Well, well... nothing did change since I left 2 years ago... and then the people wonder why all good modders left and were gone to other games. ^^
I don't know if DarkOne is still hanging around here (I think he has given up just like the modding community did long ago), but I still want to give my 2 cents to this thread.
DarkOne said:
I attempted to make contact with CDProjekt on this issue but have been told that they are not ready to discuss any plans for an SDK as yet.
They will never discuss it or even support modders, they didn't with TW1 the whole time, they also will not do it with TW2 if there ever will be a toolset for it.
When I see how old this thread is, and that DarkOne has only 8 posts in all that time then I know what happened and why he doesn't look into this again.^^
I totally agree with the rest of DarkOne's posting.
I also totally agree with Corylea's posting on the first page.
When the D'jinni for TW1 came out there were several really good modders around in this forums, Red Flame Team, Ifrit-Team, Simon Brooke, Arkray, myself etc... programmers, graphic designers and lots of other people with good ideas and good knowledge.
I can only speak for myself now, 'cause it seemed always that polish modders did get at least a bit of support somehow. But I as a german/international modder still remember the hundreds of PN's I sent to Eriash and other RED's, how often I felt like a beggar when talked to Eriash in Skype, how often I then asked Red Flame or Ifrit if they can do something for getting help with toolset and/or support somehow, but nothing did come from CDPR.
In the end the above mentined modders, including myself, did all the work to find out how things were working in the D'jinni, writing some first tutorials for it and so on.
After getting more and more frustrated every day with CDPR's no-modding-support-tactics, the best modders left and made their stuff for other games.
For me modding games is my hobby, if CDPR is not able/will not support my hobby it's pretty simple: I play TW2 and if finished and no toolset is out I will go to another game or back to an older game and make my mods for those other games. See? Pretty simple. It's not my problem if TW2 will be dead after 2 years or if it will still live after 5 years like NWN or Oblivion. It's their problem, so why should I worry? I can do my hobby with many other games that are out.
Oh and:
Flash said:
The problem with support comes from bad timing. There was time when CDPR strongly supported all modders but then there was no non-Polish modders around that I know of.
That's not true! I was here (Germany), Simon Brooke (Scottland) was here, Arkray (Spain) was here, several others... they were all here from the very beginning and only left because of horrible/no support.
MM360 said:
Just wanted to let you know that we love the modding community and we haven't forgotten about you guys=)
^^ Hehe yes, as I said above: I know how it feels to be loved by you as "your" modder.
The people at CDPR may have changed, but with a look at this thread the overall strategy how to proceed with your modders doesn't look like it has changed at all.
Also I want to mention that I am not lucky how Bioware sold their soul to EA and released all that DL content for money, for me as modder it means, I still do my own stuff and can/should be able to implement it in the game then, or I have to buy all the DLC's to finally have the content the community wants to see in my mods too.
But not everybody is a rich millionaire and can efford all the DLC's, so you can imagine that a mod wihtout all the DLC stuff will never be one of the best. So for not-rich people like me it means I have to look for another game for which I can efford to get the needed modding-stuff!
Heck, it even begins with things like an im-/exporter for Blender, companies always seems to think that every good modder has the 5000 bucks to buy a damned 3D Studio or Maya or such, so they would need no im-/exporting tools.
So if CDPR goes the same way with TW2 then good luck to them but without me.
madBonsai said:
Several months ago marketing & PR people decided that modding community is an unimportant detail.
That's CDPR how i knew them.
It may be true that I am an very unimportant detail... but really, I think a company that sees their modding community as an "unimportant detail" should fire their whole marketing and PR department.^^
One or two modders are truly unimportant, but thousands of modders are NOT!
Several games show this, and even CDPR can't be too blind to see this. Especially in these times where money making is essentiell to a company they should not be so blind that they can't see how many more copies of their games could be sold if they have a good (and supported) modding community.
But well... I had a reason why I left long ago and did no more mods for TW1... and if you ask me: I have no hope that something will change with TW2, even if we will once have a toolset for it.^^