Footage demonstrating the alchemy system in detail can't be released soon enough.
We needs it.
We needs it.
What I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.Yeah, that bit confused me as well, I'm not sure how it works anymore.
Idk, I hope the looting/gathering still has a high value.What I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.
From the mixed info we've been given so far what you propose seems to be the most plausible:What I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.
Which probably means that it depends on how many levels of upgrade there are.
If you need to upgrade your potions every few Geralt-levels in order to keep getting benefit from the potions, and there's a challenge involved in getting the extra ingredients (something more than just taking a stroll through the nearest meadow), then I'm good with that.
It's also OK to me if, as was implied, you need to be more discriminating about which potions you use, rather than just knocking back a Swallow every time.
But if you only upgrade a couple of times during the game, and the game still lets you get away with using the same set of potions for most fights, then it may be still be an issue.
So yes, still need more info.
OkayWhat I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.
Which I am 100% against.From the mixed info we've been given so far what you propose seems to be the most plausible:
1. Base potion has higher cost to make for the first time (recipe+ingredients)
2. It auto refils when you meditate.
3. Potions can be upgraded with new ingredients, but you won't need as many as when you first made the base potion.
So what? You upgrade to the highest level an then what? Nothing left to do.It can be a good system since instead of ingredient hoarding it promotes exploration to find ways of upgrading your current potion arsenal.
A tiny bit for you, a lot for me.The auto-refill is a tiny bit immersion breaking for me.
THIS.But I would like for them to clear this up. Who knows, maybe all this is due to the system not being finalized yet or not all people are up to date with the latest implementation of the alchemy system.
Which news source is that from?Wait, now it's suddenly (auto-)refilling again?
Oh thanks, I never check the news forum, so I miss these things.
Not for me. I just wont accept it, will be a thorn in my eye.Though I strongly dislike it, I think it's time to come to terms with the fact auto-refilling is here to stay. There's no time for a petition to produce any sort of effect now.
Konrad had a morning epiphany and that's it.
I would have loved alchemic experimentation: no need for a recipe, just trial and error. You might've died a few times or had your inventory blown to pieces, but it'd have been lots of fun.
Oh, well.
Guess magical immortal horses will have to do the trick.
We have no idea to be honest and this is why we need CLARIFICATION, ASAP.Oh thanks, I never check the news forum, so I miss these things.
Edit: Hmm.. So I guess it was never changed. Whoever Kinley spoke to was probably confused?
I agree. This auto refilling system is a simplification, and I don't like it at all.I think auto refilling gives this a way too arcady/action rpg vibe...
That is some main stream attitude to make the game easier for casuals who dont play very often. *cough* CoD *cough*
I hope they change it and that this is the only aspect of the game they are handling like this...