*face desk*Stop acting like children.Yes, they have to consider the consoles as well and I think what they've decided to go with is a good compromise. So what if there is a radial menu anyway? It's not the best system for consoles either, but it's a good compromise that's relatively easy and comfortable to use with both a controller and keyboard/mouse. Same goes for the inventory. I doubt any of you are going to have a problem with the inventory, so stop blowing things out of proportion.Don't act like The Witcher was the best RPG ever. It had problems. Lots of problems. CD project are addressing them.Bar fights with quick time events? Even if they are quick time events, the hand to hand combat can't possibly be worse than the original. Have you even seen the original's hand to hand combat recently? It's boring. It's not clear how it's meant to be used effectively. It's easy. Is making the fights more visually exciting while maybe making them a little more challenging as well really so bad? You guys are acting like children over stupid things.Worse/easier combat? I tell you, the combat in TW2 couldn't possibly be easier than the original. Plus, look at the original's combat. Really look at it. It basically IS a QTE, where you left click at the right time, with signs not fluidly incorporated. The new combat looks different and yes, like many of you, even with the original's combat problems, I still loved looking at how it played out. Again, TW2's combat looks different and arguably, better from a gameplay standpoint as opposed to the original's sole focus on style. Do you remember how easy it was to mess up a combo? How straining it was to use signs effectively when their use should be fluid and natural? If you want style, go for the original. If you want more fluid and exciting gameplay, go for TW2. Two nice systems. Plus, do you see CD Project going the DA2 route and hypercharging everything? No, you don't. So stop blowing things out of proportion.This is one of the truest RPG's coming out in recent memory. An RPG that is visually stunning, with a great level of polish and excellent production values that allowed CD Project to take The Witcher to a whole new level. It's always difficult accepting certain gameplay designs, especially when the original was so vastly different in certain areas, but I trust CD Project to deliver a game that PC Gamers can be proud of and in the future, console gamers might also experience some of that joy, through systems that don't cater to any one audience, but try to find a happy compromise while keeping the hardcore elements and not simplifying it, but just making it different, perhaps more accessible even. Not like DA2, which rips out the hardcore elements and lets fans cry while the developers throw them away.Can we please stop fighting and arguing? We all have a passion for games and especially The Witcher, but sometimes we need to learn when to stop and wait./For The Love Of The Game