The Witcher 3 HUD and UI
Hey everyone.
So today I came across some supposedly leaked gameplay footage of TW3 that I'm sure most of you have already seen, and even though I know its a very early version, the thing that caught my eye the most was the HUD, it looked a lot like TW2 HUD(probably because Its a recycled version of it used in the early build for place holding), nonetheless it got me wondering where do the Forum Members stand on this matter, what do you think the HUD should look like?
Ps: At this stage in development I think they have plenty of time to put our thoughts into consideration.
My opinion:To me the least stuff on the screen the better, the one I saw in the video was a little too flashy for my taste, there was the medallion on the top left corner with the health bar(which was orange) to the right (like in TW2) and it had the quest objectives on the middle right side of the screen(like in TW2 as well).
I particularly would vote for having the medallion on the top left corner and having the health bar and other useful info like buffs and debuffs be displayed as a circle around the medallion(kinda like gta does with the map) and for the health bar to be dark red with the blood effect, just like the 3 in the tittle logo, and everything around the medallion (except the medallion itself) could disappear until we took damage like in skyrim, so when we were exploring we would have just the medallion on the screen.
I'd also lik the option to turn off the quest objective text (cant remember if they already have that in TW2) and I wouldn't mind the minimap to have the remove option as well.
thanks for reading, cheers to all :cheers:
Hey everyone.
So today I came across some supposedly leaked gameplay footage of TW3 that I'm sure most of you have already seen, and even though I know its a very early version, the thing that caught my eye the most was the HUD, it looked a lot like TW2 HUD(probably because Its a recycled version of it used in the early build for place holding), nonetheless it got me wondering where do the Forum Members stand on this matter, what do you think the HUD should look like?
Ps: At this stage in development I think they have plenty of time to put our thoughts into consideration.
My opinion:To me the least stuff on the screen the better, the one I saw in the video was a little too flashy for my taste, there was the medallion on the top left corner with the health bar(which was orange) to the right (like in TW2) and it had the quest objectives on the middle right side of the screen(like in TW2 as well).
I particularly would vote for having the medallion on the top left corner and having the health bar and other useful info like buffs and debuffs be displayed as a circle around the medallion(kinda like gta does with the map) and for the health bar to be dark red with the blood effect, just like the 3 in the tittle logo, and everything around the medallion (except the medallion itself) could disappear until we took damage like in skyrim, so when we were exploring we would have just the medallion on the screen.
I'd also lik the option to turn off the quest objective text (cant remember if they already have that in TW2) and I wouldn't mind the minimap to have the remove option as well.
thanks for reading, cheers to all :cheers: