Well I guess at this point 12 days before release it's indeed pointless to judge if it's a bad desgin choice or not. There won't be any changes anyway..
@Scryar I suggest to just wait 12 more days (and 10 hours and 24 minutes) to see how this system turns out. Judging this so flippantly as bad or good from our chairs is very easy. What may seem like a weird choice could prove to be alright once we actually play and experience all the systems together. There are too many things we don't know yet. Worst case scenario - you wait two weeks and realize it's still crappy, but at least you'll be able to form that opinion based on a much broader information. And this is coming from someone who doesn't intuitively grasp why this is a better decision.
But I disagree that I need to wait with my judgement until I play the game.
Without having played Witcher 3 I know that the lack of a potion drinking animation is a bad design choice, as there are similar games with a similar combat, which have a potion drinking animation and it doesn't damage the fluidness of the combat like Damian stated.
Both previous games having some very unbalanced elements doesn't give me much faith either....


