I do not like the Auto-refilling potions at all. It sounds ridiculously. Just that I have a set of given amount of required components only once, to have an infinite number of potions to use. Senselessness. What is the difference between with gaining experience and acquiring a permanent passive skills that increase the strength of my character and collecting potions? Nothing at all!
The ingredients do not come out of thin air, after all.
I wonder if in this case arrows to crossbows or throwing knives or placed traps also be infinite? I hope not.
Why people do not take advantage of potions in the previous game? Becouse the whole system of alchemy was badly explained, annoying even, below are some examples:
1 No tutorial
2 Too easy monsters on hard difficulty
3 You could do them, but only a few were useful, majority of them had too many negative effects.
4 disturbed many dialogues
5 were poorly distributed herbs on the map needed to perform them
6 While creating a lot of potions, sometimes important ingredients for use in certain quests, suddenly disappeared, because they were used to produce them
7 They have become less interesting in use compared to the first part of the game (Witcher 1 - return of the white wolf)
You get answers.
Those who do not want to use potions at all, they should play on easy or medium level, and those who consider this a key part of the game they want to play in a difficult or dark level. I hate casualizations.
The reason for non-use potions not been a reluctance to harvested ingredients only. Remember this.
Why mutagenic potions haev to have increased toxicity, since they are so really nothing more than a passive skills?
I do not understand at all your approach. Unless you want to go to the line of least resistance, the easy way out than to work on a complex system of character development. It is not easy to create a proper system of potions and alchemy, but work on this harder.
Some mutations even allow for using my potions in greater amounts in the fight because even decrease amount of toxicity of the body or they give me the opportunity to take advantage of the better potions lvl 2-3. If some of the mutations that were not performed (passive skils), it could not take advantage of the better potions in battle.
Better potions = increased toxicity. Logical. But to be able to use them I must have bought skill of passive.
In summary:
It should differentiate between passive skills with the usual potions (1 lvl) with mutagenic potions (lvl 3 2lvl would work to longer, would be stronger, but higher toxicity).
To be able to take advantage of the better potions you must have properly matched passive skills on the tree of mutations, acquire prescription, knowledge about them from books or obtain inforamtion from NPCs.
1 Create a decent tutorial.
2 activation of posions by pressing the appropriate button.
3 Meditation should be used for rest, getting rid of toxicity from the body and prepare the new potions
4 Bring back the tree passive skills of mutations,
- Needed to use conditions better potion
- Reducing the toxicity of the weaker potions
- Extending their activities, and so on
5 Bring the into game normal potions 1lvl not depending on tree skills of mutations
6 Bring into the game upgratable potions (lvl2, lvl 3 damanding better ingredients) depending on skill mutations
7 Make the correct placement of components on the map so as to be close to the monsters that are sensitive to the effects of potions
8 To be able to take advantage of the better potions you need to obtain a prescription, the knowledge about them from books or obtain inforamtion from NPC
9 Decrease the weight to a minimum (0.01 kg for 1 piece of the herbs)
10 Do not allow to sell almost ingredients to make a money in the market. As it can not be well used it should throw it on the ground without any resistance. Economy must be well balanced.
If someone's asked me whether I would rather play a powerful addition to the witcher 1 with improved combat, with a few improvements and better graphics, presented in Witcher 3 or play a dumbed down (becouse of consloes) Witcher 3 Wild Hunt, decided I would choose a supplement to the first section, because he has much better mechanics in terms of potions.
Theres no easy way out, work harder and make the appropriate balance so that potions and specific passive skills dovetail well with each other.
Operating recommend to listen to the words of a well-known song. Maybe it will help you in working harder.
One other aspect is that it may be encouraging you to use a wider variety of potions, and not just automatically apply Swallow and whatever your other favourites are every time you go into a battle, (or reload after just having died).
This is a total simplification and obvious way to cut corners. It's fun, it will be wider gamma potions to use, which does not change the fact that after collecting all the necessary ingredients and after the creation of specific items, we will have infinite things to use as, for example: bolts for crossbows, traps, throwing knives, and I do not know else will be infinite. That, what once already have created, becomes inexhaustible. Something that suddenly becomes free, it eliminates it entirely thinking like them again by acquiring, be requires a little bit of effort: you need to re-gather various ingredients needed, or buy them at the dealer, or collect yourself again, by acquiring them in a different way, or replace them with other ingredients that, with a similar effect (alchemy system of w1). Already we do not have to worry about is whether or not we use potions, combine ingredients in what way by acquiring its re-creation. The quintessence of exploration and the logistic already been terribly shortness. This process of gathering, what is proposed in the "wild hunt", is very similar to achievements, and after earning achievements, activates the game mode, in which you side effect for infinite ammo codes are becoming a priority. Get it?
Congratulations! gathered 200 plantlets! You earn achievement: herbalis!
Congratulations! has just created the first potion! Herbalist unlocked by achieving infinite potions. Now you can use them whenever you want and what you want at any point in time and space. bravo
Any facilitate be the road to casualization. Its not change my sentence, and I would like to not play this way. If the strength of monsters again will not be properly balanced and still Geralt will be as effective in attack (with appropriate equipment), then I will be forced to completely skip the use conditions potions, because I want to take pleasure in the difficult version of the game. Although I admit that I would like to be able to play the role of Geralt also in this aspect, which is a collection of information about monsters, tracking down the creatures alone without any prompts, drawing up of appropriate potions needed for a particular battle, and finally the struggle with opponents, if all these aspects will be demanding both : thinking and skill of.
If the intention is to encourage a wider use of the different kind of potions, then the refill issue may not be that relevant, the emphasis will simply switch from farming to thinking about which potion combination would be most useful.
It's about what you write that is one side of the coin. I do not deny that. You always have to think about how to combine with each other concoctions to daly us the greatest advantage in the challenge. My favorite combination of potions can cause an additional effect (negative / positive - if at all some sort of combination potions can call up such an effect in a similar way as in W1), but also need to be aware that potions do not be taken just like from the sky. When potions are over, we need to re-accomodate some again. Therefore, their use also must be prudent. And this whole affair. That is why the players do not see the sense in using potions when monsters strength is definitely undervalued. If the monsters were much stronger, the players would have potions to use for them. They must think how way by acquiring them, actually well-prepair for the fight, and the last order to rely on their own capabilities skill. The whole elaborate plan of arragements is then practically skipped because the game does it for us. Definitely not for infinite ammo in the game, I'm sorry, but it can not be called in a different way.
Any facilitate sa way to casualization. Its not change my sentence and the truth would not like to play this way. if the strength of monsters again will not be properly balanced and still Geralt will be as effective in attack with the appropriate equipment that I will be forced to completely skip the use conditions potions, because they want to enjoy more difficult version of the game. Although I admit that I would like to be able to play a role Geralt also in this aspect, which is the difficulty of fighting with opponents.
Like I said, as before. Someone who does not want to use the potions, because he can not think logically and does not understand that he will have from this (tutorial!), wants teeth almost all did the game for him (bypassing the dialogues themselves) will be played on of the normal levels of difficulty. Easy and normal mode will be for them, because they want to go through the game just for the story, not to empathize into the role they should play a witcher. This particular game is a role-playing-game. These smpllificatnions of auto-refilling potions is not (to me) lore-friendly.
These persons, which require something more from the game, or want to play the role of Geralt in the best way as possible and want to struggle with adversity and solve various problems by themselves (no ingredients for potions), they think of auto-refilling potions preposterous.