The Witcher 3 HD Reworked Project by Halk Hogan PL

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What those images are showing
You are the only person who doesn't see the better resolution and quality. Because you believe that what we see is due to LoD.
But no it isn't and the proof for that is even if you go face to face to the meshes of the provided screenshots you wont see such details on the textures.
 
But no it isn't and the proof for that is even if you go face to face to the meshes of the provided screenshots you wont see such details on the textures.

And how can you be certain that this doesn't play in to what you are seeing?

But hey, don't take it from me.

We never switched the textures. On pc, you now have the option to activate "Ultra" quality textures with the full resolution. However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement (leaves and grass swaying in the wind as an example). That's why it was decided to tone that effect down.

As for geometry/meshes, I won't argue with you there about them not being as advanced as before.
 
I think you should continue working within the current art style and continue on the path that you've been on Hulk. I don't think you should restart you efforts to try and fit the old artstyle. You've already done much and I don't think you should restart now.
 
But hey, don't take it from me.
So, you don't see the screenshots as proof but words from quest developers ? Or do you want me to remind you what momot said about the game being the same as the SoD trailer? lol
Please go check the fish market gif again. Maybe this time your eyes notice the tremendous differences. Yes LoD plays a big role but it's not only LoD. Because as I said before, if you load the game and go face to face with the textures the reduced resolution is huge.

P.S. Haven't you noticed that the vanilla sharpening filter has nothing to do with the old one? They even butchered the poor filter.
 
I am fully aware of this footage. The game wasn't a fully playable open world by then though (and was using a whole different renderer only PC could handle )

Edit: Oh and that gif compares the 2013 footage to the PS4 version. With lighting tweaks and a different camera angle that scene suddenly becomes a lot more appealing

You say that but, I came across this:

 
So, you don't see the screenshots as proof but words from quest developers ? Or do you want me to remind you what momot said about the game being the same as the SoD trailer? lol
Please go check the fish market gif again. Maybe this time your eyes notice the tremendous differences. Yes LoD plays a big role but it's not only LoD. Because as I said before, if you load the game and go face to face with the textures the reduced resolution is huge.

P.S. Haven't you noticed that the vanilla sharpening filter has nothing to do with the old one? They even butchered the poor filter.

Marcin is only a PR person not actually a dev. You might be right but it's impossible to know without absolute certainty without studying the textures up close, which isn't possible and we probably won't ever find out the real truth

Yes, I can tell the sharpening solution is different, it appears more similar to the sharpening that TW2 used (which is why I linked to a TW2 sharpening comparison).


2014 build did not use the same renderer as 2013/VGX.

I also have no clue why the visuals presented in the 35 minute demo couldn't be achieved in the end. :/

But I expect no explanation to ever be given for that either.
 
2014 build did not use the same renderer as 2013/VGX.

That was Feb 2014 though, so that document may very well be referring to the renderer used in VGX. We can;t say for sure but, I agree with you in that, we will never be given an explanation to any of this. We are only torturing ourselves.
 
the streets in Novigrad could use a Reworked version:



 
Reworked Bear Furs

Hello again! :)

For today Reworked Bear Furs:










I don't know why the original is so poor but I think that now looks much better. :)

Think this is what you're looking for ;)
The general idea of this modification is good and I respect the author but this mod isn't at all optimized and, unfortunately, on weaker hardware (and not only) is a performance killer.

already tried it, it changes the shapes, it's not realistic, besides, the hd reworked projekt is a single mod for different textures, better than to have a lot of separated mods for separated textures, there is a texture mod limit
Textures and... meshes, don't forget about them, they are a very important part of graphics and my mod. :p


Best Regards, Halk ;)
 
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2014 build did not use the same renderer as 2013/VGX.

I also have no clue why the visuals presented in the 35 minute demo couldn't be achieved in the end. :/

Because your first sentence is wrong. The 2014 is the renderer that used dynamic-IBL which is the same as the one that we got the VGX demo from. The renderer only changed once and it was when the optimization process started and not before.
 
Because your first sentence is wrong. The 2014 is the renderer that used dynamic-IBL which is the same as the one that we got the VGX demo from. The renderer only changed once and it was when the optimization process started and not before.
http://www.eurogamer.net/articles/digitalfoundry-2014-the-witcher-3-tech-analysis

LMAO I cannot believe that people seriously thought that this demo was running on Xbox One.

According to the article it was "confirmed" to be running on Xbox One, then that begs the question on why there was any need in changing the PC version so much. That demo in many ways looks better than the PC version on Ultra + mods.
 
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Nope, it changed twice as far as I know.

However, isn't this completely off topic talk going for long enough? I'm sure it can be better discussed in another topic (well, it has already been discussed for like 500 pages in 3 different topics before, but yeah...). I'm sure it would be much more beneficial to everyone if we continue to discuss Halk's amazing work here and provide suggestions/feedback :)

For my part, I think this is the first time I had a bit of a problem with the awesome mod, and that is the wooden planks. Honestly, I think the originals are already good enough, and they look more "authentic" for that time period, if that makes sense. The newer meshes and textures definitely look higher quality, but they also look a bit too "machined". Too modern. But of course it's your decision @HalkHoganPL, I'm just giving a little feedback according to what I'm thinking :) The bear pelt looks good though.
 
The renderer only changed once

No, the very first screenshots released for the game for example (like this one) were taken using their older Directx9 renderer before switching to a Directx11 based one. So there wasn't just a single renderer change during development.

However, isn't this completely off topic talk going for long enough?

You are quite right, time to get back on topic.
 
No, the very first screenshots released for the game for example (like this one) were taken using their older Directx9 renderer before switching to a Directx11 based one. So there wasn't just a single renderer change during development.
There was the change from DX9 to DX11 and then the implementation of Physically Based Rendering.
 
For my part, I think this is the first time I had a bit of a problem with the awesome mod, and that is the wooden planks. Honestly, I think the originals are already good enough, and they look more "authentic" for that time period, if that makes sense. The newer meshes and textures definitely look higher quality, but they also look a bit too "machined". Too modern. But of course it's your decision @HalkHoganPL, I'm just giving a little feedback according to what I'm thinking :) The bear pelt looks good though.

I agree that the planks are undeniably of a higher quality texture work but do have a modern and machinized clean kind of look. Maybe make them look more weathered and less clean?

Also I have mixed feelings in regards to the rug work. In some of the shots it looks better as the resolution is definitely higher and texture isn't as stretched. But in other shots I think the original version looks better as it had more color contrast and made it pop more. In new version you have have it with dark browns and blacks. In darker scenes or in shadow the texture gets muddled and unable to be appreciated.

Also you already have three new retextures and you still intend to do more? Looks like we have a nice beefy update coming our way! Hype. How many retextures do you intend to include in update? Tnx
 
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