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The Witcher 3 NEEDs Ragdoll Physix (i.e. Dismemberment and Weapon Impact)

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U

Username.

Senior user
#21
Jun 25, 2013
I, too, want some next-gen gore.
 
Garrison72

Garrison72

Mentor
#22
Jun 25, 2013
Sirnaq said:


Part of the satisfying combat is proper sound. Remember that sound when you penetrate enemy armor in tw1 fcr?
Click to expand...
Now this is how finishers are done.
 
sb87

sb87

Senior user
#23
Jun 25, 2013
Agreed. They should get rid of cut scene finishers, bring back in-game finishers with dismemberment like in the original game.

Also, ragdoll physics in W2 felt off. You could easily move fallen NPC's around by walking over them as if they were made of feathers. Characters need to be heavier to resemble real life physics more accurately.
 
S

Sirnaq

Rookie
#24
Jun 25, 2013
Mvc9 said:
great gif. Mind if I add that to the main thread?
Click to expand...
Nope, i don't mind, feel free to use it however you like.
 
sidspyker

sidspyker

Ex-moderator
#25
Jun 25, 2013
Sirnaq said:
Nope, i don't mind, feel free to use it however you like.
Click to expand...
Is it the harvall sword or something else?
 
S

Sirnaq

Rookie
#26
Jun 25, 2013
sidspyker said:
Is it the harvall sword or something else?
Click to expand...
Yup, that's harvall.
 
L

Lanaya

Senior user
#27
Jun 27, 2013
I wish a dev would comment on this =/ I really like to know if they have the same vision as we do.
 
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