Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

The Witcher 3 Alchemy System

+

The Witcher 3 Alchemy System

  • Yes

    Votes: 250 24.3%
  • No

    Votes: 270 26.2%
  • I need to see it in action to be sure

    Votes: 294 28.6%
  • I prefer the system of TW1

    Votes: 363 35.3%
  • I prefer the system of TW2

    Votes: 104 10.1%

  • Total voters
    1,029
Prev
  • 1
  • …

    Go to page

  • 47
  • 48
  • 49
  • 50
  • 51
  • …

    Go to page

  • 92
Next
First Prev 49 of 92

Go to page

Next Last
S

schinderhannes.999

Rookie
#961
Aug 22, 2014
Footage demonstrating the alchemy system in detail can't be released soon enough.
We needs it.
 
D

dragonbird

Ex-moderator
#962
Aug 22, 2014
HellKnightX88 said:
Yeah, that bit confused me as well, I'm not sure how it works anymore.
Click to expand...
What I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.

Which probably means that it depends on how many levels of upgrade there are.

If you need to upgrade your potions every few Geralt-levels in order to keep getting benefit from the potions, and there's a challenge involved in getting the extra ingredients (something more than just taking a stroll through the nearest meadow), then I'm good with that.

It's also OK to me if, as was implied, you need to be more discriminating about which potions you use, rather than just knocking back a Swallow every time.

But if you only upgrade a couple of times during the game, and the game still lets you get away with using the same set of potions for most fights, then it may be still be an issue.

So yes, still need more info.
 
  • RED Point
Reactions: Fallout_Wanderer and Mohasz
V

val.mitev

Senior user
#963
Aug 22, 2014
Does anyone remember for the Witcher 2 how close to release the skill and alchemy systems were detailed?
It could be that they have not yet finalized them and because of that they are not shown in details yet.

But this sound a lot like auto refill, which is bad, just after they said that you'll need ingredients for each potion you create. Hopefully it's just a misunderstanding.
 
  • RED Point
Reactions: BlackWolf500.298
B

BER7ERK

Rookie
#964
Aug 22, 2014
Dragonbird said:
What I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.
Click to expand...
Idk, I hope the looting/gathering still has a high value.
 
HellKnightX88

HellKnightX88

Forum veteran
#965
Aug 22, 2014
Dragonbird said:
What I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.

Which probably means that it depends on how many levels of upgrade there are.

If you need to upgrade your potions every few Geralt-levels in order to keep getting benefit from the potions, and there's a challenge involved in getting the extra ingredients (something more than just taking a stroll through the nearest meadow), then I'm good with that.

It's also OK to me if, as was implied, you need to be more discriminating about which potions you use, rather than just knocking back a Swallow every time.

But if you only upgrade a couple of times during the game, and the game still lets you get away with using the same set of potions for most fights, then it may be still be an issue.

So yes, still need more info.
Click to expand...
From the mixed info we've been given so far what you propose seems to be the most plausible:
1. Base potion has higher cost to make for the first time (recipe+a higher number of ingredients)
2. It auto refils when you meditate.
3. Potions can be upgraded with new ingredients, but you won't need as many as when you first made the base potion.
4. You have to upgrade them in order to not loose your edge.

It can be a good system since instead of ingredient hoarding it promotes exploration to find ways of upgrading your current potion arsenal.

I don't really have a preference if it refills or not, since I'm a hoarder by nature I had enough ingredients in one single playthrough to last me 9 other playthroughs. So there never was any moment where I felt I have to actively search for ingredients for my potions, I basically did it all the time as I was running around, picking all flowers I could find, looking in every chest, looting every dead body etc.. Basically it really didn't add anything to my particular playstyle because it was as if I already had auto-refiling since I always had what I needed to brew potions, bombs and oils. The auto-refill is a tiny bit immersion breaking for me though.

But I would like for them to clear this up. Who knows, maybe all this is due to the system not being finalized yet or not all people are up to date with the latest implementation of the alchemy system.
 
Last edited: Aug 22, 2014
B

BlackWolf500.298

Forum veteran
#966
Aug 22, 2014
What I gathered was that once you'd collected the first ingredients, you can refill at the same level without collecting any more, but if you want to upgrade to a stronger potion, you need extra ingredients.
Click to expand...
Okay

1. This would be horrible and exactly what I DONT want, it would basically be the "auto-refill" we were talking about
2. The way the developer explained it in Kinleys interview it seems kind of like that you have to collect ingredients (but less once you have done it 1 time) every time you want to make a potion. Which would be 100% fine with me.

Again, I love the idea of an upgrade system. But even if every potion has 8 - 10 upgrades it would not be the same if the potions of the same "level" just auto-refill.
I don't want it. Don't want any auto refill whatsoever.

From the mixed info we've been given so far what you propose seems to be the most plausible:
1. Base potion has higher cost to make for the first time (recipe+ingredients)
2. It auto refils when you meditate.
3. Potions can be upgraded with new ingredients, but you won't need as many as when you first made the base potion.
Click to expand...
Which I am 100% against.
Yes, the general system sounds good. But the auto-refill part is something I can not and do not want to accept.

It can be a good system since instead of ingredient hoarding it promotes exploration to find ways of upgrading your current potion arsenal.
Click to expand...
So what? You upgrade to the highest level an then what? Nothing left to do.
An that is not okay.

The auto-refill is a tiny bit immersion breaking for me.
Click to expand...
A tiny bit for you, a lot for me.

But I would like for them to clear this up. Who knows, maybe all this is due to the system not being finalized yet or not all people are up to date with the latest implementation of the alchemy system.
Click to expand...
THIS.
We get contradictory messages here.
They definitely need to clear things up soon, or at least tell us (if they are not finished yet) that they are still working on it and searching for another way of doing it (so we do at least know if auto-refill is something that they could still choose in the end or if they are searching for other ways)
 
Last edited: Aug 22, 2014
  • RED Point
Reactions: Wilcovie and Percival_Dickenbutts
V

val.mitev

Senior user
#967
Aug 22, 2014
No auto refill for me, please. :)

I love gathering ingredients. Usually in the beginning of the game, especially on higher difficulties, making use of potions is vital, so not having too much of them is fun for me. It adds to the challenge, making the right potions or making choices which ones to make when you have limited resources.

Later when Geralt becomes stronger their significance may decrease a bit, but still for me creating potions is a vital part of being a witcher.
 
P

Percival_Dickenbutts

Rookie
#968
Aug 22, 2014
I could actually accept auto-refilling potions if you would make the potions better by actually brewing them.

Like, for example Rook:
Auto-refilled version: 10% damage bonus 20 toxicity
Brewed version: 15% damage bonus 15 toxicity
 
W

Wilcovie

Rookie
#969
Aug 22, 2014
Seriously they should consider changing it name to homeopathy system. There were be any confusion.

Look your self on google graphics "homeopathy". There are some herbs and apparatus to make some potions. Almost the same. But almost make a difference.

And the most important. In core of homeopathy theory it is allowed to water down "potions" infinitely.
 
Last edited: Aug 22, 2014

Jupiter_on_Mars

Guest
#970
Aug 22, 2014
Though I strongly dislike it, I think it's time to come to terms with the fact auto-refilling is here to stay. There's no time for a petition to produce any sort of effect now.
Konrad had a morning epiphany and that's it.

I would have loved alchemic experimentation: no need for a recipe, just trial and error. You might've died a few times or had your inventory blown to pieces, but it'd have been lots of fun.

Oh, well.

Guess magical immortal horses will have to do the trick.
 
T

thislsmadness

Rookie
#971
Aug 22, 2014
schinderhannes said:
Wait, now it's suddenly (auto-)refilling again?
Click to expand...
Which news source is that from?
 
HellKnightX88

HellKnightX88

Forum veteran
#972
Aug 22, 2014
This one: http://forums.cdprojektred.com/threads/31523-The-Witcher-3-Wild-Hunt-The-Q-amp-A-Video
 
B

BER7ERK

Rookie
#973
Aug 22, 2014
I think auto refilling gives this a way too arcady/action rpg vibe...
That is some main stream attitude to make the game easier for casuals who dont play very often. *cough* CoD *cough*

I hope they change it and that this is the only aspect of the game they are handling like this...
 
  • RED Point
Reactions: BlackWolf500.298
T

thislsmadness

Rookie
#974
Aug 22, 2014
HellKnightX88 said:
This one: http://forums.cdprojektred.com/threads/31523-The-Witcher-3-Wild-Hunt-The-Q-amp-A-Video
Click to expand...
Oh thanks, I never check the news forum, so I miss these things.

Edit: Hmm.. So I guess it was never changed. Whoever Kinley spoke to was probably confused?
 
Last edited: Aug 22, 2014
  • RED Point
Reactions: Mohasz
B

BlackWolf500.298

Forum veteran
#975
Aug 22, 2014
Jupiter on Mars said:
Though I strongly dislike it, I think it's time to come to terms with the fact auto-refilling is here to stay. There's no time for a petition to produce any sort of effect now.
Konrad had a morning epiphany and that's it.

I would have loved alchemic experimentation: no need for a recipe, just trial and error. You might've died a few times or had your inventory blown to pieces, but it'd have been lots of fun.

Oh, well.

Guess magical immortal horses will have to do the trick.
Click to expand...
Not for me. I just wont accept it, will be a thorn in my eye.
And if I will not have to use the alchemy system I might not use it at all if it's auto-refill.
Dont need that.

For me it was all about the Witcher fantasy, the preparation, the brewing and all that.
With the immersion and almost the entire system gone I would probably just go ahead and fight without potions (if it is possible).

And don't get me wrong, this is really not meant in a mean way or written in a "rage" state, I just dont see the sense in it. They are basically like buffs then, and I dont need buffs to survive.
When they were part of the Witcher fantasy and the immersion was there, the preparation, the decision which potion to brew and which not (because why should I carry around potions I don't use?) and collecting ingredients and stuff that all made sense and I accepted it. But now - if this is really gone - I'm just not sure if I'll use the potions...

Oh thanks, I never check the news forum, so I miss these things.

Edit: Hmm.. So I guess it was never changed. Whoever Kinley spoke to was probably confused?
Click to expand...
We have no idea to be honest and this is why we need CLARIFICATION, ASAP.
 
Last edited: Aug 22, 2014
M

moonknightgog

Forum veteran
#976
Aug 22, 2014
idub7 said:
I think auto refilling gives this a way too arcady/action rpg vibe...
That is some main stream attitude to make the game easier for casuals who dont play very often. *cough* CoD *cough*

I hope they change it and that this is the only aspect of the game they are handling like this...
Click to expand...
I agree. This auto refilling system is a simplification, and I don't like it at all.
 
S

schinderhannes.999

Rookie
#977
Aug 22, 2014
Maybe it's just clutching at straws (which sucks, 'having to' do that) but doesn't the new explanation actually sound an awful lot like the original one given by Konrad Tomaszkiewicz back in June? Makes you wonder how 'new' exactly the explanation from the Q&A is.

And I'm honestly a bit more inclined to believe actual developers and their more authentic and sound (off camera) statements from less than a week ago (thanks to @BlackWolf500 & @Kinley) over that 'new' response from the community managers (no offense).

Someone already asked for a swift and hopefully definitive clarification on the matter over in the The Q&A Video thread, so I guess it's again sit and wait for the time being.
 
Last edited: Aug 22, 2014
M

Mohasz

Forum veteran
#978
Aug 22, 2014
Well, the question was about the refilling system, so they answered that. It doesn't necessarily mean that's the one we'll get in the game. :p
 
gregski

gregski

Moderator
#979
Aug 22, 2014
From what I've read on the Polish forum in the comments under the Q & A video it seems that the Alchemy system is still being tweaked and finalized.
 
O

ONLY_ONCE

Rookie
#980
Aug 23, 2014
I dont know guys... I think this system is way better than TW2. It has nothing to do with casual gamers or COD like @idub7 wrote.
Lets give it a chance first, because more often than not, most change turns out to be for the better in the long run.
Fun is Universal and I still can't believe that some people think that this new combat is not good enough or even better than TW1 or 2.
You know, you could just play TW1 & 2 and be happy living in the past I guess.;)
While you do that, I'm going to play TW3 as if TW1 & 2 was never even made.
To me this is the first & last witcher game.
 
Last edited: Aug 23, 2014
  • RED Point
Reactions: Elegast7, Medy89 and dragonbird
Prev
  • 1
  • …

    Go to page

  • 47
  • 48
  • 49
  • 50
  • 51
  • …

    Go to page

  • 92
Next
First Prev 49 of 92

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.