The Witcher 3 NG 4.02 - RT Optimalization Guide / Memory Leak Fix

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Unfortunately update 4.02 did not fix the memory leak issue. However, they improved the operation of the game itself and finally added HBAO+, the performance is now up to about 30% higher than in was in 4.01.

I have released my mod updates to version 1.2 to be compatible with patch 4.02. Still with the mod, performance is higher than 4.02, by about 20%. No need to use RTXGI Unclocker anymore, more details in mod description above.
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I released another mod update to version 1.3,
I didn't expect RTXGI Unlocker to be updated so quickly (before that, we waited several weeks for it). Thanks to it, I was able to restore the mod's OptimizedRT modifications, but as I expected, CDPR implemented it almost entirely in patch 4.02, although it still increases performance by 5-7%, it's not a difference of several dozen % as before the patch, but thanks to that my mod now allows to increase the performance to approx. 25% over vanilla 4.02.
In addition, I fixed the flashing dynamic shadows in some places in the game that were visible in version 1.2 of my mod.
For its correct works, you need to use RTXGI Unlocker DLL again, more information is included in the description of my mod.
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Just added Video with Compare 4.02 update performance to 4.01 and to my Mod, In short, nothing much has changed for us, just few FPS more:
 
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Released Version 2.0

  • New 2.0 version is avaiable! I have manage to significantly improved RT load time after game load (Game no longer scares with the lack of any lighting after loading a save. ) while maintaining the smillar high performance as in version 1.3. The visual quality of RT is overall smillar or even better to what it was in 1.3, especially in close spaces areas. I'm waiting for yours feedback, go check it out ! =DI
 
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Here is my new Update for All in One RT Tweak Mod:
in short up to 50% FPS boost compared to Vanilla 4.02 Update, check out =)
 
Here is new version Memory Leak Fix 1.1:
 
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