Just about to complete the prolog (I replayed TW1 and TW2 before playing this, so I started Witcher 3 late). My thoughts so far:
- Refilling doesn't seem bad, though the use of alcohol to refill everything seems ... odd.
- I don't mind the "uses per potion" but haven't played long enough to discover how much I will need to meditate to "refill" them
- Glad we have potion drinking outside Meditation back; but wish there was an animation, so there was a game impact if you do it in combat or too close to Monsters
- Haven't had a chance to use them, but Decoctions seem like a throwback to the "Striga's Urge" type potions in TW1. I like that there are special potions that will only be available from killing certain monsters so I look forward to testing them out.
- I dislike that some Potions seem to require purchasing ingredients (spent about 6 hours killing drowners; never got a Water Essence, never found any in the chests everyone says have them)
- I really miss the ingredient types (Aether, Vitriol, etc and Albedo, Rubedo, Nigredo - though I don't miss hearing "Hmm... maybe Rubedo" all the time <grin>)
- I dislike the "specific ingredient" for each formula
- I dislike not being able to "store" formulae and diagrams in the storage (really wish I could streamline the crafting/alchemy screens by moving to storage those tings I won't make again, or won't be making soon)
- Really wish the Meditation Screen had a simple "Use alcohol to replenish Potions" selector so it only did that when you want to (and a use "powder to replenish bomb, use Grease to replenish Oils", if they ever move those to not being refilled with liquor)
- In general I am not a fan of the Lego block crafting/alchemy system (Buy/find A, use it to craft B, use that to craft c so I can finally make X which is all I wanted in the first place.I know that affects crafting more than alchemy, but it's still there. Really, why force me to use 2 alcohols to make a third alcohol, to make White Gull to make X. Isn't White Gull supposed to be an alcohol replacement anyway?
- After TW1 had potions last too long and TW2 had them be too short, I really expected this to be more median in the potion length. Sadly disappointed though.
About to finish the prologue, so I may have more thoughts after some more game time.
- Refilling doesn't seem bad, though the use of alcohol to refill everything seems ... odd.
- I don't mind the "uses per potion" but haven't played long enough to discover how much I will need to meditate to "refill" them
- Glad we have potion drinking outside Meditation back; but wish there was an animation, so there was a game impact if you do it in combat or too close to Monsters
- Haven't had a chance to use them, but Decoctions seem like a throwback to the "Striga's Urge" type potions in TW1. I like that there are special potions that will only be available from killing certain monsters so I look forward to testing them out.
- I dislike that some Potions seem to require purchasing ingredients (spent about 6 hours killing drowners; never got a Water Essence, never found any in the chests everyone says have them)
- I really miss the ingredient types (Aether, Vitriol, etc and Albedo, Rubedo, Nigredo - though I don't miss hearing "Hmm... maybe Rubedo" all the time <grin>)
- I dislike the "specific ingredient" for each formula
- I dislike not being able to "store" formulae and diagrams in the storage (really wish I could streamline the crafting/alchemy screens by moving to storage those tings I won't make again, or won't be making soon)
- Really wish the Meditation Screen had a simple "Use alcohol to replenish Potions" selector so it only did that when you want to (and a use "powder to replenish bomb, use Grease to replenish Oils", if they ever move those to not being refilled with liquor)
- In general I am not a fan of the Lego block crafting/alchemy system (Buy/find A, use it to craft B, use that to craft c so I can finally make X which is all I wanted in the first place.I know that affects crafting more than alchemy, but it's still there. Really, why force me to use 2 alcohols to make a third alcohol, to make White Gull to make X. Isn't White Gull supposed to be an alcohol replacement anyway?
- After TW1 had potions last too long and TW2 had them be too short, I really expected this to be more median in the potion length. Sadly disappointed though.
About to finish the prologue, so I may have more thoughts after some more game time.