The Witcher 3 NEEDs Ragdoll Physix (i.e. Dismemberment and Weapon Impact)
Let me start off by saying that I personally DO NOT LIKE excessive blood and gore in a game, it just makes the game either silly or just disgusting. However what I ask here is not that AT ALL.
When I played the Witcher 2, no matter what weapon I used I felt (and still do feel) like using a stick - different weapon just meant a different looking wooden stick. You hit people with what seems the sharpest weapon in the world, and nothing happens. You don't feel like using a sword, or a mace or anything along those lines. You dont feel the impact of your weapons and signs.
Chivalry: Medieval Warfare was considered a very successful medieval combat game of 2012 and that is mainly due to the fact that they used ragdoll physix right. You used a sword it would cut heads and limbs of near to death enemies, Your actions, and your weapons meant something. It wasnt about a game of numbers, like this sword has 20 damage so its better than my 15 damage sword. It was about precision of hit. Now such degree is NOT POSSIBLE in the witcher because its a Third Person Perspective. However, that does not mean that the rest of the mechanics should be thrown out of the window. The witcher should have the ability to Cut off limbs and decapitate heads in finishers at least, just like in the first Witcher game. Just like this:
Image courtesy of Sirnaq.
and this: http://www.mobygames.com/images/shots/l/617539-chivalry-medieval-warfare-windows-screenshot-more-reds.jpg
See what I mean?
the next point is Sign effects, if you are using the Igni, you should feel like you are using a magical fire power, it should show burn marks, such thing is completely possible in Nvidea physix. There is a MOD released for Skyrim that achieves just that here are some images:
http://static.skyrim.nexusmods.com/mods/images/34917-5-1366217370.jpg
http://static.skyrim.nexusmods.com/mods/images/14692-1-1334056032.jpg
Link to the mods:
http://skyrim.nexusmods.com/mods/34917/?
http://skyrim.nexusmods.com/mods/14692/?
Fire should burn properly. With red engine you can even simulate cloth burning off the enemies, its difficult but it would be visually stunning, and you would feel as if you are actually doing something with different weapons. Not just hitting them with different variety of sticks.
All I want is impact in the combat, no matter how fluid and smooth it is, at the end of the day if you dont feel a satisfaction from your attacks and your kills, then it does not make all that fluidity worth much anyway.
So, what do you think?
REMEMBER
Such mutilation and dismemberment is advertised in ALL CGI trailers and Concept Art Flash Backs. Here are some examples:
Watch this:
and
Let me start off by saying that I personally DO NOT LIKE excessive blood and gore in a game, it just makes the game either silly or just disgusting. However what I ask here is not that AT ALL.
When I played the Witcher 2, no matter what weapon I used I felt (and still do feel) like using a stick - different weapon just meant a different looking wooden stick. You hit people with what seems the sharpest weapon in the world, and nothing happens. You don't feel like using a sword, or a mace or anything along those lines. You dont feel the impact of your weapons and signs.
Chivalry: Medieval Warfare was considered a very successful medieval combat game of 2012 and that is mainly due to the fact that they used ragdoll physix right. You used a sword it would cut heads and limbs of near to death enemies, Your actions, and your weapons meant something. It wasnt about a game of numbers, like this sword has 20 damage so its better than my 15 damage sword. It was about precision of hit. Now such degree is NOT POSSIBLE in the witcher because its a Third Person Perspective. However, that does not mean that the rest of the mechanics should be thrown out of the window. The witcher should have the ability to Cut off limbs and decapitate heads in finishers at least, just like in the first Witcher game. Just like this:
and this: http://www.mobygames.com/images/shots/l/617539-chivalry-medieval-warfare-windows-screenshot-more-reds.jpg
See what I mean?
the next point is Sign effects, if you are using the Igni, you should feel like you are using a magical fire power, it should show burn marks, such thing is completely possible in Nvidea physix. There is a MOD released for Skyrim that achieves just that here are some images:
http://static.skyrim.nexusmods.com/mods/images/34917-5-1366217370.jpg
http://static.skyrim.nexusmods.com/mods/images/14692-1-1334056032.jpg
Link to the mods:
http://skyrim.nexusmods.com/mods/34917/?
http://skyrim.nexusmods.com/mods/14692/?
Fire should burn properly. With red engine you can even simulate cloth burning off the enemies, its difficult but it would be visually stunning, and you would feel as if you are actually doing something with different weapons. Not just hitting them with different variety of sticks.
All I want is impact in the combat, no matter how fluid and smooth it is, at the end of the day if you dont feel a satisfaction from your attacks and your kills, then it does not make all that fluidity worth much anyway.
So, what do you think?
REMEMBER
Such mutilation and dismemberment is advertised in ALL CGI trailers and Concept Art Flash Backs. Here are some examples:
Watch this:
http://www.youtube.com/watch?v=30RdrAfoDhs
and


