Yeah, that's a bummer. Kind of makes all my points moot. Magically-refilling potions sound like a convenience function in order to promote use. Generally, I try to give a progressive developer like CDPR the benefit of the doubt if they feel this is a valid course of action, but I do have my doubts.But that is not the point here Aegis.
We all don't mind it if the potions hold longer this time around or if we can take them in combat.
We also don't mind that potions are limited so you are only able to take X ones during a fight
We absolutely LOVE that the toxicity seems to play such a big role.
Neither do most of us mind being able to purchase low-level herbs (not higher ones mind you).
Most of us also love the new upgrade idea and we think those "Mutagenic Potions" sound good it done right.
The one and only problem a LOT of us have is that atm (as far as we know from the devs) the potions are auto-refilling once you crafted them 1 time.
Which is complete bullsh** and does go against everything the system represents. It basically turns those potions and the preparation phase into buffs which can be applied most of the time and can be refilled any time.
When it comes to this type of drastic change, I'm a proponent of having the system provide both methods of functionality, and allowing the user to choose.


