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The Witcher 2 - Designed with consoles in mind

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petra_silie

Ex-moderator
#261
Mar 10, 2011
Oh please don’t harp so much on the „Exclusive PC“ term. It’s not carved in stone and I’m still convinced PC is the prime platform for TW2 and probable more sequels. The E3 presentation is pretty much outdated. There is a new demo/presentation in the tests. It’s the part where Geralt comes to Vergen, gets a quest from the Elve guy and ventures out into the fields. Geralt has several chance to execute combat… against soldiers, spider monster and other creatures. Recently journalists from Germany got a chance to play this part. Some reviews are already available. I’m sure there are more international ready to read on the net. I haven’t read any preview where combat and GUI is cursed to be favorable for consoles. Keep yourself updated here, all other keep on posting new articles, vids or whatever
 
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ushiromiyareiji

Senior user
#262
Mar 10, 2011
secondchildren said:
secondchildren said:
And what's with the "It was most comfortable" to use a 360 controller? Are they implying a controller is more comfortable/better than a keyboard and a mouse? ESPECIALLY for the presentation of your "PC exclusive" game? (PC exclusive is in MASSIVE SARCASM quotes.)
Click to expand...
No, I meant exactly what I said. They used a pad becoz it was "more comfortable" in that specific occasion, when presenting the game to the audience. The game IS designed for pc at first, they didn't meant that a pad is better than keyboard+mouse. They simply used a pad, like you would use a pen to write instead of your bare finger.
Definetely, not showing how the controls of your "PC-exclusive" game work when played on, you know, a mouse and a keyboard work makes sense.What a lame excuse.To me, the fact that they pretty much showed it as a console game, in addition to how the GUI, combat and mechanics are designed are easy proof that the game is NOT a PC exclusive and is designed for consoles, while the PC version will be (or at least feel like) a port, pretty much.At least, that's what it looks like.
Click to expand...
Think what you will. I think that if you put aside a bit your angry and grievance maybe you see the thing exactly like it is, not supposing more than a few simply words may mean. Too much prejudice against CDP in my opinion. The game is not out yet so we don't know how it will be. Just have patience. CDP is not Bioware.
I REALLY hope I am terribly wrong.
Click to expand...
I think you are.
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Woah, woah, prejudice?I mentioned before, TW1 is my favourite game of all time, so I love CDPR.How can you even remotely suggest I'm feeling any "prejudice"?No matter how you rephrase the words, it's the same.It's more comfortable to show it to the audience that way?If the audience will not consist of console players, I don't see how that makes sense.If you can point to me ONE game, whose official presentation was played with an Xbox 360 controller and it was a PC exclusive, I will admit I'm wrong.Failing that..And what do BioWare have to do with this? I fail to see why you mentioned them.If you mentioned them, because their sequels are a huge disappointment, I can see where you're coming from and you're absolutely right. (ME2, DA2, though Origins was equally bad)
 
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netopier

Senior user
#263
Mar 10, 2011
Would you please cover this part:
The E3 presentation is pretty much outdated
Click to expand...
Your arguments have no force behind them, if you're using outdated info.
 
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secondchildren

Forum veteran
#264
Mar 10, 2011
AeddGynvael said:
No matter how you rephrase the words, it's the same.It's more comfortable to show it to the audience that way?If the audience will not consist of console players, I don't see how that makes sense.If you can point to me ONE game, whose official presentation was played with an Xbox 360 controller and it was a PC exclusive, I will admit I'm wrong.
Click to expand...
The audience was not console\pc players. Twas journalists.
And what do BioWare have to do with this? I fail to see why you mentioned them.If you mentioned them, because their sequels are a huge disappointment, I can see where you're coming from and you're absolutely right. (ME2, DA2, though Origins was equally bad)
Click to expand...
I mentioned becoz of another long and deep discussion we're having here, where people is blaming Bioware for creating an exclusively console game like DA2. For any other issues about the matter, Petra has already directed you to the right thread.
 
G

grregg

Forum veteran
#265
Mar 10, 2011
AeddGynvael said:
(...)It's more comfortable to show it to the audience that way?If the audience will not consist of console players, I don't see how that makes sense.If you can point to me ONE game, whose official presentation was played with an Xbox 360 controller and it was a PC exclusive, I will admit I'm wrong.(...)
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If I remember correctly, the CD Projekt dude explained that the setup for the presentation was such that he had to stand in front of the audience and play the game. I would be rather hard to stand holding mouse and keyboard, but it pretty nicely works with a controller.Anyway, that's my recollection of it...
 
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superzarox

Forum regular
#266
Mar 10, 2011
Did someone knows something about "The Witcher 2 Assassins of Kings" for console (XBOX 360, PS3)? Thanks ;)SuperZarox
 
C

Corylea.723

Ex-moderator
#267
Mar 10, 2011
SuperZarox said:
Did someone knows something about "The Witcher 2 Assassins of Kings" for console (XBOX 360, PS3)?
Click to expand...
Everyone expects there to be one, but it hasn't been announced yet and probably won't be until the PC version comes out.There's already a thread for this, by the way.
 
eskiMoe

eskiMoe

Mentor
#268
Mar 10, 2011
No confirmation, but CDPR wants to do it nevertheless.So it might happen.. But not this year anyways.
 
S

secondchildren

Forum veteran
#269
Mar 10, 2011
SuperZarox said:
Did someone knows something about "The Witcher 2 Assassins of Kings" for console (XBOX 360, PS3)? Thanks ;)SuperZarox
Click to expand...
There is this thread where you can an answer to your questions and this thread too where you post your question and find an answerer :D
 
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petra_silie

Ex-moderator
#270
Mar 11, 2011
Netopier said:
Would you please cover this part:
The E3 presentation is pretty much outdated
Click to expand...
Your arguments have no force behind them, if you're using outdated info.
Click to expand...
I don't understand what you mean o_O
 
K

Kaldurenik

Senior user
#271
Mar 11, 2011
Well for me i dont care if they make a multiplat game or not. Aslong as they tailor each version for each platform. I simply cant get past the console inventory. Scrolling inventory in a PC game... huge wasted space on the screen. This alone is the reason why i wont get the game until its dirt cheap. Yes the issue is that big for me and i cant support this kind of design choice.Tbh i dont like the new conversation system either. Or well i wont care that much about it if you allow me to see the entire text before i select a choice. Hell most of the games with voice... I just read the text and then press "esc" to pass it.But oh well :(
 
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Slavo

Senior user
#272
Mar 11, 2011
^This !!1000% AgreeI'll even post simple solution that will work with everyone Make shortened dialog optional, not in those moments that require you to make quick decisions those are actually pretty good idea, but all the other ones.About inventory and ui, i already posted about them few pages ago
 
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Eri94_user70

Forum veteran
#273
Mar 11, 2011
While I agree that having a bad design on the inventory is a nuisance, I can't believe people are basing the reason to buy it on that issue alone. Yes it will be annoying and frustrating but the core of the gameplay will still be there.It's like saying you don't buy a fantasy game cause there isn't any dwarfs in it. (I could live with an elf free fantasy)For example while Fable LC had a bad inventory design I still enjoyed the game. I also enjoyed Fallout 3 but I still find it they could have made the inventory much better.
 
Garrison72

Garrison72

Mentor
#274
Mar 11, 2011
A bad inventory is more than a nuisance. It takes up much of the player's time.
 
A

Astalano

Forum regular
#275
Mar 11, 2011
*face desk*Stop acting like children.Yes, they have to consider the consoles as well and I think what they've decided to go with is a good compromise. So what if there is a radial menu anyway? It's not the best system for consoles either, but it's a good compromise that's relatively easy and comfortable to use with both a controller and keyboard/mouse. Same goes for the inventory. I doubt any of you are going to have a problem with the inventory, so stop blowing things out of proportion.Don't act like The Witcher was the best RPG ever. It had problems. Lots of problems. CD project are addressing them.Bar fights with quick time events? Even if they are quick time events, the hand to hand combat can't possibly be worse than the original. Have you even seen the original's hand to hand combat recently? It's boring. It's not clear how it's meant to be used effectively. It's easy. Is making the fights more visually exciting while maybe making them a little more challenging as well really so bad? You guys are acting like children over stupid things.Worse/easier combat? I tell you, the combat in TW2 couldn't possibly be easier than the original. Plus, look at the original's combat. Really look at it. It basically IS a QTE, where you left click at the right time, with signs not fluidly incorporated. The new combat looks different and yes, like many of you, even with the original's combat problems, I still loved looking at how it played out. Again, TW2's combat looks different and arguably, better from a gameplay standpoint as opposed to the original's sole focus on style. Do you remember how easy it was to mess up a combo? How straining it was to use signs effectively when their use should be fluid and natural? If you want style, go for the original. If you want more fluid and exciting gameplay, go for TW2. Two nice systems. Plus, do you see CD Project going the DA2 route and hypercharging everything? No, you don't. So stop blowing things out of proportion.This is one of the truest RPG's coming out in recent memory. An RPG that is visually stunning, with a great level of polish and excellent production values that allowed CD Project to take The Witcher to a whole new level. It's always difficult accepting certain gameplay designs, especially when the original was so vastly different in certain areas, but I trust CD Project to deliver a game that PC Gamers can be proud of and in the future, console gamers might also experience some of that joy, through systems that don't cater to any one audience, but try to find a happy compromise while keeping the hardcore elements and not simplifying it, but just making it different, perhaps more accessible even. Not like DA2, which rips out the hardcore elements and lets fans cry while the developers throw them away.Can we please stop fighting and arguing? We all have a passion for games and especially The Witcher, but sometimes we need to learn when to stop and wait./For The Love Of The Game
 
Garrison72

Garrison72

Mentor
#276
Mar 11, 2011
No one is arguing. I just don't want a consolized interface. Endless scrolling through lists like in Fallout 3 and Oblivion drives me batty. Will it keep me from buying the game? No, it won't. Will I be critical of the interface if it blatantly ignores pc design? You bet I will. Console users would say the same if they got the shaft in this regard too, and deservedly so.
 
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utahcanuck

Forum regular
#277
Mar 17, 2011
I agree that consolized features implemented into a PC title are frustrating. I think we all agree on that point. The question is one of degree and extent. I'd say that from what I've seen of TW2, the team is sticking to the main PC title and importing some console design features where absolutely necessary. This is very different from a complete redesign of interface and gameplay in order to actively appeal to a console audience: see Dragon Age 2. Those of you who rail against any kind of console design concession are being immature. The console market simply can't be ignored by a developer who wants to break into the big time. I too wish it wasn't so, but it is. The reality is that being a hardliner and waiting until there is a big budget absolutely PC-only RPG will only make you a relic who waits forever. The thing is, if you decide you're done with gaming because of this reality, I can actually respect that. What I can't respect is coming on to forums where a developer is putting together what looks to be a PC-focused title and lambasting them over some relatively minor design concessions. Come on...we as PC gamers all wish that the old days would come back, but they probably won't. You can be happy and look for the bright spots, like TW2, or be angry somewhere else.
 
D

Demut

Banned
#278
Mar 17, 2011
LawLord said:
The console market simply can't be ignored by a developer who wants to break into the big time.
Click to expand...
Seems to work for developers of RTS games. Besides, excessive growth is seldom a good thing.
 
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utahcanuck

Forum regular
#279
Mar 18, 2011
Demut said:
Demut said:
The console market simply can't be ignored by a developer who wants to break into the big time.
Click to expand...
Seems to work for developers of RTS games. Besides, excessive growth is seldom a good thing.
Click to expand...
I'll concede that, but I think we could agree that RTS mechanics make it an inherently PC-only genre. For RPG developers, the demand for more realistic graphics and immersive experience mean that you need money to reach a certain benchmark where people will buy your game en masse. Consoles ring the cash register.As for excessive growth, I think most developers (not all) want to see their company/budget grow to a point where they can produce a game that really reflects their whole creative vision. I think most gamers support that too. Where I do agree with you is that once that pinnacle is reached, developers and companies begin to stagnate and produce repeat experiences. Then when they try to innovate, the creative vision that fueled the previous success isn't quite there, and you get the downhill slide. They also may receive orders from their parent company to just produce more of what has sold (to simplify things greatly), and that hurts reputations too.It's a giant cycle :) I think a lot of game companies that have been held in quite high esteem for a long time are starting to stagnate just like this. This development team are in the up and coming stage, which is really exciting to me.
 
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dkxs

Senior user
#280
Mar 23, 2011
HI, my 1st post in the foums... ill get to the point.When witcher 1 came out... i couldnt help but love it despite the bugs, Probally the best thing that happened to RPGs in a long long time... the mature story,Excellent gameplay were just some of the things i loved about this game. I have been waiting for the sequal and was really happy about the videos i saw.about a week ago... i happened to play Dragon age 2, which id say was the biggest disappointment of the year...as it was given to me on my bday by my girlfriend....and i had to pretend infront of her that i really liked it... But it was total crap... something that got hit by the console axe... which lead me to check online for other games that are going to get the console axe...and on top of that list was THE WITCHER 2 :assasians of kings.and than i saw the demo video from Gamespot... and i was surprised to see that the game had dumbed down combared to the previous videos..the graphics look horrible...and i was left disappointed.I know my single post wont make any good but thats why i am calling for a petition.If you think you dont want a cheap Port of consoles..than this is the topic to reply.Regards DKXS
 
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