It's the Christmas season, so I'd like to see some peace and tranquility and goodwill towards all entities please. Whatever baggage is being carried can be left at the door.
You really love rocks, don't you?Screenshots in Velen and more Rocks soon![/SIZE]
Yes, definitely.You really love rocks, don't you?![]()
Imo the rocks are one of the most important things to be reworked so i'm glad he finishes them first.
Yes, definitely.
Greetings
You're doing god's work Halk!Regards, Halk![]()
Mhm.You're doing god's work Halk!
Of course, but can you please make screenshot on map where is this rock? Thanksthis looks really good, thank you,
plase, replace this green rocks textures too:
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:skepticalzoltan:Of course.Noob question: It works with HoS?
Update 2.0 will be available in two-three (max four) weeks depending on how much I will have time to work.I drool out, only one question for when?
Of course, I plan to make a displacement in the LOD (the same as rocks) for most large, flat objects (walls, etc.). After my observation, this should not unduly affect performance.hey @HalkHoganPL !
thanks again for your hardwork and dedication, i truly admire what you've done with the textures.
as regarding what textures to change, for me, the biggest problem of the game is the buildings textures, especially the walls. some of are so bad that some older games from 2005-2010, RPG or not, have better textures.
no only are they low res, but they look so flat.
while the game doesn't have tesselation on the walls and buildings (i think ?), some high quality textures with some deph to them (i.e. use a sort of optical illusion to make them look three-dimensional and not flat) would improove tromendously the look of the world in populated areas.
thank you for taking the time to read this post and have a wonderful day ^^
Parallax is probably not possible.^Fully agreed with the above. Some parallax would be nice.
I'm afraid Parallax is not supported by RED Engine 3 (I have not seen it in The Witcher 3).Parallax is probably not possible.