@Pajkes This is in reply to your post in
http://forums.cdprojektred.com/thre...-Articles-Part-2/page24?p=1348986#post1348986
What I meant with over-developed system, is that "Less complexity and challenge in one side, lets you put more in another one", meaning that balance is required many times, I'm not claiming that's what you wanted.
Lore is cool, but suspension of disbelief is also needed to enjoy games, but that's okay, we all have our different levels of lore-breaking stuff we can accept, however I don't care what other RPGs did or do, and neither should CDPR care that much, except for basic tutorials or trust in already learned systems in player's heads. I think TW3 needs freedom as much as possible to be an awesome game, and if other RPGs' designs get in the way, so be it.
Apparently this doesn't "completely destroy need to collect plants and explore the world", because you still have to do that, less, but you still need it. Aand about exploring the world, please, no gamer in TW1 or TW2 explored the world because of plants, they were all there around you all the time and in incredible numbers. The only thing different in TW1 from having unlimited potions is that you have to click more times and open up your inventory more, everything was available extremely easily, it had no challenge whatsoever. It's an interesting subject because since now in TW3, you will need less plants in general, for the game to be properly balanced, these plants will need to be much harder to get, and include challenges like monsters protecting them or quests and so on, and also exploration, but thats only if CDPR do it right.
Infinite ammo cheat, doesnt change much when you have more ammo than what you can spend already after just 3 or 4 hours of chapter 1 (TW1).
I never said it would be great, read all my post about the potion system, I always either, ask for more info to Marcin, or explain some concerns or try to guess what CDPR want to do. In fact, emotionally and accepting my deep ignorance of the subject at hand,
I am kind of against refilling potions.
Look I don't care what Skyrim was like, and why is it that so many people like you constantly speak with apparent certainty that the system is meant to make the game easier? Konrad said it was to make potions a bigger and more recurrent part of the game, not to lower the difficulty or potion use. If he has a "hidden agenda" well I don't know, but we probably shouldn't just assume everything we want and start accusing people for it.
I know you weren't asking for additional features, don't worry, but you were assuming a system was being dumbed down, without knowing most of it, and you were ignoring what the devs say, so I was pointing to you that sometimes its not "dumbing down", its a re-balance. If CDPR wanted to make herb gathering more challenging and complex, or enemies way harder for example, they thought of taking away useless or "extra" things from other places for balance.
I don't want a dumbed down game either, Im a long-time player of 4X games for example, but you're interpreting things wrong imo, if i ever see signs of dumbing down, I'll be requesting arguments from CDPR in no time with my own worries and all.