Totally agree , this would be a much more logical solution(still doesn't beat the good old "we pick up the ingredients and alcohol and brew are own potions" though)That tea-bag analogy for the new system is very poor since we are talking about infinite auto-refills, presumably without any ingredients. I would actually be fine with it if it worked like real tea-bags.
Herbs and other alchemical ingredients could have repetitive usages, with a degradation property so that every time you meditate you wear the material out in order to auto-refill your stock. So when you finally use it up and the ingredients perish, there would be no more auto-refills and you would need to gather fresh ones. Of course, an option to enable/disable which consumable you want auto-refilled, and using which particular ingredients would be needed for maximum player control. And like diluted tea-bags in real life, they could take it a step further by have diminishing yields for each use, so that you would have a trade off of not having to go around and gather stuff, for weaker versions of the consumables. You can then have skills in the alchemy development tree which gives the ingredients greater durability, which would make sense as your alchemy processes become more efficient with higher expertise.
I would also like to see the return of alcohols as potion bases (as well as consumables), so that the strength of these also affect the strength of the potions. Alcohols could also work with a degradation mechanic or just have a set number of uses per bottle.
I would be perfectly fine with a system like this, especially since the whole thing would actually make logical sense. However, I don't think this is what they're doing. They seem to be shooting for a simple, infinite auto-refilling system without any hassle whatsoever. If that is the case, the gross simplification and the fact that it doesn't make sense would seriously put me off. I did like the two tier potion system mentioned in the interview. That sounds interesting.
The thing is, many people(if you look at the poll it seems like the majority) actually enjoy alchemy and consider it an important part of the experience, to me its because of two reasons: 1- I really enjoy that part of RPG's, the deeper the better for me 2: Having read the books, I really like how alchemy brings you closer to Geralt from the books, the 52 and a half trailer is exactly how I wished meditation and preparation for battle looked like because its so close to the books.I don't really understand why people want to get lost in potion making or bomb crafting, it's so boring
The way I see it, CDPR eliminated a minor nuisance for people who didn't enjoy brewing potions, but did it in a way that severely harmed the experience for those who liked it.
Thats just my opinion, but I do apologize, was a little too harsh with the wordsbecause others aren't trying to play the game like its real life doesn't mean they cannot enjoy the world or become immersed in it. There is no right or wrong when it comes to immersion, it is an entirely personal experience. There are people that say that the lack of character customizable breaks their immersion. Others think voice acting breaks immersion because "reading text is more intimate". None of them wrong... until they start deriding others for not enjoying the same things they do.