@Aegis_Kleais : I know a few people who installed Linux on Macbooks They also support multiboot, so you can have more than one OS installed there.
@LiefLayer : OpenGL 4.5 was just released, and Linux will have support for it soon enough. So there is no need for CDPR to use older versions if they can plug into all optimizations. It's not just features that are provided in newer versions. The most critical parts are performance improvements, and if they can be leveraged it means better experience on the same hardware. I hope next OS X will catch up, but I suspect it won't be the latest OpenGL once again. So Linux is in better situation here, but if CDPR want to release for both, they might be limited by the lower version.
Only older REDengine. Same layer as used for Linux version of the Witcher 2 (eON from Virtual Programming). So far they said nothing about having such translation layer for the new engine used in TW3.
That's not even a guess, CDPR clearly said that the only versions at release time will be Windows, Xbox One and PS 4. We can only hope that they won't stop on that and will develop Linux and OS X versions later. So far they didn't even start working on them apparently.
@LiefLayer : OpenGL 4.5 was just released, and Linux will have support for it soon enough. So there is no need for CDPR to use older versions if they can plug into all optimizations. It's not just features that are provided in newer versions. The most critical parts are performance improvements, and if they can be leveraged it means better experience on the same hardware. I hope next OS X will catch up, but I suspect it won't be the latest OpenGL once again. So Linux is in better situation here, but if CDPR want to release for both, they might be limited by the lower version.
As far as I REDengine also uses a compatibility layer for OSX, which should make porting much easier.
Only older REDengine. Same layer as used for Linux version of the Witcher 2 (eON from Virtual Programming). So far they said nothing about having such translation layer for the new engine used in TW3.
It seems to me, however, that CDprojekt not going to commit to release for mac same time as the PC version and console windows
That's not even a guess, CDPR clearly said that the only versions at release time will be Windows, Xbox One and PS 4. We can only hope that they won't stop on that and will develop Linux and OS X versions later. So far they didn't even start working on them apparently.
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