The most reasonable guess, given what we heard so far, would be having just one potion for each kind.Hello everybody! Long time reader of the forums, first time poster.
I have a question about all this controversial alchemy system: do we know how many bottles of each potion auto-refill when meditating? What if I want a specific number of bottles of one potion?
In what way does that address concerns expressed thus far? Sure, you can look at it as «a range of interchangeable buffs» but in no way does that change the fact you no longer have to brew them and you no longer have to collect ingredients. This apparently means that potions will be brewed for you even if, say, for whatever role playing reason, you do not want to have them brewed in the first place. It's hard for me to understand how messing with player discretion and agency could be defended.Basically, if I'm understanding the general idea right, the "potions" would actually become a range on interchangeable buffs filling a limited amount of slots (limited by their toxicity, I guess?) that you could switch every time you rest again.
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Well, I'm not sure why you are asking this specifically to me, since for the most part I DON'T CARE very much about the "concerns expressed so far", not to mention I wasn't even expressing any judgement about the new system, just trying to explain how it works from the sparse informations we have so far.In what way does that address concerns expressed thus far?
Which is nothing I'm particularly concerned about, especially since -as I already pointed- i really didn't like how gathering reagents worked in the previous game. A trivial, menial task, for the most part.Sure, you can look at it as «a range of interchangeable buffs» but in no way does that change the fact you no longer have to brew them and you no longer have to collect ingredients.
I have no idea of what point you are trying to make.This apparently means that potions will be brewed for you even if, say, for whatever role playing reason, you do not want to have them brewed in the first place. It's hard for me to understand how messing with player discretion and agency could be defended.
How these thoughts are cancelling "magical auto-refilling" negative gameplay-wise effects? We always have limitation by toxicity till next meditation, so what?Personally I suspect a lot of people who keep talking about "magical auto-refilling" are misunderstanding the basic concept.
Basically, if I'm understanding the general idea right, the "potions" would actually become a range on interchangeable buffs filling a limited amount of slots (limited by their toxicity, I guess?) that you could switch every time you rest again.
Who said they did? They were not even supposed to, because it's just something different, it's an abstraction system.How these thoughts are cancelling "magical auto-refilling" negative gameplay-wise effects? We always have limitation by toxicity till next meditation, so what?
Yeah, that's obvious. But it's hard to call infinite potions as a "unique items". Vice versa. And now even mutagenic potions supposed to work in same way, so they are not unique at all, tooWho said it did? It's not even supposed to, because it's just something different, it's an abstraction system.
Old system: you gather ingredients, you craft (repeatable) potions, you drink them when you need them, as many as you need them (because, let's face it, toxicity wasn't an actual issue anymore in TW2).
New system: you gather ingredients, you use them to create an unique item. This unique item is an abstract representation of some kind of potion you are now able to craft. Every time you rest you can now set that buff among the active ones.
I agree.Who said they did? They were not even supposed to, because it's just something different, it's an abstraction system.
Old system: you gather ingredients, you craft (repeatable) potions, you drink them when you need them, as many as you need them (because, let's face it, toxicity wasn't an actual issue anymore in TW2).
New system: you gather ingredients, you use them to create an unique item. This unique item is an abstract representation of some kind of potion you are now able to craft. Every time you rest you can now set that buff among the active ones.
Not to mention that the effects gameplay-wise being "negative" is mostly a matter of opinions.
Well, wait... Without trying the game and knowing exactly how they are going to tune this I'm not yet ready to claim "it now becomes"... but of course it *can* potentially become more interesting and rewarding, if done properly.I agree.
I think this new system can actually work in the game's favour.
Instead of doing dull grindworthy stuff, which basically means rince and repeat type of actions gameplay wise, finding ingredients now becomes more important and immersive.
This statement of yoursWell, I'm not sure why you are asking this specifically to me, since for the most part I DON'T CARE very much about the "concerns expressed so far", not to mention I wasn't even expressing any judgement about the new system, just trying to explain how it works from the sparse informations we have so far.
Calling auto-refilling potions «interchangeable buffs filling a limited amount of slots » doesn't change their nature and certainly does not address the concerns of those you say are misunderstanding the concept. You are missing the point.Personally I suspect a lot of people who keep talking about "magical auto-refilling" are misunderstanding the basic concept.
You have to gather them once, and then you can take a nap for the next 100 hours. You don't seem to have a problem with that. I do. Making ingredients harder to harvest is an entirely unrelated issue.Beside that, your premise is false, too. It's not true that you won't have to gather reagents anymore. You'll just have to gather fewer of them.
And as I already said I also hope they will take this chance to make every single reagent more rare and interesting to get, since they are supposed to be "one-timers".
It most certainly interacts. After the initial batch, potions are brewed without the player putting in the effort or even having a say at all. Alchemy - which brewing is an inextricable part - is optional, yet this contrived mechanic makes it mandatory. If that doesn't interfere with player agency and discretion, I don't know what would.It doesn't interact with player discretion and agency to any extent, since you will most likely still need a recipe and reagents, potions won't just pop into existence in your inventory for no reason.
We proposed that already and it is a good idea I agree.I don't care for any auto-refill or auto-creation of any kind. If CDPR fears that players aren't using potions/alchemy enough, or that collecting ingredients are too much of a chore, why not implement a multiple usage system where geralt can get 2+ uses from a single bottle. They can make bottles up-gradable/purchasable so they can hold more or even allow us to choose how much we intake and let us decide the duration/intensity vs toxicity tradeoff ourselves. They could also tweak the gameplay (across all difficulties) so that alchemy becomes a crucial element rather than something you can dabble in. And please don't go too crazy with the hand holding like LoZ: Skyward Sword. Anyways, keep on with your good work!
Why? What's wrong with pick up ingredients while we are exploring the world?We proposed that already and it is a good idea I agree.
1. Have alchemy incredients (herbs, monster parts) buyable from special herbalists
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After hearing that every detail of the game's environments are handcrafted I'd be surprised to see changes to the degree that some of these folks are asking for. I can't imagine it'll be worth throwing away so many man hours and resources for such a minor part of a much larger alchemy system.I'll be honest, I genuinely can't see how adding "more sips from a single bottle" is supposed to solve compulsive hoarding of potions and elixirs, even just in theory.
Not that I see it as a big issue in the first place, frankly... Just saying it's not a solution.
Nothing for me, but in the debate we had the last 54 pages a lot of people described it as a "chore" and "tedious".Why? What's wrong with pick up ingredients while we are exploring the world?