The Witcher 3 REDkit — Patch 3

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Patch 3 for The Witcher 3 REDkit is now live, featuring a multitude of improvements to the most powerful modding toolkit on the Continent! Dive into the patch notes to learn more:

Features
  • Scene Editor:
    • Double-clicking on an empty animation event will now open AnimBrowser.
    • AnimBrowser will now open on double-click.
    • Double-clicking on the timeline will now create an event for the clicked track. If it’s an animation, it will open the AnimBrowser.
    • The "Swipe" button will now remove Scene Editor's subtitles as well.
    • If there’s a Scene Editor fragment, it will always show the scene subtitles.
    • All additional debug information will be displayed when the Scenes debug checkbox is enabled.
    • Enabling Free Camera Mode will restore the editor's default camera FOV.
    • Camera FOV in preview will not be editable.
    • FOV in Free Camera Mode will always use the last free camera FOV setup.
    • FOV on the viewport will now refresh when switching cameras in Edit Mode.
    • Viewport FOV will apply to the active camera on change (the edited camera in Edit Mode or to the free camera in Free Mode).
    • Fixed issues with the Undo Manager.
  • Added an option to create .xml files in Asset Browser with correct encoding.
  • The “World” tab will be updated with the current World name.
  • Updated the Blender Plugin:
    • Added pose bone weights for different NPCs, it can be selected during lipsync generation.
    • Added interpolation easing while generating a lipsync.
    • Fixed issues with installing the plugin on Blender 4.
  • Updated the credits in the “About” section.
  • Added shortcuts to move plane and select plane for the world edit gizmo (press X and Y to select the XY plane).
  • Added a button to set default lipsync and audio overwrite paths in scenes.
Fixes
  • Fixed an issue where the tangent calculator didn't work properly for some vertices during uncooking.
  • Fixed an issue where the Vertex paint tool wouldn’t save changes.
  • Various UI fixes:
    • Fixed an issue where dragging panels in the Scene Editor would cause a crash.
    • Fixed an issue where the editor would crash when loading a level while having a floating toolbar.
    • Fixed an issue where the Item Select dialogue box would not close properly.
    • The gizmo will now use thicker debug lines.
    • Improved the check icon in the PropertyGrid.
  • Fixed an issue where the .xml parser error would not show the correct file path.
  • Various Scene Editor fixes:
    • Saving will now always teleport to the first node.
    • Fixed a crash on deleting any pause event on Timeline.
    • Fixed a Scene Editor crash when switching from Edit Camera Mode to Free Camera Mode and trying to edit the camera from the Properties page.
  • Fixed an issue where the minimap generation stretched output images.
  • Fixed an issue where loading game definitions with standard templates would crash under certain conditions.
  • Fixes for revert and drag-and-drop actions in Journal Editor.
  • Fixed splash screen sizing for the game.
  • Fixed an issue where the world edit gizmo could get stuck when pressing two shortcut keys.
  • Updated the Wwise license acquisition steps.
  • Fixed an issue where searching for a quest graph block by name criteria didn't work properly.
 
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