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The Witcher 3 HD Reworked Project by Halk Hogan PL

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D

dragonbird

Ex-moderator
#81
Dec 6, 2015
It's the Christmas season, so I'd like to see some peace and tranquility and goodwill towards all entities please. Whatever baggage is being carried can be left at the door.
 
  • RED Point
Reactions: web-head91
Olddddd

Olddddd

Forum regular
#82
Dec 6, 2015
This man is crazy! Thanks Halk!
 
D

dragonbird

Ex-moderator
#83
Dec 6, 2015
Posts deleted. And a reminder - this is the International forum, and posts should be in English. Please do NOT assume that if you write in Polish I won't translate it.
 
  • RED Point
Reactions: DziejopisWawel, web-head91 and HalkHoganPL
M

meJKu

Forum veteran
#84
Dec 6, 2015
HalkHoganPL said:
Screenshots in Velen and more Rocks soon![/SIZE]
Click to expand...
You really love rocks, don't you? :D
 
HalkHoganPL

HalkHoganPL

Senior user
#85
Dec 6, 2015
Rock D - Velen

Screenshots from Velen::cheers3:








meJKu said:
You really love rocks, don't you? :D
Click to expand...
Yes, definitely. :D


Greetings
 
Last edited: Dec 6, 2015
  • RED Point
Reactions: Blashix, Golden_Phoenix, seba174 and 14 others
S

sakisadr

Senior user
#86
Dec 6, 2015
wow, just wow. Incredible work Halk. :cheers:
 
H

HansPeter007

Rookie
#87
Dec 6, 2015
HalkHoganPL said:

Yes, definitely. :D


Greetings
Click to expand...
Imo the rocks are one of the most important things to be reworked so i'm glad he finishes them first.
Thank you halk for all your efforts!
 
HalkHoganPL

HalkHoganPL

Senior user
#88
Dec 6, 2015
Rock C with DDL

Reworked next Rock (type C, 2 of 8 ) with Dynamic Displacement LOD.






Regards, Halk :)
 
Last edited: Dec 6, 2015
  • RED Point
Reactions: Blashix, Agent_Bleu, seba174 and 9 others
H

Holgar82

Forum veteran
#89
Dec 7, 2015
HalkHoganPL said:
Regards, Halk :)
Click to expand...
You're doing god's work Halk!
 
cyberpunkforever

cyberpunkforever

Forum veteran
#90
Dec 7, 2015
this looks really good, thank you,
plase, replace this green rocks textures too:
 
  • RED Point
Reactions: BennyFischer
I

iNeSiNhA

Rookie
#91
Dec 7, 2015
Noob question: It works with HoS?
 
K

kanival

Senior user
#92
Dec 7, 2015
I drool out, only one question for when?
 
HalkHoganPL

HalkHoganPL

Senior user
#93
Dec 7, 2015
Holgar82 said:
You're doing god's work Halk!
Click to expand...
Mhm. :)


cyberpunkforever said:
this looks really good, thank you,
plase, replace this green rocks textures too:
Click to expand...
Of course, but can you please make screenshot on map where is this rock? Thanks :)

iNeSiNhA said:
Noob question: It works with HoS?
Click to expand...
:skepticalzoltan:Of course. :D

kanival said:
I drool out, only one question for when?
Click to expand...
Update 2.0 will be available in two-three (max four) weeks depending on how much I will have time to work. ;)

Greetings
 
  • RED Point
Reactions: RiviM, web-head91 and moonknightgog
cyberpunkforever

cyberpunkforever

Forum veteran
#94
Dec 7, 2015
@HalkHoganPL http://s9.postimg.org/dudltaj4t/witcher3_2015_12_07_14_46_26_55.png

Skellige --> Blandare, in front of the cows
 
W

web-head91

Senior user
#95
Dec 8, 2015
hey @HalkHoganPL !
thanks again for your hardwork and dedication, i truly admire what you've done with the textures.
as regarding what textures to change, for me, the biggest problem of the game is the buildings textures, especially the walls. some of are so bad that some older games from 2005-2010, RPG or not, have better textures.
no only are they low res, but they look so flat.
while the game doesn't have tesselation on the walls and buildings (i think ?), some high quality textures with some deph to them (i.e. use a sort of optical illusion to make them look three-dimensional and not flat) would improove tromendously the look of the world in populated areas.

thank you for taking the time to read this post and have a wonderful day ^^
 
R

RasAlgethi24

Rookie
#96
Dec 8, 2015
^Fully agreed with the above. Some parallax would be nice.
 
HalkHoganPL

HalkHoganPL

Senior user
#97
Dec 8, 2015
web-head91 said:
hey @HalkHoganPL !
thanks again for your hardwork and dedication, i truly admire what you've done with the textures.
as regarding what textures to change, for me, the biggest problem of the game is the buildings textures, especially the walls. some of are so bad that some older games from 2005-2010, RPG or not, have better textures.
no only are they low res, but they look so flat.
while the game doesn't have tesselation on the walls and buildings (i think ?), some high quality textures with some deph to them (i.e. use a sort of optical illusion to make them look three-dimensional and not flat) would improove tromendously the look of the world in populated areas.

thank you for taking the time to read this post and have a wonderful day ^^
Click to expand...
Of course, I plan to make a displacement in the LOD (the same as rocks) for most large, flat objects (walls, etc.). After my observation, this should not unduly affect performance. ;)
Thanks :)


RasAlgethi24 said:
^Fully agreed with the above. Some parallax would be nice.
Click to expand...
Parallax is probably not possible.


Greetings
 
  • RED Point
Reactions: Rinderauge, Holgar82, web-head91 and 1 other person
I_w_a_N

I_w_a_N

Mentor
#98
Dec 8, 2015
HalkHoganPL said:
Parallax is probably not possible.
Click to expand...
I'm afraid Parallax is not supported by RED Engine 3 (I have not seen it in The Witcher 3).
That's a real shame. The game would look so much better (and less flat) with some good displacement mapping.
 
V

verdwhisper

Senior user
#99
Dec 8, 2015
This is getting better and better!
 
HalkHoganPL

HalkHoganPL

Senior user
#100
Dec 8, 2015
New rocks

Hello!

Something new:







Regards, Halk :)
 
Last edited: Dec 8, 2015
  • RED Point
Reactions: Golden_Phoenix, Nebelnest, Jaro1503 and 14 others
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