THANKS TO NVIDIA AND KEOKI!
This is stunning :O How long did it take you to remodel, for example, this stone wall or pine trees? it looks like A LOT of work
Also, are you planning to do something about hay roofs on the villager houses? That and bricks need the most love IMO
Keep up the good work man!
Yes, it's a lot of work to make this.

Hay roofs maybe later, bricks too.

Thanks!
Thank you for all your great work, Halk.

This could evolve into a huge project. Keep it up!
Thank you! Of course I'm going to expand this to a very large project.
Great work as Always..simple question..is your mod compatible with the increase lod one?
http://www.nexusmods.com/witcher3/mods/949/?
I've got a conflict advise with script merger but it seems to me that both mods works fine...??
Generally it should work, but I don't recommend the use of both.
Will you rework some ground textures? They could need a rework.
So far, for now I focus on models. Terrain textures etc. I'm going to reworked later (if need be).
Can't test it just now, but is this also compatible with 1.11? don't wanna update to 1.12 just yet since a lot of my mods won't work anymore.
Yes, you must have 1.11 or 1.12 game version.
What bother me the most are the tiny rocks on the ground such as these.
Would love seeing them getting the HD treatment as well.
I saw these rocks, and I think that soon I'll take care of them.
Yes, Mezziaz is right. This small rock just looks too bad in comparison to great work by Halk Hogan. But I'm afraid that this change would impact performance much more then rock we saw so far.
But without big performance drops Halk Hogan can improve quality of wood on huts. These textures are just horrible - it's like game from times when we had first 3Dfx Voodoo cards.
^^Screenshot taken with uber settings!!!
No, this change should not unduly affect performance.

Yes, I had already planned to improve the texture of huts wood. Maybe soon I can get a good result.
Yeah I think the large surfaces like walls above should have the highest priority since they would make the biggest impact. These low res large surfaces are such an eye sore.
Yes, but it isn't so easy. For now I'm rework these things, which I am able to easy rework. The more difficult things for me I'm going to rework in future.
To improve overall quality of textures don't forget to tweak user.settings file with adding lines:
[Streaming/Textures]
UseMipRefiner=true
Effect:
Before
https://www.flickr.com/photos/123482229@N07/18103456835/
After
https://www.flickr.com/photos/123482229@N07/18104446361/
Thanks to @
Asmodean778
@
HalkHoganPL you're rather aware of that bug, but here's short video about bad LoD, it happens to all types of your rocks
http://www120.zippyshare.com/v/OLig7bFZ/file.html
Thank you! I didn't know about it.

Yes, I did some wrong displacement and LOD and soon I'm going to improve these rocks and rework rest of the rocks.
Thanks and Regards, Halk 