include this jumping?
Click to expand...
One of the things I really, really like about TW1 is that Geralt does the fighting. He's got the training; I'm just a player. ;) I make the high-level strategic decisions, and Geralt carries them out. I don't want to have to direct every movement -- parry here, dodge there, now swing -- and I thought the combat system of TW1 was great in that it allowed the player to do a lot without having to do it all. So I hope the combat system in TW2 is similar.As for just plain jumping, yes, please. What do you mean, Geralt can't jump over that ankle-high wall, and I have to go the long way around? I'd like to see jumping available for general movement though the world, though I hope not to have to direct the combat in excruciating detail.
PetraSilie said:
Quen is supposed to be a shield so you'll be protected for a brief moment. It gives you some time to down another potion or buff your sword if you need to.
Click to expand...
I found Quen very useful in the striga fight, when I wanted to lift the curse and not harm Adda. Cast Quen and stand there filing my nails while Adda expended her energy uselessly -- it was great. ;D
 
P

pudi0072000

Senior user
#158
Oct 23, 2009
Corylea said:
As for just plain jumping, yes, please. What do you mean, Geralt can't jump over that ankle-high wall, and I have to go the long way around? I'd like to see jumping available for general movement though the world, though I hope not to have to direct the combat in excruciating detail.
Click to expand...
Yes, that's what I mean to say! Jumping is useful, but I don't want to have to tell Geralt when to jump in combat, and I don't want him bouncing around like Tigger just for the heck of it.
 
D

dezired

Senior user
#159
Oct 23, 2009
Corylea said:
As for just plain jumping, yes, please. What do you mean, Geralt can't jump over that ankle-high wall, and I have to go the long way around? I'd like to see jumping available for general movement though the world, though I hope not to have to direct the combat in excruciating detail.
Click to expand...
Why not just make it so that he automatically climbs/steps over those obstacles? Hold W, he runs.. if there are obstacles, he climbs/jumps/steps over them. Or just click where you want to go.. no need for a "jump" key
 
5

56236

Forum veteran
#160
Oct 23, 2009
Dezired said:
Why not just make it so that he automatically climbs/steps over those obstacles? Hold W, he runs.. if there are obstacles, he climbs/jumps/steps over them. Or just click where you want to go.. no need for a "jump" key
Click to expand...
Agreed. Seems simple, not to worry about obstacles that way. Nice :peace:
 
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