Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER ADVENTURE GAME
Menu

Register

The Witcher 2 wishlist

+
Prev
  • 1
  • …

    Go to page

  • 19
  • 20
  • 21
  • 22
  • 23
  • …

    Go to page

  • 38
Next
First Prev 21 of 38

Go to page

Next Last
N

netopier

Senior user
#401
Nov 9, 2010
Melee fights - just an innovation, and we do not want to take them all the attention of the player. This element of the gameplay will look more like a mini-game that appears at the right time to help save another's life, if you wish............. Returning to the subject of secretive passage, it is important to note that the amount paid on a quest experience depends on the chosen style of play. The greater the difficulty will be overcome by a player toward the goal, the better will be the reward.
Click to expand...
If I understand this passage correctly, the game gives the players more experience for some types of playing the game, more than the others. Based on my experience with others games, it basically shows the player a path that he should play, and guides him on it. Furthermore, it banishes people who choose to play it differently by giving them less exp. If this concept makes it, I'm afraid that the system of different ways to do the mission will end up just like the system of secondary weapons in TW, where they were just a useless junk. Guys, it's not too late, players should get awarded the same exp. for ANY way they complete the mission regardless of how they complete it (I get that failures are different), in order to have a REAL system of choices.
 
V

vilgefortze

Senior user
#402
Nov 9, 2010
@PaulieXPIt's not known if the Wind Hunt brought Geralt back. I don't remember reading it anywhere in the saga that the hunt had that power. The Hunt was more of a harbinger of doom than a group that resurrects people.Resurrections were a patent of sorts of people with the Lara gene, and I think i might have read (not too sure), even very powerful sorcerors could do it. I believe the whole Wild Hunt following Geralt around is rooted in the concept that if a soul is brought back from the Beyond, disaster and misfortune follows it around. the Devs might have used the concept literally. But the fact that the Hunt follows Geralt doesn't mean they are the ones responsible for his resurrection.Furthermore, one resurrection is enough. If more people start getting resurrected, it'll undermine the whole concept of resurrections. If resurrections were shown to be so easy and popular, that more and more character could come back from the dead, why kill the bad guy at all? HE'll be resurrected in some time by someone, no?Furthermore, Ciri didn't exactly die. I won't spoil it for you. If you can understand Spanish/German you may be able to read most, if not all the books. It might not be the same as reading it in your native language, but you can still give it a try. My German isn't anything to boast about either. But I read most of the books in German anyway. that doesn't mean I wouldn't read the English Edition when it comes out.
 
S

Seeker.217

Ex-moderator
#403
Nov 9, 2010
In truth no ones knows who brought Geralt back from the dead maybe in TW2 we mite have some idea or a hint.
 
P

PaulieXP

Senior user
#404
Nov 9, 2010
Vilgefortze said:
@PaulieXPIt's not known if the Wind Hunt brought Geralt back. I don't remember reading it anywhere in the saga that the hunt had that power. The Hunt was more of a harbinger of doom than a group that resurrects people.Resurrections were a patent of sorts of people with the Lara gene, and I think i might have read (not too sure), even very powerful sorcerors could do it. I believe the whole Wild Hunt following Geralt around is rooted in the concept that if a soul is brought back from the Beyond, disaster and misfortune follows it around. the Devs might have used the concept literally. But the fact that the Hunt follows Geralt doesn't mean they are the ones responsible for his resurrection.Furthermore, one resurrection is enough. If more people start getting resurrected, it'll undermine the whole concept of resurrections. If resurrections were shown to be so easy and popular, that more and more character could come back from the dead, why kill the bad guy at all? HE'll be resurrected in some time by someone, no?Furthermore, Ciri didn't exactly die. I won't spoil it for you. If you can understand Spanish/German you may be able to read most, if not all the books. It might not be the same as reading it in your native language, but you can still give it a try. My German isn't anything to boast about either. But I read most of the books in German anyway. that doesn't mean I wouldn't read the English Edition when it comes out.
Click to expand...
well to be honest english is my second language and i never got arround to learning a third, still, they just started translating the books in 2009 so hopefully i won't have to wait 10 years to read them all...
 
Rune_Thor

Rune_Thor

Senior user
#405
Nov 11, 2010
I wish they would implement active blocking and jumping...and of course a christmas card :D
 
V

vilgefortze

Senior user
#406
Nov 12, 2010
GodThor said:
I wish they would implement active blocking and jumping...and of course a christmas card :D
Click to expand...
At the moment you CAN vault over enemies. NO active blocks yet though. I wish they'd add it.
 
U

username_2091953

Senior user
#407
Nov 12, 2010
Some more natural actions should be added,I mean the choice of walking at times[not used much still adds to the realism..] the actions of picking up from a chest or skinning a beast, taking out herbs etc should have some should be made.They've already added some player to NPC interactions like hugging, slapping and all... Maybe they've added this too?
 
U

username_2091953

Senior user
#408
Nov 12, 2010
Just checked in the FAQ in forum and I am already high... Added the walking, picking up, jumping etc actions in the engine, more realistic NPCs live their lives, signs dodging and style change no longer breaks the combos, etc etc.. so much. Every little detail is being covered, am assured.. it would surpass all recent RPGs.
 
C

cinarea

Senior user
#409
Nov 12, 2010
I wish for some serious difficulty modifiers:-monster strenght-economy penalties (taxes, prices fluctuate,no new merchandise unless...we did a quest)-less loot-law & order modifier (stealing causes trouble, as beating up NPC, also cursing, pushing, arguing, harder to regain reputation and NPC sympathy)-skills modifier - advanced skills require quests and pure luck or money or social skills in obtaining some books/recipies/ingredients/trainers-equipment modifier - equipment can be damaged or destroyed or stolen,like by : smashing a guy in plate armour with Strong Style has 50% chance of breaking your sword. (need to use Fast or Signs)-food and water required to remain alive, lack of it results in penalties to skills-gameplay modifiers - no saves but while quiting (or easier - just in few specific locations), karma modifiers pemanent - killing NPC causes irreversible karma (have to do quest other way or block some minor quests)I hope some (or preferably MOST) of it will be implemented !!! :)
 
T

tw-fan-bg

Senior user
#410
Nov 13, 2010
Cinarea, your ideas and great !
 
U

username_2091953

Senior user
#411
Nov 13, 2010
cinarea said:
I wish for some serious difficulty modifiers-less loot-law & order modifier (stealing causes trouble, as beating up NPC, also cursing, pushing, arguing, harder to regain reputation and NPC sympathy)-equipment modifier - equipment can be damaged or destroyed or stolen,like by : smashing a guy in plate armour with Strong Style has 50% chance of breaking your sword. (need to use Fast or Signs)-gameplay modifiers - no saves but while quiting (or easier - just in few specific locations), karma modifiers pemanent - killing NPC causes irreversible karma (have to do quest other way or block some minor quests)
Click to expand...
Law and order and loot, read the FAQ.The world is no longer free to loot all you want :),like old Gothic, getting away with crime won't be easy anymore..Items especially armors are now divided in parts like Diablo so I guess the durability and breaking might also be in it.There's a difficulty level like hardcore in diablo in which dying is the end of the game.They're most probably taking a genuine interest in hearing what we want :)
 
C

cinarea

Senior user
#412
Nov 13, 2010
@ Nevermoreit suppose to be a wishlist topic here :pI don`t care what Diablo or Gothic or whatever has or not. I won`t play neither of them anyway. I do care about a game I am going to play - The Witcher 2.quality over quantity dare I say :palso, I wished features that I`ve mentioned, to be triggered separately by players and/or by difficulty levels. like "difficulty level - custom"or, in kind of "achievment" or "score" gameplay this could be done by % difficulty levels, for example food requirement triggered on by a player increases difficulty level by 10%, et caetera.
 
T

tw-fan-bg

Senior user
#413
Nov 13, 2010
Another thing I thought about ............... well, it has been done in many games. here it is:STATISTICS The player should see how many monsters he killed, and how many bandits, soldiers, civilians.....etc.....number of potions used........number of times dead, % of critical hits You understood the idea. Besides, this is easy to achieve in comparison to many other game details!
 
V

vilgefortze

Senior user
#414
Nov 13, 2010
TW-fan-BG said:
STATISTICS
Click to expand...
..Like Fable..?Times had sex:Times married:Times divorced:people fallen in love with you:etc etc?:)Seriously though, why is your total kill count important? For achievements or something? Something to brag to your pal? Does it really matter HOW MANY monsters you killed as much as HOW you killed them? Statistics are always a poor way of representing anything.
Statistics are like a bikini. What they reveal is suggestive. What they hide is vital. -Aaron Levenstein
Click to expand...
 
fchopin

fchopin

Forum veteran
#415
Nov 13, 2010
I don't mind a few achievements in the game if done in a good way.One of my favourite games Star Ocean: Till the end of time for PS2 had many achievements which opened up new things in the game like a new armour and such things and i remember playing each game for about 120 hours each.
 
V

vilgefortze

Senior user
#416
Nov 13, 2010
I've nothing against achievements. I just think they should focus on actual "Achievements" than...well.. how many monsters you kill. That kind of achievement is just lame.Finishing a certain level on highest difficulty is an achievement.Killing a boss without taking a single potion is an achievement.Killing something like the kiki queen with a sword is an achievement.Killing a thousand f*cking drowners is not an achievement.Playing the game for 40 hours is not an achievement.We just need to be specific on what is an achievement.Having said this, this is in no way related to what TW-fan-BG suggested. He wanted stats, not acievements. I used the term "achievements" loosely to reply to him. I wasn't exactly referring to the achievement system Bioware is so eagerly promoting.
 
F

feddo

Senior user
#417
Nov 14, 2010
I would like an option of turning the auto-battle ready mode off. Walking along a path and all of a sudden being pounced on from behind by something would tickle my fancy very much.. Maybe clues that something was in the area would be cool, blood on grass, scratches on trees etc, just to put you on edge would be cool. even if there was nothing there. the option would be cool i think
 
T

tw-fan-bg

Senior user
#418
Nov 14, 2010
Vilgefortze, I don't want statistics to brag, you [censored]...... :@ I just want to know , I am curious - so I like games where we have a total kill count. This is fun! Why does it seem so bad for some people to want statistics? Why do we study at the university the % of people who are in a group , no matter what we study? It is just information, it doesn't make the world better.I like the part in mafia II where you could see cars crashed, km walked, highest speed achieved and all that.
 
F

feddo

Senior user
#419
Nov 14, 2010
TW-fan-BG said:
I like the part in mafia II where you could see cars crashed, km walked, highest speed achieved and all that.
Click to expand...
I also enjoy reading things like that, not to brag or anything, I just find them fun to read every now and again. Achievements like what Vilgefortze said could be worth gamer points or whatever currency these crazy kids operate in these days, but other statistics (such as drowners killed, potions made, damage dealt/taken) in game are enjoyable to some, like myself
 
tommy5761

tommy5761

Mentor
#420
Nov 14, 2010
feddo said:
I would like an option of turning the auto-battle ready mode off. Walking along a path and all of a sudden being pounced on from behind by something would tickle my fancy very much.. Maybe clues that something was in the area would be cool, blood on grass, scratches on trees etc, just to put you on edge would be cool. even if there was nothing there. the option would be cool i think
Click to expand...
Hmmm....a death wish is what that sounds like to me but whatever works for you i guess. afaik we`re not sure what kinds of monsters or animals we`ll be facing in TW2 i know there are nekkers and i`ve seen a couple of bosses but other than that not much info which is a good thing imo. In TW1 Geralt didn`t draw his sword automatically all the time even when the HUD turned red you had to click on an enemy or select Q or E for him to draw a sword
 
Prev
  • 1
  • …

    Go to page

  • 19
  • 20
  • 21
  • 22
  • 23
  • …

    Go to page

  • 38
Next
First Prev 21 of 38

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.