The Witcher 3 HD Reworked Project by Halk Hogan PL

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It's the Christmas season, so I'd like to see some peace and tranquility and goodwill towards all entities please. Whatever baggage is being carried can be left at the door.
 
This man is crazy! Thanks Halk!
 
You're doing god's work Halk!
Mhm. :)


this looks really good, thank you,
plase, replace this green rocks textures too:
Of course, but can you please make screenshot on map where is this rock? Thanks :)

Noob question: It works with HoS?
:skepticalzoltan:Of course. :D

I drool out, only one question for when?
Update 2.0 will be available in two-three (max four) weeks depending on how much I will have time to work. ;)

Greetings
 
hey @HalkHoganPL !
thanks again for your hardwork and dedication, i truly admire what you've done with the textures.
as regarding what textures to change, for me, the biggest problem of the game is the buildings textures, especially the walls. some of are so bad that some older games from 2005-2010, RPG or not, have better textures.
no only are they low res, but they look so flat.
while the game doesn't have tesselation on the walls and buildings (i think ?), some high quality textures with some deph to them (i.e. use a sort of optical illusion to make them look three-dimensional and not flat) would improove tromendously the look of the world in populated areas.

thank you for taking the time to read this post and have a wonderful day ^^
 
hey @HalkHoganPL !
thanks again for your hardwork and dedication, i truly admire what you've done with the textures.
as regarding what textures to change, for me, the biggest problem of the game is the buildings textures, especially the walls. some of are so bad that some older games from 2005-2010, RPG or not, have better textures.
no only are they low res, but they look so flat.
while the game doesn't have tesselation on the walls and buildings (i think ?), some high quality textures with some deph to them (i.e. use a sort of optical illusion to make them look three-dimensional and not flat) would improove tromendously the look of the world in populated areas.

thank you for taking the time to read this post and have a wonderful day ^^
Of course, I plan to make a displacement in the LOD (the same as rocks) for most large, flat objects (walls, etc.). After my observation, this should not unduly affect performance. ;)
Thanks :)


^Fully agreed with the above. Some parallax would be nice.
Parallax is probably not possible.


Greetings
 
Parallax is probably not possible.

I'm afraid Parallax is not supported by RED Engine 3 (I have not seen it in The Witcher 3).
That's a real shame. The game would look so much better (and less flat) with some good displacement mapping.
 
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