If you think that looting herbs in TW2 was boring, it is your problem. Looting was very generous in TW2, and you found herbs everywhere.
And "boring" can't be used in a critical analysis, because is subjective. What is boring for you it isn't for another playe
Yes i know its subjective, but im trying to explain what is the probable intention of the developers behind the system, not if its good or not, im not trying to impose my taste in the post.
Experiment? You need to brew a potion one time. In what do you have experiment, if there aren't sub-ingredients and all potions and its improvements are hand-holding?
First of all I don't know if there wont be sub-ingredients, and second, that doesnt really add to experimentation much, because the outcome is already measured and known, thats not experimentation, it may be customization or non-linear upgrading but its not experimental.
In TW1 you make a potion by experimentation, ok, after you get what you get? thats it, no more experimentation unless you move onto trying to create a different potion or result, the same could apply in TW3 as far as we know. You can mix whatever ingredients you want, and then see what happens, and then do it again, auto-refill doesnt change that.
So to be clear, im saying experimentation is something not affected by autorefill as far as we know now, it could be affected? sure, is it? not so far.
And by saying all potions and their ingredients are hand holding you're going to have to be more specific because i dont understand why you think they are hand holding and in which way for you.
The point is that you don't have to do absolutely nothing, except one time, because all potion are automatically refilled.
Why dont you calm down your emotions and come up with a rational and realistic answer? absolutely nothing? in what context? what does that even mean? Previous witcher games didnt have potion upgrades, and TW2 didn have alcohol requirements, TW3 does, so you'll probably be doing that like I said.
Saying that CDPR wants you to do "absolutely nothing" in their game is in my opinion something ridiculous and absurd.
What's the point in auto-refill, then? To solve a problem that actually doesn't exist?
If the problems exist or not is subjective, like you know, since you told me something can be boring or not depending the person, I do think its a problem that if I want to use potions all the time, I also have to walk clicking the ground with zero thinking, strategy, or challenge, so I rather not have to do something tedious and with no challenge or value if possible, thats my personal opinion, take it how you want it.
And in any case, Konrad said it already, they made the auto refill idea because in their opinion TW3 would be better if we can use potions more, and experiment with different combinations of them easier, and integrate them more into our adventure, if its the best thing to do or not is something im not discussing right now, just clarifying.
Again, potions and improvements are limited. And once you have unlocked the enhanced potion, you can't even return to use the previous one.
The same thing can be achieved using Albedo, Rubedo and Nigredo, sub ingredients which make a better version of the same potion adding some buff.
I never heard the upgraded potions replaces the old one, if its confirmed thanks for the information then. Regardless, we dont know how many potions are there in the world and how many herbs they require, so saying that herbs have to be useless because there is autorefill is a short sighted statement, you dont even know half of what you need to know to "predict" that, i dont either.
And if we add rationality to the analysis, do you really think CDPR would put thousands of useless herbs in a huge open world, if they become irrelevant after 10 hours or less? does that actually make sense to you? does it seem believable or rational? not to me. Is it possible ? yeah, but they would have to intentionally want their game to be worse, and i dont think they want TW3 to be bad, stupid, and illogical.
Just the fact that you have a limited inventory means that you have to manage it.
It wasn't complex in the previous ones because the game structure was linear HUB patterns. And the fact that wasn't complex doesn't mean that it have to be cut off.
Yes, but in practice it doesnt. If I give you room for 1000 herbs, and in the game there are only 700 to pick up, you are limited, and you dont have to manage anything at the same time, simple as that. It wasnt complex because the developers didnt intend to make inventory management of herbs something realistically present in gameplay, a HUB approach to game structure doesnt limit that at all.
I agree it didnt have to be cut off, but it wasnt helpful for anything either, because like i said, in practice there was no inventory management to make. I would love if there would be in TW3, but it sounds like they are continuing what they did in the previous games unfortunately.