Yeah I found myself in a similar position, the problem was a lot of those potions had STRONG positive effects but often even stronger negative effects.Personally I'd prefer it if potions didn't infinitely and automatically refill, as I'm sure you know, but to be honest (in Witcher 2 at least) while I did use potions somewhat regularly, the ONLY potions I ever used were Rook, Swallow and Cat. (Aside from Mongoose in the Kayran boss fight).
What I think CDPR really need to do, rather than making everything refill forever, give players incentive to actually use the damn potions in the first place. I did use *potions*, but they were always the same ones. Have cool potions with more unique effects, have potions people will actually *WANT* to use. The issue with what CDPR is doing is that they're approaching the concept of potions as a chore.
Don't think "Oh, it's a chore, let's make it streamlined and easier", think "Oh, it's a game play element, let's make it AWESOME!"
The hoarding problem may still exist to some extent (though it will be alleviated), but people who hoard potions will *still* exist with the new system. Want to know why?
"Well, I could use this potion *now*, but there might be an unforeseen hard fight afterwards that I won't have time to meditate before... I should save it, just in case"
So, rather than people hoarding ingredients and potions while using them sparingly... People just never use potions.
And since you did not absolutely need them in the end I just went with the potions that got me small positive effects.
@thisIsmadness => Yes, and I already stated that I LOVE the other changes they made from what we heard so far. I just can't accept that auto-refill thing.
At LEAST if it is not optional. I think there just could be a compromise between the 2 sides.