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The Witcher 3 HUD and UI

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O

ONLY_ONCE

Rookie
#261
Apr 29, 2015
BiggusD1 said:
Durability? Diablo like?
Thanks
Click to expand...
I don't know about this, in Diablo RoS it was annoying but it didn't matter because I had billions of gold.
Geralt is a broke ass, it's dumb that we are forced to fix our shit all the damn timey times lol...
There better be rare cool swords and armors that we can find in the game with no durability loss...
Rare augment runes of infinite durability would be welcome too ;) @GingerEffect @Marcin Momot Anyone know?
 
Last edited: Apr 29, 2015
L

Lieste

Ex-moderator
#262
Apr 29, 2015
It was going to cost 62 crowns to repair an 81-99 silver sword during one YT recording session (though by a farcical inability to follow what was happening on screen, they sold their witcher steel sword and bought a brand-new silver one (while trying to repair the original silver sword), which then left insufficient coin for the transaction).

Seems a reasonable "running cost", and there are alternatives so you could carry a "second best" sword on Roach for those moments when you have a degraded sword, no opportunity to fix it immediately and weak enemies (keeping the best sword for dealing with tougher enemies only until repair is possible).
 
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B

BiggusD1

Forum veteran
#263
Apr 29, 2015
No wonder Geralt will be kleptomaniac again with all these expenses :(
 
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Riven-Twain

Riven-Twain

Moderator
#264
Apr 29, 2015
Lieste said:
you could carry a "second best" sword on Roach for those moments when you have a degraded sword, no opportunity to fix it immediately and weak enemies (keeping the best sword for dealing with tougher enemies only until repair is possible).
Click to expand...
As a Witcher, you carry six swords: three silver ones for monsters, and three steel for human opponents.
 
Last edited: Apr 29, 2015
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lord_blex

lord_blex

Senior user
#265
Apr 29, 2015
RivenII said:
As a Witcher, you carry six swords: three silver ones for monsters, and three steel for human opponents.
Click to expand...
"Why does he have 15 swords? Does he lose them often?"
 
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M

mxYELLOW

Senior user
#266
Apr 29, 2015
Is the minimap fixed on upper right corner? As a Dota player I really prefer bottom left.
 
J

Jedi2016

Rookie
#267
May 6, 2015
UI Scaling / Safe Zone?

I saw an offscreen shot of (apparently) the console version of the game, and was greatly concerned by the seemingly huge amount of empty space around the edges of the screen. We're talking several inches between the edge of the UI (like the life bar, minimap, etc) and the actual edge of the screen.

Is this something that can be adjusted? I know there's been talk of "UI Scaling", but that (in PC land, anyway) typically refers to the actual size of individual UI elements rather than the scale of the overall UI and its relation to the rest of the screen.

Can someone confirm that the UI elements in the console version can indeed be pushed all the way of the edge of the screen?

GTA5 did this on consoles, you could adjust the safe zone (despite "safe zone" not really being a thing for the last decade or so since CRTs went away), allowing you to move the UI all the way to the edge. Something I wish more developers these days would do (*cough*WatchDogs*cough*), and something I sincerely hope CDPR will do here with TW3.
 
B

B_l_a_d_y

Rookie
#268
May 6, 2015


hud hanged a bit
 

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M

mxYELLOW

Senior user
#269
May 7, 2015
I would like to have a hotkey to toggle the quest display on/off and the option to put the minimap displayed on bottom left corner of the screen.
 
V

vader1701

Forum veteran
#270
May 7, 2015
Dennissimmo said:
No opacity or fade in/out options for HUD. Sad.
Click to expand...
That's what mods are for.
 
E

earthonline

Rookie
#271
May 7, 2015
see here for a good screenshot that explains all HUD elements:

Witcher 3: HUD
 
H

Harry_the_Hipster

Rookie
#272
May 8, 2015
Mini map markers

Is there an option to disable all mini map markers for quests and stuff?
 
J

Jinal

Rookie
#273
May 8, 2015
actually yes. but i think you have to disable it on the main map, and thus minimap markers are also not shown. you can also turn off only some markers but leave others. it is shown in some videos but idk which ones right now
 
P

pr0digy

Rookie
#274
May 8, 2015
Harry_the_Hipster said:
Is there an option to disable all mini map markers for quests and stuff?
Click to expand...
Yes, the hud is full customizable, you can also scale the HUD. They dont recommend disabling markers though.
 
W

White_Wolf77

Rookie
#275
May 8, 2015
pr0digy said:
Yes, the hud is full customizable, you can also scale the HUD. They dont recommend disabling markers though.
Click to expand...
What about the target health bar, can it be hidden?

PS: Apologies if this has been asked and answered before.
 
R

RedFire01

Rookie
#276
May 8, 2015
White_Wolf77 said:
What about the target health bar, can it be hidden?

PS: Apologies if this has been asked and answered before.
Click to expand...
Yes, it can be hidden. One of the YouTubers mentioned that you could hide it in their preview.
 
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J

Jinal

Rookie
#277
May 8, 2015
yes, you can. but there is a downside on this - when you hide the health bar, you don't see the level of the creature and you will not see the counter-indicator (the timeframe you can counter an attack is shown as a highlighting/flash of the enemy health bar in w3)
 
Last edited: May 8, 2015
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W

White_Wolf77

Rookie
#278
May 8, 2015
RedFire01 said:
Yes, it can be hidden. One of the YouTubers mentioned that you could hide it in their preview.
Click to expand...
Many thanks for the confirmation :)

Jinal said:
yes, you can. but there is a downside on this - when you hide the health bar, you don't see the level of the creature and you will not see the counter-indicator (the timeframe you can counter an attack is shown as a highlighting/flash of the enemie health bar in w3)
Click to expand...
Nice, good to know this piece of valuable info! Thank you :)
 
E

earthonline

Rookie
#279
May 8, 2015
by the way is the in--game date (not time) displayed anywhere?
 
V

Vatt_ghern

Rookie
#280
May 8, 2015
The whole UI looks atrocious to me, on a level with Skyrim's UI. They designed a beautiful and functional interface for TW1 and then gradually declined from there. Though I'll gve them credit for going back to a grid-based inventory again.

I hope the UI will be one of the first things to be modded.
 
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