Oh, I've played Fallout 2 more or less regularly since '98 and if I had my way, that's how CP2077 would largely work too (TB combat and all - letting the character be the one who succeeds or fails). That of course won't happen wholesale, but as close we can get to that ideal the happier I will be. Interesting and effective systems design and its hands on application in the game is half the experience in a good RPG.Play Fallout 2.
It's old and turn based, but it's pretty close to what they're heading to I think (not exactly, but the basic idea is here). Your character points (reflexes, intelligence, etc...) "make" your character, for example, if you just put 1pts in Intelligence, all you can say is "Booogiiiieaaaah", you have to choose them wisely at the start, then you choose your basic skills to "define" your character role (gun, medecine, thief, etc...), if you start your game roaming the map by the left, or the right, you'll not encounter the same places, so you'll have different angle of the story, plus your action have an impact over how people are going to interact with you, adding to this the faction you could have joined (esclavagist, etc...), so all of this make the game pretty wide "story-wise" since you can play 2 Fallout 2 games and never having the same "game" in the end, etc...
I thinks that's what they mean by "True RPG", in The Witcher you're forced to be Gerald so you don't have much choices "character wise", here you'll probably have a lot of variation over the world by who and how you play it.
That sounds good, if it's the case. I just hope it doesn't boil down simply to "choose your own adventure" freeroam with a bunch of aptly named stats thrown in for good measure in the end.You see an awful lot of games that get described as aRPG just because they have skills and attributes that improve as you play the game. Where the story is just a rationalisation of exactly WHY the character needs to go from A to B, where choice and consequence means "Pick the right weapon or you'll die", "Should I turn left or right?" or "Lethal or non-Lethal?", and where role-play means character dialogue options that may express personality but don't have any impact on the game. A lot of these are very good games, but not exactly "true" RPG.
I think he's trying to say that CP77 won't be like that.


