Your argument doesn't have much to be grounded on since there are already two games in the franchise which stick more closely to the books in that regard. You can of course say that alchemy sucked in Witcher 1 and/or 2 but that's a whole different story...Since he hardly drinks any potions and uses any signs in the books, why not just scrap them from the game? It will be more true to the books that way, right?
Lore should be used as a guideline and a set of rules that need to be bent when needed for the sake of gameplay, because gameplay is the most important thing in a game, otherwise it is very likely to end up with a boring and not balanced game full of grinding and not fun to play at all.
What is the point of creating a very true to the books game, that turns out is not fun to play, what if those true to lore mechanics just don't work well in a video game and are just a pain in the ass to use?
And your defintion of gameplay is imho way too short-sighted. For me, "gameplay" is more than just simple (combat) mechanics and mathematical equations. For me, the narrative for example is part of the gameplay sphere, especially when we talk about an RPG. It's for me, personally, of crucial importance, how the narrative and the game mechanics blend together and how one is integrated into the other and how one supports the other. And maybe, you can't understand my opinion on that topic from a point of view of somebody who hasn't read the books multiple times and love them to death. For me, this game is more than "just" a game with some nice mechanics. For me, this is an entry into a franchise I love and lore I know backwards, even if it's just "fan fiction". Changing systems in a way that clearly and openly violates the rules in which the world and its characters work takes something away with only the possible prospect of a slightly improved mechanic.
And auto-refill is obviously not my biggest issue with the alchemy system in that respect. I could live with that. But I hate the idea of using potions during fights like in every other generic fantasy game. That's not how potions work in the Witcher world. That's not what potions promise in terms of narrative integration. And I also don't understand the reasons for changing that system. I don't see how this should make combat or the overall experience any better. It just takes away from the uniqueness of the game and its world for a generic fantasy RPG approach. Probably just because people are used to it. And that sucks.
It's already bad from a lore and atmosphere perspective. And I'm quite experienced in playing RPGs and evaluating their design, so I have a pretty good guess how the gameplay integration of alchemy will turn out.Auto refill and drinking during combat is one way of addressing things that could work very well. You have your preferences, but there's no proof that it's bad. We'll be able to determine that when the game lands.
It's not a big deal for you, ok. Maybe it's not a "big" deal for me neither. But it's something that is disappointing because it IMHO reduces the atmosphere and immersion of the game.The lack of a drinking animation is not a big deal as well, it doesn't change much of the flow of the game, unless the animation is long and Geralt just stands like an idiot drinking for a solid few seconds..
Sell, usually that's exactly the case. In almost all cases "niche" IS better than "mainstream" in gaming, at least by what CAN be achieved (that doesn't mean that each niche game is better than each mainstream game of course). But the potential of niche games for a higher fulfilment of wishes and expectations of its core democracy is just better by the very nature of its design. There is actually nothing to discuss here.Hey, don't you take away people's sense of elitism. Don't you know that "niche" necessarily means "better"?
That wasn't a general statement. My post is "a bit" longer than that...I dislike it when people attack certain systems by obnoxiously stating how they're for newbs, people who don't give a shit about the games and lore, that they're dumbing down the game for the sake of masses, and other very general statements of that sort.
And please read my post again. I never said that everybody who doesn't share my opinion is a noob or doesn't give a shit about the world and lore. That's overinterpretation on your behalf. I said that I think that at least a part of CDPR's reasoning for changing the alchemy system was to make it more accessible to that sort of people. That's a huge difference...
I love Witcher 1 and 2 as well. And I agree, not everything in them was perfect, far from it. But I also love the books, even more so the games. I love them for very specific reasons and that translates to the whole world and every medium that is set in this world.I love TW1 and TW2. There were things in them I disliked. Even TW1's alchemy, which is so often romanticized here as perfect.


