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The Witcher 3 HUD and UI

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A

althrian

Rookie
#181
Jan 26, 2015
Marcin Momot said:
Regarding the HUD, you will be able to change the size of the icons/fonts as well as hide certain/all elements. Hope this answers some of the questions:)
Click to expand...
Thanks a lot for that!
 
S

schinderhannes.999

Rookie
#182
Jan 26, 2015
Marcin Momot said:
Regarding the HUD, you will be able to change the size of the icons/fonts as well as hide certain/all elements. Hope this answers some of the questions:)
Click to expand...
Cheers for the clarification!

I've got another, kind of follow up question, if you don't mind:

In case one wants to keep the minimap visible:
Is it possible to configure the minimap to show or not show certain symbols, like the leaf icons (representing herbs/alchemical ingredients) or the most dreaded exclamation marks? Seems like they'd make exploration and investigation pointless, not to mention the Witcher Senses.
 
Kinley

Kinley

Ex-moderator
#183
Jan 26, 2015
schinderhannes said:
Cheers for the clarification!

I've got another, kind of follow up question, if you don't mind:

In case one wants to keep the minimap visible:
Is it possible to configure the minimap to show or not show certain symbols, like the leaf icons (representing herbs/alchemical ingredients) or the most dreaded exclamation marks? Seems like they'd make exploration and investigation pointless, not to mention the Witcher Senses.
Click to expand...
Hmm, would you need the mini-map if you disabled all of those? I for one wouldn't see the point of it anymore if it's not there to bring the player's attention to something.
 
S

schinderhannes.999

Rookie
#184
Jan 26, 2015
You're right, I actually can't think of another reason to keep the mini-map on screen if its main purpose (showing all these icons and symbols) is rendered pointless.

 
Garrison72

Garrison72

Mentor
#185
Jan 26, 2015
Well, I'm eating my words but it's for the better. I did not expect a customizable HUD. Spread our thanks to the team Marcin.
 
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G

goopit

Forum veteran
#186
Jan 26, 2015
Marcin Momot said:
Regarding the HUD, you will be able to change the size of the icons/fonts as well as hide certain/all elements. Hope this answers some of the questions:)
Click to expand...
What about opacity???
 
Marcin Momot

Marcin Momot

CD PROJEKT RED
#187
Jan 26, 2015
slimgrin said:
Well, I'm eating my words but it's for the better. I did not expect a customizable HUD. Spread our thanks to the team Marcin.
Click to expand...
Thanks. Will do:)
 
T

TheDeathRun

Rookie
#188
Jan 26, 2015
I'd already settled for a non-customizable HUD, but now I'm really, happily, pleasantly surprised! Thank you CDPR! :)

Guess that's what toning down your own hype can do lol._.
 
S

Scholdarr.452

Banned
#189
Jan 26, 2015
Marcin Momot said:
Regarding the HUD, you will be able to change the size of the icons/fonts as well as hide certain/all elements. Hope this answers some of the questions:)
Click to expand...
That's very good to hear, thanks. I still have two specific questions that would solve my remaining issues with the HUD:

- Can you verify that we will be able to hide the quest navigation (the indication of steps/distance to the next quest location) besides the minimap with the general quest market on the minimap still visible (like it was in TW2)?

- Can you verify that we can hide the location of herbs/materials in particular on the minimap?

And I still hope that quests are designed to be found and solved WITHOUT the need to use quest markers and intrusive/extensive quest navigation...
 
Last edited: Jan 26, 2015
T

TheDeathRun

Rookie
#190
Jan 26, 2015
Scholdarr said:
That's very good to hear, thanks. I still have two specific questions that would solve my remaining issues with the HUD:

- Can you verify that we will be able to hide the quest navigation (the indication of steps/distance to the next quest location) besides the minimap with the general quest market on the minimap still visible (like it was in TW2)?

- Can you verify that we can hide the location of herbs/materials in particular on the minimap?

And I still hope that quests are designed to be found and solved WITHOUT the need to use quest markers and intrusive/extensive quest navigation...
Click to expand...
"...you will be able to ... hide certain/all elements" pretty much answers your first question, since HUD elements =/= actual in-game map elements.

As for your second question you might as well turn off the mini-map then. I know I will.
 
B

BlackWolf500.298

Forum veteran
#191
Jan 26, 2015
Yeah big thanks for the customizable HUD, nothing better than being able to adjust the User Interface.
And we can really even change the size? WOW.
Big thanks to the team Marcin
 
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Mgec

Mgec

Senior user
#192
Jan 26, 2015
CDPROJEKT RED ---making things feel great---
You know exactly what you are doing! :)
 
S

Scholdarr.452

Banned
#193
Jan 26, 2015
thedeathrun said:
"...you will be able to ... hide certain/all elements" pretty much answers your first question, since HUD elements =/= actual in-game map elements.

As for your second question you might as well turn off the mini-map then. I know I will.
Click to expand...
None of my questions is answered by what Marcin said. There is a discrepancy between "certain elements" and "all elements" you know...

And turning off the minimap doesn't solve my second issue since I like having a minimap but only for "fast" navigation, not for "spoilers" that break immersion or the sense of exploration too much.
 
T

TheDeathRun

Rookie
#194
Jan 26, 2015
Scholdarr said:
None of my questions is answered by what Marcin said. There is a discrepancy between "certain elements" and "all elements" you know...

And turning off the minimap doesn't solve my second issue since I like having a minimap but only for "fast" navigation, not for "spoilers" that break immersion or the sense of exploration too much.
Click to expand...
Good point. I'm speculating he meant that you can hide some of the HUD or just all of the HUD, like in TW2. You can ask them during the live stream then. Or, you know, wait for the game to find out. Good luck.
 
T

truthinoneword

Banned
#195
Jan 26, 2015
This is great news although expected. I am going to be doing at least one "dark" run where I only see my HP.
 
R

red36

Forum regular
#196
Jan 26, 2015
I gather that things like the minimap can be hidden, I would just like to request that if possible, make the enabling and disabling of the minimap (or others) bound to a shortcut. possibly maybe allow for 2 sets of UI settings, which can be flipped between via key press.

That game looks so great it would be a shame not be able to supress the UI when most of the time it may not be needed. :)

cant wait.
 
A

aethius

Rookie
#197
Jan 27, 2015
Great news that HUD will bi fully customizible. I'm looking at the posts, but can't find. There will be a HUD hotkey like in W2 right?
Btw, changing specific HUD element size? Really nice since that health bar is way too ''bulky''!
 
D

Doctalen

Rookie
#198
Jan 27, 2015
HUD related. I don't see a breath bar when Geralt dives. Can we go under water indefinitely? Is it an audio cue?
 
S

Scholdarr.452

Banned
#199
Jan 27, 2015
Small improvement suggestion (for the horse stamina level):

View attachment 9740
 

Attachments

  • 2015-01-27_020531_2.jpg
    2015-01-27_020531_2.jpg
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Reactions: ImPeakingIt
M

Medy89

Senior user
#200
Jan 27, 2015
Scholdarr said:
Small improvement suggestion (for the horse stamina level):

View attachment 9740
Click to expand...
No ... when youre on horse you dont look in the left upper corner... that stuff is distracting and makes you run into walls...I think its well placed..though kinda unneccesary addon...
 
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