for 2nd - Had same problem and few times was glad to have an auto-save right before that dialogue, as I guess wrong for 3rd - yes, with that I agree too, it wasn't perfect, but you was sure, that even with less good sword you will be capable of beating the enemy, as long as you choose the right way to swing your sword. And I had no problems in combinding signs with swords, thou they are talking about "having to switch between"... Maybe it was only in isometric?for 4th - mhm, I get motion sickness too, usually too early in game to experiance it to fullest, so if camera shakes, there should at least be something to concentrate your attention to.for 5th - would add this to my wishlist too act 4 I liked most just because there was plenty of things to find out, adventures and quests and on top of that - plenty of places to hunt, neither was overthrowing the other13pm said:My wishlist is quite simple:2. Full-length answers. I can't imagine a good RPG using the shortened "idea-of-an-answer" phrases. The thing is, I spend even more time guessing what does this short phrase mean, instead of reading the full sentence. 3. Make combat tactical, let us pause it at least to make decisions. I know, combat in the first game was quite an issue for many people, but I personally liked it very much. It was a good balance of real-time action and tactical decisions.4. Different camera modes. I like the closed-up over-the-shoulder view, but I totally dislike the camera shaking a-la Mass Effect. It makes sea-sick, you know. So, at least I would like to switch that off. If it's possible, I really would appreciate the option to zoom out the camera, especially in combat.5. Do not turn it into an eternal slash-fest.