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The Witcher 2 - Designed with consoles in mind

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lordocksan

Senior user
#1
Mar 24, 2010
The Witcher 2 - Designed with consoles in mind

HelloI'm new here and can't wait for the next release of CD Project, The Witcher 2. But I heard the game if gonna get launched on multiple playforms.PC,XBOX and PS2.Now, I enjoyed the first game very much on the PC and the controls suited really well. I don't want the sequel to get fucked up because it has to meetthe console standards. Lately we PC gamers did only get Console ports as games and im sick of it. When a console game gets released on the PC it has the following points..-To Easy-Controls are messy and very limited-The graphics SUCK-The interface has a simple feel, way too simple-To shortLook. I have nothing against consoles but I prefer to play on the PC because you have more options and depth to the gameplay. So if you bring thegame multiplatform plz don't forget your true core fans that play this game on the PC and to put your focus on that version. Who want the exact same experience and more with this next sequel. Not a dumbed down kiddie game.Your's Sincerely Lordocksan
 
Mothra

Mothra

Forum veteran
#2
Mar 24, 2010
since TW2 is only announced for PC (yet) I would not worry. I would worry much more about the possiblity of inlcuding QTEs into the gameplay. THAT'S lame and console-y. I'm sure the game will play just fine on PC and no limited keys for a console will have an impact on that.
 
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altair1402

Senior user
#3
Mar 24, 2010
The witcher 2 is EXCLUSIVE PC...a BIG BIG ESXCLUSIVE FOR PC...compliment's CD PROJECT..GOOD JOB. ;D
 
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username_2073773

Senior user
#4
Mar 24, 2010
Altair1402 said:
The witcher 2 is EXCLUSIVE PC...a BIG BIG ESXCLUSIVE FOR PC...compliment's CD PROJECT..GOOD JOB. ;D
Click to expand...
Where did you get this from?
 
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onkl.627

Senior user
#5
Mar 24, 2010
They wrote that in the hidden message in the trailer. I have all faith in CDR to deliver a great PC experience. Though they probably do a console port this time, like they intended with White Wolf.
 
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Blopagol

Senior user
#6
Mar 24, 2010
LordDarkmoon said:
LordDarkmoon said:
The witcher 2 is EXCLUSIVE PC...a BIG BIG ESXCLUSIVE FOR PC...compliment's CD PROJECT..GOOD JOB. ;D
Click to expand...
Where did you get this from?
Click to expand...
Not exactly. In gamespot they have a lot of exclusive material, I recommend to check it out. They is an interview with producer Tomasz Gop, http://www.gamespot.com/pc/rpg/thewitcher2/video/6254063/the-witcher-2-assassins-of-kings-interview?tag=videos;title;2 , and he states that the target platform is the pc, and they are at the moment only thinking (evaluating perhaps?) releasing on platform, but do not know which ones yet. I understand this as that the game will be made thinking it would be played on a pc and all benefits towards that, and if it is possible, then they with port to a console. I understand it as complete loyalty to the fan base (that only played it on a pc of course) :peace:
 
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xartius

Senior user
#7
Mar 24, 2010
I totally support PC orientation of the game! Console gaming is casual primitive intertaiment style. The Witcher is a serious mature game and PC is ideal platform for it.Only port can be for console, I think. I really respect CD Project for PC orientation!
 
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username_2073773

Senior user
#8
Mar 25, 2010
Eurogamer writes that console versions are planned: http://www.eurogamer.net/articles/the-witcher-2-dated-detailed
 
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AeonGrey

Senior user
#9
Mar 25, 2010
I certainly hope there are no QTEs in this either, but I'm more concerned about whether or not it'll end up multi-platform. I really hope not. If they want to do that, I hope they get a good solid PC-driven release, then MAYBE start to work on porting it, but honestly...this just isn't a very console-friendly game series. CDPR, please give us a good solid, long PC experience. Don't DLC us to death or anything!Also, trailer looks FREAKING AMAZING.
 
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ladjarevic.72

Senior user
#10
Mar 25, 2010
mothra said:
since TW2 is only announced for PC (yet) I would not worry. I would worry much more about the possiblity of inlcuding QTEs into the gameplay. THAT'S lame and console-y. I'm sure the game will play just fine on PC and no limited keys for a console will have an impact on that.
Click to expand...
although i understand and share general console-phobia, i don't really understand why QTE would be such a bad thing. can someone please elaborate? i certanly prefer pc gameplay over consoles but i must admit i kinda like god of war series and ESPECIALLY gow QTE. and since witcher already has finishing moves, it would be interesting to expand on that. in W1 finishing moves were kinda random, and some extremly rare (dagger stabbing). now QTE could be used to determine the type of finishing move. for example: 1-headchop, 2-nutstab, 3-headbut etc. besides, tho whole W1 combat system was one big rhythmic type of QTE ;D
 
Mothra

Mothra

Forum veteran
#11
Mar 25, 2010
ok, press X to not die in a certain situation does not give me control over a character, this is not how the structure of an RPG is like. You try to give players the impression of freedom and power in shaping their own character with a set of skills, talents and weapons/stances/magic. Having a fight broken up by quicktime events does not involve skill or tactics, all decisions you made about your character are NOT taken into account, it's just a single, binary choice representing everything that is boring about on-the-rails experiences. Yeah, it's always easier to do it, you can control the camera and "compose" the scene much better, it will have a more "blockbuster" feel but in the end it is shallow and works against replayability.platform games are constant QTEs, its part of their design and I don't have any troubles with QTE per se....but in an RPG game about CHOICES giving you an "PRESS X TO NOT DIE" or "PRESS X TO BE COOLER" is very lame imo. I'm old-school, I hated when animation-based combat for 3rd or even 1st person games were introduced only because they now can animate those stuff so pretty. It takes control away from you. you push a button and then have to wait for some animation to finish to do the next move. Old games did let you abort any action with another (or even overlapp) them. It looked more wonky but gave you much more power (or the feeling of). TW1 had animationbased moves as well but they added the twist of time-based animation-restricted combat which redeemed the otherwise dubious decision for me. TW2 will have free-form fighting which sounds much better. You always have to give players the illusion of total control. If you already have a limiting system mix and match helps pretty much.Just see BATMAN:ArkhamAsylumn. they gave you attack, counter, cape, batarang and batlauncher to use DURING the fight making the boring non-challenging system acutally fun. and they never had to do any quicktime event.
 
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ladjarevic.72

Senior user
#12
Mar 25, 2010
you are right, obviously. QTE you mentioned would certainly break to whole rpg system and i highly doubt they will use something like that. because of that belief i was thinking along the lines: "hell, who knows? they might just pull it of and use it for something awesome" ;Dyeah, batman:aa has great combat system. isn't it kinda QTE, though? a bit? you don't see x but you see signs over their heads. or see them charging at you with pipes on harder diffilcuties :teeth:
 
Mothra

Mothra

Forum veteran
#13
Mar 25, 2010
you could argue that a chain combo system is a big QTE but I think it's more than that. I was much more thinking about the classic ResidentEvil QTEs. or even more annoying ones like "hit x constantly until your thumb falls off" or where it's just one button and no other. batman relied on timed input as well but which key (=move,counter,evade,attack,claw,batarang,cape) you use was your choice.
 
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FuKuy

Senior user
#14
Mar 25, 2010
I don't want to start a console vs PC discussion. I already have a 360, PS3 and Wii.My point in this topic is regarding games like Uncharted 2, Halo 3 or Mario Galaxy are console exclusive, TW2 should stay as a PC gaming exclusive. A great game to keep gamers playing also on PC.What do you think?
 
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Soukyan.435

Senior user
#15
Mar 25, 2010
I believe what RED's want is MORE people to know about The Witcher (inculding next witcher), so staying with PC exclusive is not an option Thou, as I don't own any of the consoles yet (in future maybe, when there's TIME for games), I would really like to be greedy and spoiled and keep all witcher just to me - pc gamer... :teeth:
 
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AeonGrey

Senior user
#16
Mar 25, 2010
I guess I didn't really understand what a QTE is. Since it's called a Quick Time Event I figured it just meant a video that interrupts your game. I liked the way cinematics were handled in the first game, just rendered right in-game. It would be weird to have something like that right in the middle of a fight though. As far as the "press space quickly" type things go, I don't mind as long as maybe it's built into the action. Like in Metro 2033 there are parts where a ladder will break and you have to press "e" over and over to not fall. I can see it working like...say if a monster jumps on top of Geralt and has him pinned, you'd have to push space rapidly to get it off of you or something. That's not that bad. For some reason I thought QTE's meant that the game would be interrupted, in the middle of combat, by an actual Quicktime video or something. As far as the button-mashing...eh, I don't care. If it's built into the action it's fine.
 
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AeonGrey

Senior user
#17
Mar 25, 2010
Near as I can tell they are not working on anything for consoles right now. It sounds like the game will be PC only at first, but that they may try to port it after it is established on PC. I hear you though, I'm not a fan of multi-platform releases, where a company tries to put it on on the consoles and PC at the same time. Usually ends up feeling like the quality is diluted, sometimes with the PC version feeling like an afterthought.However, bear in mind that CDPR is very aware of the huge success the first game had on PC alone. Frankly I don't care if it ever comes out on console, so long as console gamers aren't being thought about when designing the PC version. I think everyone is whining a bit too much about the QTEs.Another thing to keep in mind is that CDPR is a corporation. Sure, they are passionate about their games and obviously want to please their customers but...really, they make games to make money. The fact is the console market is HUGE and probably only growing. Just go find some sales figures on the number of copies of MW2 bought on PC vs on Xbox. Last figure I saw was that something like 6 times as many people had bought it on 360 than on PC. That's a giant market and I don't blame them for thinking of wanting to get in on it.A little bit of trust is good, though...not blind trust, but trust. Near as I can tell CDPR is a quality team who cares about their PC customers.
 
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infamous

Senior user
#18
Mar 25, 2010
CD Projekt has revealed during its spring conference today, that The Witcher 2: Assassins of Kings will be heading to consoles as well as PC.This means that for the first time, PS3 and Xbox 360 owners will be able to play as Geralt on their consoles – which confirms what senior producer Tomasz Gop told GRY-OnLine back in September of last year.Originally, the first Witcher game was slated to land on consoles with the subtitle Rise of the White Wolf. However, it was canceled along with an unnamed Witcher project due to the economic climate forcing the studio make some cut-backs.The Witcher 2 has been floating around for sometime now, but was only formally announced this week.It’s slated for release in 2011http://www.vg247.com/2010/03/25/the-witcher-2-heading-to-consoles/
 
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AeonGrey

Senior user
#19
Mar 25, 2010
Are you sure this site isn't misrepresenting something they heard in a video? Indeed, in the dev diary video one of the devs does say that the engine has more flexibility than the previous one, so they have the option of porting it to consoles, but I don't think anyone has actually said for sure there is going to be a simultaneous release. If anything, I've only heard hints at the fact that they would LIKE to release it on console someday.The only thing I ask is: I don't care if you put it out on console, just please, try to develop the PC version WITHOUT console games in mind.And for the love of the gods...please, don't DLC us!
 
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petra_silie

Ex-moderator
#20
Mar 25, 2010
There is no intention to release TW2 on PC and console simultaneously. As Sparrowhawk said, one of the devs in the dev diary mentioned the new engine has more flexibility which enables a console version. But the priority of the TW2 developement is the PC version. I think it's also mentioned (assured?) in one of the previous statements of the CDPR poeple.
 
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