hmm, my post dissapeared..
i think limited use for some potions would give another level of difficulty for players. I think it would be a good idea to link it with Dead March. You would have to make all those swallows and cats and thunderbolts if you want to use them, while deccotions could have limited availability, let say 10 doses - this way, some really powerful potions would be very valuable, while player would be not able to exploit them - he would have 10 doses for entire game, and it would be up to him when he uses them... with such limitations, some potions could be even more powerful, as their limited amount would compensate their effect...
All of these ideas are nice and all, and I strongly agree with the general idea, but with the current Alchemy ability / talent tree, it's just not doable. You ran out of the decoctions ? here's half of your ability points lie wasted on nothing. Or not having them work at all aslong as said potion / decoction buffs aren't up.
Don't get me wrong, I think the whole alchemy system isn't very good. I think the charges system is rather bad, and the only 2 potion slots is bad. I would have loved to go for a heavy alchemy build, but I feel that each point spent should increase charges on potions by up to 10, to a max of 10 or 15 for example [not including enhanced / superior having innate higher charge count]. And maybe increase decoction charges by 1 for every X number of points spent in the tree.
That way, you don't have to medidtate spam to make use of your chosen playstyle. And that's the main problem with that talent tree, atleast for me. I always feel like my buffs aren't active unless I use a potion, but on the other hand meditating after 2-3 fights feels like bad RP. Combat and Sign abilities are active 100% of the time, which makes them more appealing to me both in gameplay style and in effectiveness.
All of that ofcourse, in addition to increasing the number of potion slots. Having to go into the inventory to drink 3+ potions is an immersion breaker, and makes playing with alchemy tedious for me.
Man oh man, I wish I knew how to mod stuff like that
