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The Witcher 3 Modding

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J

Jinal

Rookie
#361
May 16, 2015
while i think i'd be better off with don't rise my expectations on the mods too high, i hope there will be some amazing mods to play with in the future.

was there any word from CDPR on whether or not they would actually think about adding some of the "best" mods as patches to the actual game? If not, i don't care - because i am going to play on PC after all. :)
 
S

statmonster2

Rookie
#362
May 16, 2015
FrostKaiser said:
We need some ENB or some lighting mods. Textures look good, but the lighting is terrible. I want the RedKit to be released as soon as possible.
Click to expand...
I wonder if Boris will do an ENB for it. If this happens then it becomes much easier for other modders to make ENB presets and build off of it to get lighting and weather mods.

Or have the developers of the latest games started to incorporate his techniques and methods into their visuals? I've not heard anything about that but it sort of makes sense - why reinvent the wheel?
 
K

Khaos-51

Rookie
#363
May 16, 2015
I think i saw a post Dev has on this forum saying that by using the DevKit we can just make the game look like the 35 minute game i will look around and post it if i see it

Edit:

Benzenzimmern said:
We never switched the textures. On pc, you now have the option to activate "Ultra" quality textures with the full resolution. However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement (leaves and grass swaying in the wind as an example). That's why it was decided to tone that effect down.
However, people who really want to have it can of course use the Redkit to change the environment settings. It's just a matter of taste. :)
Click to expand...
I guess we will end up with something we will all love just hope its easy to use that tool since im not a modder
 
Last edited: May 16, 2015
S

statmonster2

Rookie
#364
May 16, 2015
Jinal said:
while i think i'd be better off with don't rise my expectations on the mods too high, i hope there will be some amazing mods to play with in the future.

was there any word from CDPR on whether or not they would actually think about adding some of the "best" mods as patches to the actual game? If not, i don't care - because i am going to play on PC after all. :)
Click to expand...
Thats actually the route I think Steam and Beth should have taken instead of the whole paid mods fiasco. If they had gathered up 6-12 mods (a new lands or quest mod to give added content, the unofficial patches to fix up the bugs, a couple of UI mods and several immersion mods and maybe an armor or weapon collection for example) they would have had more than enough content for a huge DLC that could have been offered for PC and consoles, splitting the proceeds with the mod authors. Since they could offer mod content for their console base for the first time the market would have been huge. Even PC players who use mods would benefit as they would get a collection of mods polished and integrated with each other.

If modding for TW3 takes off CDPR could easily do the same - strike a deal with some mod authors and offer an expansion including some of the best mods and making it available to people who play on consoles or even the majority of PC players who never install a mod. If they quietly let the word out that they were thinking if doing that they might even get additional interest from modders, many of whom would be thrilled to see their mods picked up and themselves recognized and rewarded for their efforts. From CDPR's POV they get a lot if people investing time into developing content on spec, and they get to pick among the best of that content to release to a wider audience.
 
B

bezzio

Rookie
#365
May 16, 2015
Mods are very important in PC games, so many people are buying the game for just awesome mods.
 
G

Gothfather

Rookie
#366
May 16, 2015
statmonster2 said:
Thats actually the route I think Steam and Beth should have taken instead of the whole paid mods fiasco. If they had gathered up 6-12 mods (a new lands or quest mod to give added content, the unofficial patches to fix up the bugs, a couple of UI mods and several immersion mods and maybe an armor or weapon collection for example) they would have had more than enough content for a huge DLC that could have been offered for PC and consoles, splitting the proceeds with the mod authors. Since they could offer mod content for their console base for the first time the market would have been huge. Even PC players who use mods would benefit as they would get a collection of mods polished and integrated with each other.

If modding for TW3 takes off CDPR could easily do the same - strike a deal with some mod authors and offer an expansion including some of the best mods and making it available to people who play on consoles or even the majority of PC players who never install a mod. If they quietly let the word out that they were thinking if doing that they might even get additional interest from modders, many of whom would be thrilled to see their mods picked up and themselves recognized and rewarded for their efforts. From CDPR's POV they get a lot if people investing time into developing content on spec, and they get to pick among the best of that content to release to a wider audience.
Click to expand...
This isn't a good idea BECAUSE of the recent fiasco. Right now people are going to be highly sensitive to any steam + developer team up over mods. And to be quite honest it isn't needed. The modding community is quite active in games. The reason witcher 2 mod community is rather small was that the game itself wasn't structured for mods well. It was linear, the environments were small, and the mod kit came well after most people had moved on.
Also the "best" mods is totally subjective, often the best or most popular mods can be popular among different group of players. In skyrim there are groups of people that LOVE the immersion mods but there is an other group that absolutely hate them. Some people like the anime mods or mods that create content in the anime style of art, these are really popular but they also have the its anti lore crowd freaking out. In short the modding community is so diverse that some of the most popular mods are considered the best by one group and the worse by a second group.

If console users want mods then they have to as a community start banding together to figure out how to mod a console game. With so much of the content now being stored in HHD in consoles it is happening. I believe there are youtube videos on how to mod ME3 for the xbox. (I recall seeing one but I could be utter wrong about that memory). It isn't the job of the PC community to hand hold the console market to mods.

If redkit arrives with in the next month or two, given its open world nature witcher 3 will draw in lots of skyrim users and with those users modders. We will see the modders come, there is no need to incentives them because the open world nature and vastness of the world is incentive enough for modders.
 
J

Jinal

Rookie
#367
May 16, 2015
@statmonster2 this is exactly what i was thinking. I would actually pay for a mod that contains skins of the previous witcher games, for example. Let the community decide what the best skins for those armors are, and combine the selected mods to one DLC bundle and sell it, as long as they split the profit with the modders and grant further support.

other stuff might just be useful, such as inventory optimizations (sorting!), or a better crafting menu (you know, where you can click the ingredients and show whether or not you have the materials and diagrams to craft them. for example).
 
S

Salulu

Rookie
#368
May 16, 2015
Benzenzimmern said:
I can confirm that. About the IGN livestream: The developer was just not 100% sure, since he does not work on Redkit and wanted to give a cautious answer just in case. But we are definitely working on this. :)
Click to expand...
Can you say anything about how modular the mods will be? I remember back with Witcher 2 a lot of mods conflicted because they edited the same files. (But perhaps I'm thinking back to before the W2 Redkit came out).
 
T

Talentx3

Forum regular
#369
May 16, 2015
Release the Modkit now

The modders need a head start on this game....
 
W

WildFinn96

Rookie
#370
May 16, 2015
And why is that? We haven't even got the PC-version yet and we are in no position to demand anything from CDPR
 
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HellKnightX88

HellKnightX88

Forum veteran
#371
May 16, 2015
Talentx3 said:
The modders need a head start on this game....
Click to expand...
Before the game even comes out? That's like being given a car without an engine. Pointless.
 
S

statmonster2

Rookie
#372
May 16, 2015
HellKnightX88 said:
Before the game even comes out? That's like being given a car without an engine. Pointless.
Click to expand...
Any time in the next 90 days would be fine. If it drags on beyond six months the excitement and interest might start to wane as potential modders move onto new shiny things...

Redkit probably won't matter much for most texture or mesh mods - at least if they are replacers. It might for UI mods, for which there seems to be some interest. I assume it will be quite important for mods like new quests, new lands or buildings (houses?), new characters (or altered behavior for existing ones), standalone equipment mods, and ambitious weather and lighting overhauls. But we'll see in a few days/weeks what's possible with the base game...
 
Last edited: May 17, 2015
HellKnightX88

HellKnightX88

Forum veteran
#373
May 16, 2015
statmonster2 said:
Any time in the next 90 days would be fine. If it drags on beyond six months the excitement and interest might start to wane as potential modders move onto new shiny things...

Redkit probably won't matter much for most texture or mesh mods - at least if they are replacers. It might for UI mods, for which there seems to be some interest. I assume it will be quite important for mods like new quests, new lands or buildings (houses?), new characters (or altered behavior for existing ones), standalone equipment mods, and ambitious weather and lighting overhauls. But we'll see in. Few days/weeks what's possible with the base game...
Click to expand...
3 months is way too late IMO. Ideally it gets released a month later at most. You want to release mod tools while people's interest in the game is at a high point.
 
H

huber1989

Senior user
#374
May 16, 2015
HellKnightX88 said:
3 months is way too late IMO. Ideally it gets released a month later at most. You want to release mod tools while people's interest in the game is at a high point.
Click to expand...
Just sayin': The Creation Kit vor Skyrim was released ~3 months after launch (November -> February). Turned out quite okayish in terms of modding I'd say. ;)

PS. Earlier is better ofc. But I'd say it's pretty important to release decent tools that make it easy for people to get into modding. Probably even worth pushing it back a bit.
 
HellKnightX88

HellKnightX88

Forum veteran
#375
May 16, 2015
Thing is Skyrim already had a large community of people familiar with the file formats and data structures Bethesda usually work with. To put things in perspective there was already a TESSnip (community made tool) guide on the 28th of November on the Nexus explaining how to manipulate the ESM data in some basic ways, only 17 days after the game released.
 
T

the_1990

Rookie
#376
May 16, 2015
It's important to remember that there will be several substantial DLC coming out after release, one in fall and another in Q1 2016. So that should extend interest in the game for a while at least.

But it is best to release the tools very early on.
 
A

Arvuti

Rookie
#377
May 16, 2015
It is best to have an early release but also not to rush it. If the mod tools don't have proper documentation and are buggy then no one will use it.

Release at around end of summer would be ideal.

The earlier I can start working on my colossal mod, the better :p
 
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S

spookypuppy

Rookie
#378
May 17, 2015
Difficulty mod idea.
When you die, you to have to hump through the weeds buck naked (maybe some tighty whities :) ) with just a stick you find to ward off the critters & bandits until you're able to get back to where you died to get your stuff back :D
 
D

dragonbird

Ex-moderator
#379
May 17, 2015
The thread topic is "The Witcher 3 Modding". Just a polite reminder. Off-topic posts deleted.
 
S

shtempik

Rookie
#380
May 17, 2015
spookypuppy said:
Difficulty mod idea.
When you die, you to have to hump through the weeds buck naked (maybe some tighty whities :) ) with just a stick you find to ward off the critters & bandits until you're able to get back to where you died to get your stuff back :D
Click to expand...
Oh god... Diablo 2 style...
Only if you can save, turn off the game, load it later and still be able to go after your gear :p
 
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