Damn, some people are really upset with this whole auto-refilling potion thing. I'll repost what I put in the E3 thread, cause it seems more appropriate here. I think it's not really a big deal, but maybe some pro's and con's will help clarify things a bit.
Pros:
-Potions will be used a lot more, without worry that they're being wasted
Cons:
-There's a possibility that you won't have a reason to collect herbs/ingredients anymore
-There's the knowledge in the back of your mind that potions are being replenished without the necessary herbs or ingredients being in your inventory
I don't really have strong feelings on this, but if you ask me, the pro's win out over here. CDPR realizes that this encourages people to use and experiment with potions a lot more. That's something that's going to actually have an effect on a lot of people's gameplay experience. Like they said, they're trying to solve the problem of people hoarding consumables in RPG's, thinking that they should save them for later. And this does solve that problem.
In terms of the cons, there could be other reasons to still collect plants and herbs. But even if there isn't, farming or collecting herbs is not really a particularly fun or dynamic gameplay mechanic, in my opinion. If it's done the same way as it was in TW2, it basically amounts to finding the plant in the wild, and then pressing a button while standing next to it.
As far as the 2nd con goes, if you think about it, that doesn't even affect gameplay. I don't think CDPR should necessarily throw out a game mechanic, just because some people can't stand the thought of knowing that potions are being replenished when the ingredients aren't all in your inventory. But anyway, like I said, I don't have particularly strong feelings about this. Whatever CDPR decides, I'm sure it will be an educated decision and come out great. ;D
Pros:
-Potions will be used a lot more, without worry that they're being wasted
Cons:
-There's a possibility that you won't have a reason to collect herbs/ingredients anymore
-There's the knowledge in the back of your mind that potions are being replenished without the necessary herbs or ingredients being in your inventory
I don't really have strong feelings on this, but if you ask me, the pro's win out over here. CDPR realizes that this encourages people to use and experiment with potions a lot more. That's something that's going to actually have an effect on a lot of people's gameplay experience. Like they said, they're trying to solve the problem of people hoarding consumables in RPG's, thinking that they should save them for later. And this does solve that problem.
In terms of the cons, there could be other reasons to still collect plants and herbs. But even if there isn't, farming or collecting herbs is not really a particularly fun or dynamic gameplay mechanic, in my opinion. If it's done the same way as it was in TW2, it basically amounts to finding the plant in the wild, and then pressing a button while standing next to it.
As far as the 2nd con goes, if you think about it, that doesn't even affect gameplay. I don't think CDPR should necessarily throw out a game mechanic, just because some people can't stand the thought of knowing that potions are being replenished when the ingredients aren't all in your inventory. But anyway, like I said, I don't have particularly strong feelings about this. Whatever CDPR decides, I'm sure it will be an educated decision and come out great. ;D