[thread 00000001][I]: NSWindow for window 0x4945c380 is 0x48482620
[thread 00000002][I]: Direct3DDevice9::Initialize()
[thread 00000002][I]: pParams: BackBufferWidth: 1680, BackBufferHeight: 1050, BackBufferFormat: D3DFMT_X8R8G8B8, BackBufferCount: 1
MultiSampleType = D3DMULTISAMPLE_NONE, MultiSampleQuality = 0
SwapEffect: D3DSWAPEFFECT_DISCARD, Windowed: false, EnableAutoDepthStencil: false, AutoDepthStencilFormat: D3DFMT_UNKNOWN
Flags: 0, Fullscreen_RefreshRateInHz: 0, PresentationInterval: 1
[thread 00000002][I]: Available video memory: 1073741824
[thread 00000002][I]: Available texture memory: 1021313024
[thread 00000002][I]: Direct3D -> OpenGL context information:
[thread 00000002][I]: renderer: NVIDIA GeForce GTX 285 OpenGL Engine
[thread 00000002][I]: vendor: NVIDIA Corporation
[thread 00000002][I]: version: 3.2 NVIDIA-8.0.61
[thread 00000002][I]: GLSL version: 1.50